Custom Maps

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When i make a map and place it ingame to test how it looks i always get DC when i step into it

I temporarily replace one of the game maps for my own map and its set to the same X Y and Z

Am i missing a setting?

This also happens when i just add something to a map that PT already uses, when i step on the new object i get DC

I export the file as an ASE file and I delete the old SMD file so the game can make a new one

Can anyone help please?
 
If object you added is too complex than game will crash. I'm not sure if by DC you mean "game crash", "game close" but I will assume that's it.

If you are adding one big simple plane then it need to have more segments, depends on size.

Another reason is texture. It need to be power of 2. e.g. 256x256
You can't export map without any material, It will crash PT.
If it's .tga than don't save it with GIMP.

Do a simple test:
Make Small box in ric and put some ric texture on it. It should work.
 
I lowered the poly count and the DC stopped

hope that takes care of it for me in the future

I am using 3ds max 2010 for all my work and its working well
I have just added this to ricarten and no crashing even when i run on it i dont crash

Rodeo1 - Custom Maps - RaGEZONE Forums


Rodeo1 - Custom Maps - RaGEZONE Forums



thanks for the info
 
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