Current server files status

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Hey guys ,

can any one explain a little bit about the current status ?

which clients available (versions ,etc)
which server files available (versions,types,are those emulators or offical ?)

which sources are available and pretty much if someone can bring a little bit organized info from this mass .

- what are the most updated server files with the most features ?
- where can i get them ? (most of the links are dead).


i want to start develop them , i have a lots of free time now .
and i can develop in cpp .

i will start a git once i get it all covered.
thanks guys :).
 
I see no answer...
I do not know English (Google Translate), but I leave some links

Korea 0.50.9 Client source: https://mega.nz/#!p8J3xapB!xldgyuPOyabDXd_yH6HE0C4M3ubOXNBcOrbxMXf7itI
Korea 0.50.9 Client:
Korea 0.50.9 Compiled client (dbo.exe)
Korea 0.50.9 client without encryption: https://mega.nz/#!815EwDJa!f1_Kg8oMjB-hMjUt1tgioqwyeaY_bPqcsTQblLtQqv4

Snaity server source for 0.50.9:

TW Last version: two projects but they are private. dborevelantions.com and dboglobal.com
- you can download the latest version of TW on dbog web:
 
well , thanks alot.

snaity server files are compitable with KR 0.50.9 Client ?

does a client edits made too or only server emulator ?

and as i see from the source code (Server files) no much stuff are working nor implemented.

there is another server files with more features ?

and TW client have no source as i understand right ?
 
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well , thanks alot.

snaity server files are compitable with KR 0.50.9 Client ?

does a client edits made too or only server emulator ?

and as i see from the source code (Server files) no much stuff are working nor implemented.

there is another server files with more features ?

and TW client have no source as i understand right ?

snaity server files are compatible 0.50.9 client

iDk what you mean on the second question

and i gess that 2 sources are the only ones on web atleast that i have fond, i fond the snaity tw

project github let me know after you make the repo so i can help i want to start but not feel

like doing it alone is time consuming and im just learning c++ yet



also i can provide vps/dedicated server for the test server and some other resources that we might need
 
Well , i already have a dedicated server..


but i think i will rebuild the entire solution.. , structure ain't good enough for features updates and no actual security matters taken in account here..
i will divide the classes by types and i will use threads differently also seems like the game is 90% Wolrd of warcarf , so we can use it as a base.


currently i'm learning about the client structure .




i will work only on the client which has a source (hence 0.50.9) .


lets try to add all the features from current TW/KR versions to this client , modules,quests,etc can be taken directly from them.


flying logics are ain't hard to implementation .


i will update once i start working with github or something alike .


thanks for the info guys.


todo :
Part A :
- add new encryption for S->C / C->S packets .
- adding Client version controller and integrity check.
- adding simple Launcher with autoupdate ability .
- fixing character names,etc at login screen .
- fixing basic UI stuff.
- adding an Item Mall or simple web-viewer button called "Item Mall" ingame so we can add a simple WebMall and a token system to authenticate the user logged ingame.


Part B :
*converting logics from WOW source to DBO *


- walking system
- character stats
- item stats
- consumables
- skill system
- monsters spawn and move logics
- monsters attack .


- item system (pickup,drop,sell,buy logics)
- NPCs system
- Quests systems
- Teleport , world travel
- PVP System


i hope it can all be done whitin a month or so ( using WOW as reference ofc)
all this being said , i will make sure it all fits with current industry best practice .
 
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Well , i already have a dedicated server..


but i think i will rebuild the entire solution.. , structure ain't good enough for features updates and no actual security matters taken in account here..
i will divide the classes by types and i will use threads differently also seems like the game is 90% Wolrd of warcarf , so we can use it as a base.


currently i'm learning about the client structure .




i will work only on the client which has a source (hence 0.50.9) .


lets try to add all the features from current TW/KR versions to this client , modules,quests,etc can be taken directly from them.


flying logics are ain't hard to implementation .


i will update once i start working with github or something alike .


thanks for the info guys.


todo :
Part A :
- add new encryption for S->C / C->S packets .
- adding Client version controller and integrity check.
- adding simple Launcher with autoupdate ability .
- fixing character names,etc at login screen .
- fixing basic UI stuff.
- adding an Item Mall or simple web-viewer button called "Item Mall" ingame so we can add a simple WebMall and a token system to authenticate the user logged ingame.


Part B :
*converting logics from WOW source to DBO *


- walking system
- character stats
- item stats
- consumables
- skill system
- monsters spawn and move logics
- monsters attack .


- item system (pickup,drop,sell,buy logics)
- NPCs system
- Quests systems
- Teleport , world travel
- PVP System


i hope it can all be done whitin a month or so ( using WOW as reference ofc)
all this being said , i will make sure it all fits with current industry best practice .


let me know the repo or you doing it privatly?
some ppl here might contribute to the project
 
I work with the public client source , why ? once you have a full source - you are unlimited.

- project will be public in the early stages.

those who will contribute will get a copy of the release version other wont.
Send me the repo; im very interested on this; would love to contribute if possible (cpp coding basic level here). Please let know.
 
I work with the public client source , why ? once you have a full source - you are unlimited.

- project will be public in the early stages.

those who will contribute will get a copy of the release version other wont.

Hi, naty please check your inbox.
 
well a little bit more than i expected.

still - for now i can login (added ability to choose between md5 and PlainText password),choose server & Channels(ability to create multi channels & multi shards too), implemented client version check , encryption check (and ability to choose "Encryption = false/true" in server files) .

im working a little bit slow yet i make sure everything is correct and 100% assured bugless .

im not in a rush of anything atm.

- started implementing character creations (all classes and kinds) .
- added character name to client character selections (was just blank before).
- fixed UTF8 and a few small width textboxes .
 
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