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DayZ Server 0.60 - Save-System

Elite Diviner
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After 10-30 minutes of playing I die without reason





I have same prob..after restart server cars are spawn and drivable!
for die bug .u can fix by disable wolf or edit dame of wolf.and for car i think when u set it read only it data save in storage but it respawm at old position .
 
Initiate Mage
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For those who are losing items when logging in - it has to do with how the inventory is saved and loaded.

A Hi-Capacity Vest for example may be filled with 4 stacks of ammo and a pistol when logging out.
However when logging back in, the game may load the ammo first, which as you will know will fill the top row of the Vest leaving no room for the pistol that is subsequently discarded.

A workaround to this problem is to consider only placing items in a vest where they could be filled in any order.
As an example a Hi Capacity Vest could have a pair of 2x2 items, 4 2x1, 4 1x2 or 8 1x1.
 
Newbie Spellweaver
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add "EN5C_" clothes

example:
It was MountainBag_Греен = 30 slot, added= ЕН5C_MountainBag_Green" = 70 слот
It was SmersnVestBaskpakk = ~25 slot, added= EN5C_SmersnVestBaskpakk = 45 slot and so on
In this version works for me, see screenshot
download , click to "скачать" - the link will show
replace DayZServer\Addons\offlineConfig\types.xml
p.s. I'm sorry, I do not know English, Google Translite use.
 
Last edited:
Newbie Spellweaver
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ADD CAR SPAWN, EDIT files DayZServer\MPMissions\dayz_Auto.ChernarusPlus\init.sqf
after rows
call init_spawnZombies;
sleep 1;
call init_spawnWildAnimals;
paste
//--------car spawn 1---------------------------------------------------
_NextCar = createVehicle ["CivilianSedan", [4800, 10115], [], 1, "CAN_COLLIDE"];
sleep 1;
_NextCar setDir 67;
_nextPart = _NextCar createInInventory "CivSedanWheel";
_nextPart = _NextCar createInInventory "CivSedanWheel";
_nextPart = _NextCar createInInventory "CivSedanWheel";
_nextPart = _NextCar createInInventory "CivSedanWheel";
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver";
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver";
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft";
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight";
_nextPart = _NextCar createInInventory "CivSedanHood";
_nextPart = _NextCar createInInventory "CivSedanTrunk";
_nextPart = _NextCar createInInventory "CarRadiator";
_nextPart = _NextCar createInInventory "CarBattery";
_nextPart = _NextCar createInInventory "SparkPlug";
_nextPart = _NextCar createInInventory "HeadlightH7";
//---------------car spawn 2--------------------------------------------
_NextCar = createVehicle ["OffroadHatchback", [4800, 10127], [], 1, "CAN_COLLIDE"];
sleep 1;
_NextCar setDir 67;
_nextPart = _NextCar createInInventory "HatchbackWheel";
_nextPart = _NextCar createInInventory "HatchbackWheel";
_nextPart = _NextCar createInInventory "HatchbackWheel";
_nextPart = _NextCar createInInventory "HatchbackWheel";
_nextPart = _NextCar createInInventory "HatchbackWheel";
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver";
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver";
_nextPart = _NextCar createInInventory "HatchbackHood";
_nextPart = _NextCar createInInventory "HatchbackTrunk";
_nextPart = _NextCar createInInventory "CarRadiator";
_nextPart = _NextCar createInInventory "CarBattery";
_nextPart = _NextCar createInInventory "SparkPlug";
_nextPart = _NextCar createInInventory "HeadlightH7";
_nextPart = _NextCar createInInventory "EngineBelt";
_nextPart = _NextCar createInInventory "TireRepairKit";
_nextPart = _NextCar createInInventory "Tool_LugWrench";
//------------------end car spawn-------------------------------------------
- ready file for original code
p.s. [4800, 10115] & [4800, 10127] - spawn coordinates

 
Last edited:
Experienced Elementalist
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hi all can on battleye for work ?

me use it for has kick

you were kick off the game (ฺฺBattleye : Script Restriction #69)
 
