DayZ Source Development

Junior Spellweaver
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Hey everyone,
I'll use this thread to share some random things that were developed using the latest leaked DayZ source code.
The code is being developed by me and some friends, using Visual Studio C++ 2017.
I'm currently using the client files from v0.61, but any older can be used.
Almost all bugs, server crashes, dupes and annoying stuff were fixed/removed, but the intention is only to show features that changes the gameplay itself.

Anyway, It's just our hobby.

1752624426302 - DayZ Source Development - RaGEZONE Forums


The server files may one day be shared if enough people are interested.

On this video I could show some features like:
  • Automatic equipment of the weapon attachments
  • Hands slot as a real slot
  • Dynamic slots for weapons, enabling you to carry 3 weapons
  • Automatic shortcuts reorganization



Here we can see the Hive system working.
It's completely local, saving and loading files directly from the server folder, without the need for a web server.
You can also see that items are saved in their original positions instead of being rearranged.
Any object can be saved.



On this one we can see some features like:

  • Walking over moving vehicles using the attachTo function, the walkable area can be configured.
  • Vehicle Inventory

 
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Internal time counters for world simulation.
Even if the Windows API be hooked to speed up counters provided by Windows, this does not affect the simulation of the world.
Note that the FPS counter is accelerated by 5x but the game remains normal.

You can also see the camera switching feature (Q and E)

 
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its looking very good is there a relase date yet?
 
I understand you.. but It is just a hobby, I am in no hurry to develop it, much less to release it.
 
Working with geometric occlusion to improve FPS in scenes with many objects.
Objects behind occluders are not rendered.

 
  • Magazine actions were entirely moved from scripts to engine.
  • You can load a single ammunition directly to the weapon chamber as it was an attachment.
  • Items in the inventory can be rotated to fit better.
 
All server synchronization issues have been resolved. Previously, update messages were sent before the object creation message. This meant that when you logged into the server, some players was without weapon in hands, some inventory items were not created or updated for the player, etc.
Now, all the message sequence is correct.

 
It is based on 0.45 source code with 0.61 files, a lot of features from 0.61 (also from arma 3) were implemented and a lot of bugs/features from 0.45 were removed.
Currently my idea is just to have it cleaned and ready to play, and release the files to public
 
It is based on 0.45 source code with 0.61 files, a lot of features from 0.61 (also from arma 3) were implemented and a lot of bugs/features from 0.45 were removed.
Currently my idea is just to have it cleaned and ready to play, and release the files to public
Is it possible to create AI bots in this ?
 
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