Creat ticket /Add weapon problem

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Newbie Spellweaver
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Hello Ragezoners
I want to make a ticket via this tutorial
but when my databaseserver.exe craches :/
What's the solution?

EDIT1: I tried to add a weapon .. it shows me the same error Maybe the problem is in MdlDina? should I add something to the DB ( I am using official files )
 
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what weapon are you trying to add. ill help you.
Cursed Weapons... I have all the necessery files
The tutorial for the ticket is only half done. If you're making a completely new ticket, you need to make a new one in defineItem.h, propitem.txt/Spec_Item.txt, propitem.txt.txt. For propitem/Spec_Item, copy one of the existing tickets and change the information.
I did so

EDIT: For the weapons the problem is in Spec_item.txt. I'm sure 100%

Code:
15	II_WEA_AXE_CURSEDUM	IDS_PROPITEM_TXT_018674	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_AXE	JOB_BLADE_MASTER	TRUE	=	=	200000	8000000	100	180	HD_ONE	4	PARTS_RWEAPON	=	0	=	=	200	200	=	1	=	=	=	506	508	_NONE	0	0	0	0	0	=	WT_MELEE_AXE	AS_DIAGONAL	AS_VERTICAL	AS_HORIZONTAL	AS_THRUST	=	=	=	=	=	0.06	=	AR_SHORT	=	DST_HP_MAX_RATE 	DST_CHR_CHANCECRITICAL	DST_CRITICAL_BONUS	-20	40	50	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_SWORD01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	110	=	SND_PC_DMGSWDM	SND_PC_DMGSWDC	"""Itm_WeaAxeCursed.dds"""	0	""""""	IDS_PROPITEM_TXT_008621
15	II_WEA_SWO_CURSEDUM	IDS_PROPITEM_TXT_018675	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_SWD	JOB_BLADE_MASTER	TRUE	=	=	200000	7200000	100	180	HD_ONE	4	PARTS_RWEAPON	=	0	=	=	200	200	=	1	=	=	=	509	511	_NONE	0	0	0	0	0	=	WT_MELEE_SWD	AS_HORIZONTAL	AS_DIAGONAL	AS_VERTICAL	AS_THRUST	=	=	=	=	=	0.085	=	AR_SHORT	=	DST_HP_MAX_RATE	DST_ATTACKSPEED	DST_ATKPOWER_RATE	-20	700	40	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_SWORD01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	110	=	SND_PC_DMGSWDM	SND_PC_DMGSWDC	"""Itm_WeaSwoCursed.dds"""	0	""""""	IDS_PROPITEM_TXT_008617
15	II_WEA_YOY_CURSEDUM	IDS_PROPITEM_TXT_018676	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_YOYO	JOB_JESTER_MASTER	TRUE	=	=	200000	7200000	100	180	HD_TWO	4	PARTS_RWEAPON	=	0	PARTS_LWEAPON	=	200	200	=	1	=	=	=	436	438	_NONE	0	0	0	0	0	=	WT_MELEE_YOYO	=	=	=	=	=	=	=	=	=	0.075	=	AR_HRANGE	=	DST_HP_MAX_RATE	DST_CHR_CHANCECRITICAL	DST_CRITICAL_BONUS	-20	35	55	=	=	=	=	=	=	SI_GEN_KNOCK_BACK	=	20	=	=	=	=	=	=	=	=	=	=	=	=	XI_ITEM_YOYO_ATK6	XI_HIT_YOY01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	110	=	SND_PC_DMGYOYB	SND_PC_DMGYOYC	"""Itm_WeaYoyCursed.dds"""	0	""""""	IDS_PROPITEM_TXT_008617
15	II_WEA_AXT_CURSEDUM	IDS_PROPITEM_TXT_018677	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_AXE	JOB_KNIGHT_MASTER	TRUE	=	=	200000	8000000	100	180	HD_TWO	4	PARTS_RWEAPON	=	0	=	=	200	200	=	1	=	=	=	610	620	_NONE	0	0	0	0	0	=	WT_MELEE_AXE	AS_DIAGONAL	AS_VERTICAL	AS_HORIZONTAL	AS_THRUST	=	=	=	=	=	0.03	=	AR_SHORT	=	DST_HP_MAX_RATE	DST_CHR_CHANCECRITICAL	DST_ATKPOWER_RATE	-20	35	25	=	=	=	=	=	=	SI_GEN_SWORDCROSS	=	13	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_SWORD01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	110	=	SND_PC_DMGSWDM	SND_PC_DMGSWDC	"""Itm_WeaAxtCursed.dds"""	0	""""""	IDS_PROPITEM_TXT_008617
15	II_WEA_BOW_CURSEDUM	IDS_PROPITEM_TXT_018678	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_BOW	JOB_RANGER_MASTER	TRUE	=	=	200000	7200000	100	180	HD_TWO	4	PARTS_RWEAPON	=	0	PARTS_LWEAPON	=	200	200	=	1	=	IK2_BULLET	=	481	485	_NONE	0	0	0	0	0	=	WT_RANGE_BOW	=	=	=	=	=	=	=	=	=	0.07	=	AR_WAND	=	DST_HP_MAX_RATE	DST_ATKPOWER_RATE	DST_CRITICAL_BONUS	-20	25	70	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_BOW01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	110	=	SND_PC_DMGBOWB	SND_PC_DMGBOWC	"""Itm_WeaBowCursed.dds"""	0	""""""	IDS_PROPITEM_TXT_008617
