Coordinates in exe's repack

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Newbie Spellweaver
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Someone know how to fix coordinates bug on exe's repack?
If I take coordinates for example: x = 1, y = 2 and write /move2 0 1 2, then I'll move to x+32 and y+32.
 
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first of all, that aint fixable.
but there is a way to bypass it,
for example if you wanna move to x = 100 and y = 100
then in your quest just write (teleport 0 68 68)))
 
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first of all, that aint fixable.

Is fixable :P

hex edit mainsvr or kosp script:
Code:
WriteMemoryByte("0x461C60", 144)
WriteMemoryByte("0x461C61", 144)
WriteMemoryByte("0x461C62", 144)

WriteMemoryByte("0x461C6F", 144)
WriteMemoryByte("0x461C70", 144)
WriteMemoryByte("0x461C71", 144)

Of course format to your version of kosp...
 
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