- Joined
- Aug 10, 2008
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With this release of my projects I include a small README which I would appreciate if you took the time to read over.
You do not necessary have to read the following, but I would appreciate if you did. I think I speak for many when it comes right down to the heart of the matter. There are many reasons why I feel it is proper for me to take my leave and be done with MapleStory private server development in general. Of the things I do want to talk about entails RageZone as a part of the private server community. It is fairly apparent that RageZone plays a huge roles in this community, but I have seen as time goes on nothing has changed to make it a better place. I still see the same obstacles that plagued this section of growth from long ago. In regards to this, the community itself has essentially been perpetual for years on end. Now, you may ask why I say this. It is simple. The section lacks a clear path for what exactly it wishes to accomplish. All it serves to be is a trashcan for people seeking fame over the internet rather than a practice ground for a hobby they enjoy. Now, who is to blame for this? I would say both the members and the moderators are responsible for this stagnation. I am not going to point names out, but I do feel it is necessary to disclose that there is an on-going heavy bias in the moderation of RageZone that needs to be removed if the community wishes to progress. The members of RageZone are obviously not the brightest example of friendly, but I feel with proper guidance that can change.
I am also attaching this message to the archive in the event the thread gets deleted. I have a strong feeling it will.
Best of luck MapleStory private server community members, your friend,
Zygon/DancesWithOdin
Included within:
You do not necessary have to read the following, but I would appreciate if you did. I think I speak for many when it comes right down to the heart of the matter. There are many reasons why I feel it is proper for me to take my leave and be done with MapleStory private server development in general. Of the things I do want to talk about entails RageZone as a part of the private server community. It is fairly apparent that RageZone plays a huge roles in this community, but I have seen as time goes on nothing has changed to make it a better place. I still see the same obstacles that plagued this section of growth from long ago. In regards to this, the community itself has essentially been perpetual for years on end. Now, you may ask why I say this. It is simple. The section lacks a clear path for what exactly it wishes to accomplish. All it serves to be is a trashcan for people seeking fame over the internet rather than a practice ground for a hobby they enjoy. Now, who is to blame for this? I would say both the members and the moderators are responsible for this stagnation. I am not going to point names out, but I do feel it is necessary to disclose that there is an on-going heavy bias in the moderation of RageZone that needs to be removed if the community wishes to progress. The members of RageZone are obviously not the brightest example of friendly, but I feel with proper guidance that can change.
I am also attaching this message to the archive in the event the thread gets deleted. I have a strong feeling it will.
Best of luck MapleStory private server community members, your friend,
Zygon/DancesWithOdin
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Included within:
README.txt said:-> JWzLib 2.0, the newest and final
build for the parser I initally wrote.
This build is special in the fact that
it was built from the ground up outside
of the previous build. It also has new
options that were not available in the
previously public build. Including,
mapped input and an option for being
thread-safe outside of using locks.
-> iSniffHer, a new packet sniffer
written by yours truely that I was
hoping to eventually expand so that
it would use a plugin system so it
would not be limited just to Maple.
It has integrated modes for Global
Maple Story as well as Combat Arms NA.
It also has an integrated analyzer
that can automatically guess packet
structures based upon Little Endian
organization patterns. It is not
completely reliable but it can help
when determining structures.
+ Important: The required native
libraries are included with the project,
however they are only valid for Windows
x64 users. The build I also wrote this
with is a tad outdated, but it still
works if you are using an x64 Windows
OS. Logging has also not been enabled
and a GUI also has not been created for
this sadly. Logging the packets should be
fairly simple overall. I would also like
to note that iSniffHer is unique not only
due it have x64 compatibility while being
based on Java, it does not break when the
packet load is increased. Meaning, it is
by the far the most reliable public tool
available for packet sniffing on MapleStory.
-> Invictus, a source engine I wrote
three times from the ground up and
never managed to finish. It is the
crowning jewel of this suite I offer
to you all. It is by far superior to
Odin-based sources in both performance
and memory usage. This was the project
I was hoping to complete fully before
I made my retirement announcement, but
nothing I can do now really. I hope
you appreciate what it has to offer and
make the progress I never managed to
make with it.