15	II_WEA_SWT_CURSEDUM	IDS_PROPITEM_TXT_018679	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_SWD	JOB_KNIGHT_MASTER	TRUE	=	=	200000	7200000	100	180	HD_TWO	4	PARTS_RWEAPON	=	0	=	=	200	200	=	1	=	=	=	599	602	_NONE	0	0	0	0	0	=	WT_MELEE_SWD	AS_HORIZONTAL	AS_DIAGONAL	AS_VERTICAL	AS_THRUST	=	=	=	=	=	0.035	=	AR_SHORT	=	DST_HP_MAX_RATE	DST_ADJ_HITRATE	DST_ATTACKSPEED	-20	40	600	=	=	=	=	=	=	SI_GEN_SWORDCROSS	=	13	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_SWORD01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	110	=	SND_PC_DMGSWDH	SND_PC_DMGSWDC	"""Itm_WeaSwtCursed.dds"""	0	""""""	IDS_PROPITEM_TXT_008621
15	II_WEA_STA_CURSEDUM	IDS_PROPITEM_TXT_018680	1	1	IK1_WEAPON	IK2_WEAPON_MAGIC	IK3_STAFF	JOB_ELEMENTOR_MASTER	TRUE	=	=	200000	2800000	100	180	HD_TWO	4	PARTS_RWEAPON	=	0	PARTS_LWEAPON	=	200	200	=	1	=	=	=	515	520	_NONE	0	0	0	6	6	=	WT_MELEE_STAFF	=	=	=	=	=	=	=	=	=	0.045	=	AR_SHORT	=	DST_HP_MAX_RATE	DST_SPELL_RATE 	DST_ATKPOWER_RATE	-20	45	55	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_STICK01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	110	=	SND_PC_DMGSWD	SND_PC_DMGSWDC	"""Itm_WeaStaCursed.dds"""	0	""""""	IDS_PROPITEM_TXT_008621
15	II_WEA_KNU_CURSEDUM	IDS_PROPITEM_TXT_018681	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_KNUCKLEHAMMER	JOB_BILLPOSTER_MASTER	TRUE	=	=	200000	8800000	100	180	HD_ONE	4	PARTS_RWEAPON	=	0	=	=	200	200	=	1	=	=	=	509	511	_NONE	0	0	0	0	0	=	WT_MELEE_KNUCKLE	AS_DIAGONAL	AS_VERTICAL	AS_HORIZONTAL	AS_THRUST	=	=	=	=	=	0.07	=	AR_SHORT	=	DST_HP_MAX_RATE	DST_ATTACKSPEED	DST_ATKPOWER_RATE	-20	460	45	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_KNUCKLE01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	110	=	SND_PC_DMGCHEM	SND_PC_DMGCHEC	"""Itm_WeaKnuCursed.dds"""	0	""""""	IDS_PROPITEM_TXT_008617
15	II_WEA_CHE_CURSEDUM	IDS_PROPITEM_TXT_018682	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_CHEERSTICK	JOB_RINGMASTER_MASTER	TRUE	=	=	200000	7200000	100	180	HD_TWO	4	PARTS_RWEAPON	=	0	PARTS_LWEAPON	=	200	200	=	1	=	=	=	509	511	_NONE	0	0	0	0	0	=	WT_MELEE_STICK	AS_DIAGONAL	AS_VERTICAL	AS_HORIZONTAL	AS_THRUST	=	=	=	=	=	0.05	=	AR_SHORT	=		DST_HP_MAX_RATE	DST_SPELL_RATE 	DST_INT	-20	50	50	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_STICK01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	110	=	SND_PC_DMGCHEM	SND_PC_DMGCHEC	"""Itm_WeaCheCursed.dds"""	0	""""""	IDS_PROPITEM_TXT_008617
15	II_WEA_WAN_CURSEDUM	IDS_PROPITEM_TXT_018683	1	1	IK1_WEAPON	IK2_WEAPON_MAGIC	IK3_WAND	JOB_PSYCHIKEEPER_MASTER	TRUE	=	=	200000	2400000	100	180	HD_ONE	4	PARTS_RWEAPON	=	0	=	=	200	200	=	1	=	=	=	509	511	_NONE	0	0	0	0	0	=	WT_MAGIC_WAND	=	=	=	=	=	=	=	=	=	0.025	=	AR_RANGE	=	DST_HP_MAX_RATE	DST_SPELL_RATE 	DST_ATKPOWER_RATE	-20	45	55	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_FIR_WAND01	XI_FIR_WAND01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	110	=	SND_PC_DMGWANM	SND_PC_DMGWANC	"""itm_WeaWanCursed.dds"""	0	""""""	IDS_PROPITEM_TXT_008617
15	II_ARM_ARM_SHI_CURSED	IDS_PROPITEM_TXT_018684	1	1	IK1_ARMOR	IK2_ARMOR	IK3_SHIELD	JOB_VAGRANT	TRUE	=	=	162000	6570000	100	180	HD_ONE	=	PARTS_SHIELD	=	0	=	=	57	300	=	2	=	=	=	425	427	_NONE	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	DST_HP_MAX_RATE	DST_FP_MAX_RATE	DST_MP_MAX_RATE	-20	45	45	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	121	1	=	=	"""itm_ArmShiCursed.dds"""	0	""""""	IDS_PROPITEM_TXT_005953
 
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