Newbie Spellweaver
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add tent


EDIT files DayZServer\MPMissions\dayz_Auto.ChernarusPlus\init.sqf
after rows
call init_spawnZombies;
sleep 1;
call init_spawnWildAnimals;
paste code =
//--------------------- палатка
_cX = 10291;
_cY = 14149;
_arrayLoot = ["Ssh68Helmet","EN5C_M65Jacket_Khaki","Medical_BandageDressing","Medical_BandageDressing","Medical_BandageDressing","JungleBoots_Beige","WorkingGloves_Beige","EN5C_TTSKOPants","FirefighterAxe","Compass","EN5C_SmershVestBackpack","M4A1","EN5C_ACOGOptic","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","AugSteyr","VSS","EN5C_MountainBag_Blue","Medical_Morphine","Medical_Morphine","M_Glock_15Rnd","M_Glock_15Rnd","M_Glock_15Rnd","M_Glock_15Rnd","M_Glock_15Rnd","Glock19","Att_Suppressor_Pistol","Att_Suppressor_Pistol","Att_Suppressor_Pistol","Att_Suppressor_Pistol","Att_Suppressor_Pistol","Ammo_9mm","Ammo_9mm","Ammo_9mm","Ammo_9mm","Ammo_9mm","Drink_Canteen","Drink_Canteen","Drink_Canteen","Food_CanPeaches","Food_CanPeaches","Food_CanPeaches","Tool_CanOpener","Tool_WeaponCleaningKit"],["MP5K"],["SVD"]];_fnc_spawn_in = { _lootIn = _this select 0; _spawnEventIn = _this select 1; { _spawnIn = _spawnEventIn createInCargo _x; _cfgSpawns = configFile >> "CfgVehicles"; _config = _cfgSpawns >> typeOf _spawnIn; _max = 0; _max = (getNumber (_config >> "stackedMax")); if (_max > 0) then { _spawnIn setQuantity _max; }; _classRes = _config >> "Resources"; if (isClass _classRes) then { _arreyRes = (getArray (_config >> "tooltipResources")); { _spawnIn setVariable [_x, (getNumber (_config >>"Resources" >>_x))]; }forEach _arreyRes; }; _baseAtta = getArray (configFile >> "cfgWeapons" >> (typeOf _spawnIn) >> "baseAttachments"); { _itemAtt = _spawnIn createWeaponAttachment _x; } forEach _baseAtta; if (_x == "Part_CanisterGasoline") then { _spawnIn setVariable ["liquidType", "gasoline"]; }; }forEach _lootIn;};_ii =0;diag_log format ["_ii: %1 , count: %2",_ii,(count _arrayLoot)];{ _spawnEvent = createVehicle ["TentLarge_Pitched", [(_cX+2.5*_ii),(_cY+4.833*_ii)], [], 0, "CAN_COLLIDE"]; _spawnEvent setDir 208; _loot = _x; diag_log format ["_ii: %1 , %2, %3",_ii,_spawnEvent,_loot]; [_loot,_spawnEvent] call _fnc_spawn_in; _ii = _ii + 1;}forEach _arrayLoot;
//--------------------- конец палатка
= ready file for original code- push "Скачать" - right -up
p.s. _cX = 10291;_cY = 14149; - spawn coordinates
p.s.s.
["MP5K"], - 2 tent
["SVD"]]; - 3 tent....
 
Last edited:
Experienced Elementalist
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add tent



EDIT files DayZServer\MPMissions\dayz_Auto.ChernarusPlus\init.sqf

after rows
call init_spawnZombies;
sleep 1;
call init_spawnWildAnimals;
paste code =


//--------------------- палатка
_cX = 10291;
_cY = 14149;

_arrayLoot = ["Ssh68Helmet","EN5C_M65Jacket_Khaki","Medical_BandageDressing","Medical_BandageDressing","Medical_BandageDressing","JungleBoots_Beige","WorkingGloves_Beige","EN5C_TTSKOPants","FirefighterAxe","Compass","EN5C_SmershVestBackpack","M4A1","EN5C_ACOGOptic","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","AugSteyr","VSS","EN5C_MountainBag_Blue","Medical_Morphine","Medical_Morphine","M_Glock_15Rnd","M_Glock_15Rnd","M_Glock_15Rnd","M_Glock_15Rnd","M_Glock_15Rnd","Glock19","Att_Suppressor_Pistol","Att_Suppressor_Pistol","Att_Suppressor_Pistol","Att_Suppressor_Pistol","Att_Suppressor_Pistol","Ammo_9mm","Ammo_9mm","Ammo_9mm","Ammo_9mm","Ammo_9mm","Drink_Canteen","Drink_Canteen","Drink_Canteen","Food_CanPeaches","Food_CanPeaches","Food_CanPeaches","Tool_CanOpener","Tool_WeaponCleaningKit"],["MP5K"],["SVD"]];_fnc_spawn_in = { _lootIn = _this select 0; _spawnEventIn = _this select 1; { _spawnIn = _spawnEventIn createInCargo _x; _cfgSpawns = configFile >> "CfgVehicles"; _config = _cfgSpawns >> typeOf _spawnIn; _max = 0; _max = (getNumber (_config >> "stackedMax")); if (_max > 0) then { _spawnIn setQuantity _max; }; _classRes = _config >> "Resources"; if (isClass _classRes) then { _arreyRes = (getArray (_config >> "tooltipResources")); { _spawnIn setVariable [_x, (getNumber (_config >>"Resources" >>_x))]; }forEach _arreyRes; }; _baseAtta = getArray (configFile >> "cfgWeapons" >> (typeOf _spawnIn) >> "baseAttachments"); { _itemAtt = _spawnIn createWeaponAttachment _x; } forEach _baseAtta; if (_x == "Part_CanisterGasoline") then { _spawnIn setVariable ["liquidType", "gasoline"]; }; }forEach _lootIn;};_ii =0;diag_log format ["_ii: %1 , count: %2",_ii,(count _arrayLoot)];{ _spawnEvent = createVehicle ["TentLarge_Pitched", [(_cX+2.5*_ii),(_cY+4.833*_ii)], [], 0, "CAN_COLLIDE"]; _spawnEvent setDir 208; _loot = _x; diag_log format ["_ii: %1 , %2, %3",_ii,_spawnEvent,_loot]; [_loot,_spawnEvent] call _fnc_spawn_in; _ii = _ii + 1;}forEach _arrayLoot;//--------------------- конец палатка


