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@123new
Can you fix the door to shut it down? Because I noticed it opened every door. ?
bugs is reconnect join server spawn 2 character
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is server console not show messages connect or disconenct
FIX for SPAWN 2 CHARACTERS
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To Read and to write notes with pen, don't work...
Someone know how to fix?
need add blocks with new item id's in types.xml and delete in storage folder file types.bin062 DayZ OFFLine extracted the new Item ID's, I only extracted these! I don't know what the new Item is!
How to add these new ID's to the server of 0.62! ?
------------------------From GOOGLE translate
dors statuses is saving server in storage folder in file doors.bin and after restart server read this file and open the opened doors in old work server. If you want closa all doors in server restarts you need delete doors.bin on each restart server.@123new
Can you fix the door to shut it down? Because I noticed it opened every door. ?
is server console not show messages connect or disconenct
Doesnt work on official servers too, so i dont think there is a easy fix
FIX for SPAWN 2 CHARACTERS
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change in this@123new
u know to fix get out server in 30 sec ? and player join server is show connect name or disconnect or not ?
edit in dbloadplayer.sqf function respawn for this
you test this? http://forum.ragezone.com/f866/client-files-dayz-standalone-0-a-1144436/
playgzs, thanks. It is all new id's?)
Doesnt work on official servers too, so i dont think there is a easy fix
"_uid" is "any" when respawning, so it can't check for "if (_uid in array_donategroup_ADMIN) ..."
any idea? when i comment the "if"-Statement it works but i want that only admins get the custom startgear ^^
Yes, I try it but I can't, if somebody that have more experience can fix it, I will be gratefull...
In the meantime I'll keep trying, because it would be extremely useful for me.
I don't know why your respawn return any in _uid, but the _id return always correctly. You can use _uid = getClientUID _id; for get _UID
hmm thank you but "_id" also returns "any".
But i can live with that
i am don't understand yousomeone is client dayz_x64 and dayz_be is not end is track manager i think is end task still is getout game
how to u know fix this ?
i am don't understand you
me exit game crach in track manager is not exit it done !
I am trying to fix the respawn somebody help me to fix it
//Respwn"respawn" addPublicVariableEventHandler{ _agent = _this select 1; _id = owner _agent; _uid = getClientUID _id; // _agent setVariable["respawningPlayer", true]; diag_log format ["CLIENT request to respawn %1 (%2)",_this,lifeState _agent]; if (lifeState _agent != "ALIVE") then { _agent setDamage 1; [_uid, _agent] call fnc_dbDestroyProfile; diag_log format ["CLIENT killed character %1 (clientId %2 / Unit %2)",_uid,_id,lifeState _agent]; //----- simple scheduler part ----- diag_log format ["SCHEDULER: Removing respawning clientId %1, name %2", _id, _name]; _freedPos = connectedPlayers find _id; connectedPlayers set [_freedPos,0]; diag_log format ["SCHEDULER: Updated 'connected players' array %1", connectedPlayers]; //--------------------------------- //process client [_id,false,DZ_QUEUETIME,player_queued,_clientNew] spawnForClient { titleText ["Respawning... Please wait...","BLACK FADED",10e10]; player_queued = (_this select 3); playerQueueVM = _this call player_queued; }; };};