= ready file for original code
_cX = 10291;_cY = 14149; - spawn coordinates
["MP5K"], - 2 tent
["SVD"]]; - 3 tent....


hi u can a add new list item 0.61 ? and use battleye to work thank.


 
Last edited:
Newbie Spellweaver
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hi u can a add new list item 0.61 ? and use battleye to work thank.
извините, не знаю английского, пишу через googletranslate.не проверял.
всё делал - работает на сервере 0.60.133913 - 100% работает
п.с. не вижу запретов для работы кода на 61-x
I'm sorry, I do not know English, I write through googletranslate.
not tested.
did everything - running on the server 0.60.133913 - 100% running
p.s.ne see bans for code 61-x
 
Experienced Elementalist
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извините, не знаю английского, пишу через googletranslate.не проверял.
всё делал - работает на сервере 0.60.133913 - 100% работает
п.с. не вижу запретов для работы кода на 61-x
I'm sorry, I do not know English, I write through googletranslate.not tested.
did everything - running on the server 0.60.133913 - 100% running
p.s.ne see bans for code 61-x

ok u give offlinedb to me plz my server loss server not fine ip or port
 
Newbie Spellweaver
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I'm sorry, I did not get it. write for children. short sentences.to google translite could not translate porridge. :)
 
Newbie Spellweaver
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дать offlineDB U мне пожалуйста
p.s. I edited in the beginning of the topichere
is my - push "Скачать" - right -up

посмотреть = look
 
Experienced Elementalist
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p.s. I edited in the beginning of the topichere
is my - push "Скачать" - right -up


посмотреть = look

thank

Вы можете использовать BattlEye я хочу, чтобы использовать его. Добавить в список статей из V 0,61 способ сделать это.

--update--

Вы можете использовать dmonitor в игре или нет.

Серверы Spawn HeliCrash могут быть добавлены к сети?
 
Last edited:
Experienced Elementalist
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thank

Вы можете использовать BattlEye я хочу, чтобы использовать его. Добавить в список статей из V 0,61 способ сделать это.

--update--

Вы можете использовать dmonitor в игре или нет.

Серверы Spawn HeliCrash могут быть добавлены к сети?

Я ЗРК Проблема заключается в том, что иногда происходят. Многие игроки в сервере, вызывая задержку сервера в высоту не удалось подключиться к серверу, вы должны отредактировать его, однако.

VDO
[video]https://drive.google.com/file/d/0B-xFXCMZy9_oWU9pTkF4Z3RuWEE/view[/video]
 
Experienced Elementalist
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Wow) I see the forum has changed the language of communication?))

Воу) Я смотрю форум поменял язык общения?))
 
Experienced Elementalist
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Wow) I see the forum has changed the language of communication?))

Воу) Я смотрю форум поменял язык общения?))

I like The language in google. You know what I'm talking about the problem or not.
 
Newbie Spellweaver
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Hi all, throw off the 100% working Save System character, tents, transport for older versions of the game to 0.60, and separately for version 0.60 copy of the license.Thanks in advance.
 
Newbie Spellweaver
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p.s. I edited in the beginning of the topichere
is my - push "Скачать" - right -up

посмотреть = look
How use and activate Keys.sqf ?

And a few players have unwork doors, inventory loot and other actions in server, don't visible zombies. Bus if his change internet connection on mobile or 3G, it is work normal. How fix this?
This problem in our saver after a few updates this save sistem. maybe we a have a bug?
 
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