DeadZ Maps Map 

Use This and u can extract : )

# War Inc. Battle Zone r3dFS (script 0.1.6)
# works also with DeadZ, WarZ / Infestation, StargateZ and all the other fan-made servers and contents
# script for QuickBMS

set SIGN_AE binary "\xbc\xb9\xc6" # ApocalypseEnd
set SIGN_AE2 binary "\x01\x01\x01" # ApocalypseEnd
set SIGN_DZ binary "\x10\x13\x10" # DeadZ

getdstring SIGN 3
if SIGN != "arf"
if SIGN != SIGN_AE
if SIGN != SIGN_AE2
if SIGN != SIGN_DZ
print "you must open only the first file, WO_00.bin"
cleanexit
endif
endif
endif
endif
get BIN_TYPE byte
if BIN_TYPE == 0xbe # ApocalypseEnd
math BIN_TYPE = 'l'
endif

get VER long
if BIN_TYPE == 0
math BIN_TYPE = 'l'
endif
if BIN_TYPE == 'l' # War Inc
get BUILD long
get FILES long
get SIZE long
get INFO_CRC long
elif BIN_TYPE == 'r' # DeadZ
get SIZE long
get INFO_CRC long
get BUILD long
get FILES long
elif BIN_TYPE == 0x01 # new DeadZ
get BUILD long
get DUMMY long
get FILES long
get SIZE long
get INFO_CRC long
math BIN_TYPE = 'l'
else
print "Error: type %BIN_TYPE% not supported yet, contact me"
cleanexit
endif
savepos OFFSET
comtype unzip_dynamic
get SIZE asize
math SIZE -= OFFSET
clog MEMORY_FILE OFFSET SIZE SIZE
comtype zlib
get MEMORY_SIZE asize MEMORY_FILE

get PACK_EXT extension
get PACK_BASENAME basename
string PACK_BASENAME >>= "_"

math WORKAROUND = 0
math LAST_PACK = -1
for i = 0 #< FILES
# FILES is ignored in order to grant compatibility with invalid archives
savepos RESTORE_OFFSET MEMORY_FILE
savepos TMP MEMORY_FILE
if TMP >= MEMORY_SIZE
break
endif

if BIN_TYPE == 'l' # War Inc
getdstring NAME 260 MEMORY_FILE
get TYPE byte MEMORY_FILE
if WORKAROUND == 2
get ZSIZE long MEMORY_FILE
get CRC long MEMORY_FILE
get SIZE long MEMORY_FILE
get PACK byte MEMORY_FILE
get OFFSET long MEMORY_FILE
else
get PACK byte MEMORY_FILE
get OFFSET long MEMORY_FILE
get SIZE long MEMORY_FILE
get ZSIZE long MEMORY_FILE
get CRC long MEMORY_FILE
endif
elif BIN_TYPE == 'r' # DeadZ
get CRC long MEMORY_FILE
get OFFSET long MEMORY_FILE
get SIZE long MEMORY_FILE
getdstring NAME 260 MEMORY_FILE
get TYPE byte MEMORY_FILE
get PACK byte MEMORY_FILE
get ZSIZE long MEMORY_FILE
endif
getdstring DUMMY 0x12 MEMORY_FILE

if SIGN == SIGN_AE2
math WORKAROUND = 1
endif

if SIGN == SIGN_DZ
getdstring DUMMY 0xc MEMORY_FILE
endif


# work-around for some customizations (recent StargateZ)
# being WarInc "open source", any server can adopt any customization,
# so it's impossible to make a script compatible with all the games
if i == 0
if SIZE == 0
if OFFSET != 0
math WORKAROUND = 1
endif
endif
endif
if WORKAROUND == 1
math TMP = SIZE
math SIZE = OFFSET
math OFFSET = TMP
endif


math PACK += 1

# new SG
if PACK u> 10
math WORKAROUND = 2
math PACK = -1 # easy way to skip the extraction
endif

if PACK < 0
goto RESTORE_OFFSET MEMORY_FILE
math i -= 1
else
if PACK != LAST_PACK
string PACK_NAME p= "%s_%02d.%s" PACK_BASENAME PACK PACK_EXT
open FDSE PACK_NAME 1
math LAST_PACK = PACK
endif
math OFFSET += 4 # arfd

if TYPE == 1 # COMPRESS_STORE
log NAME OFFSET SIZE 1
elif TYPE == 2 # COMPRESS_INFLATE
comtype unzip_dynamic # found one file wrongly stored as zlib, so go with super compatibility
clog NAME OFFSET ZSIZE SIZE 1
elif TYPE == 4 # COMPRESS_LZO
comtype lzo1x
clog NAME OFFSET ZSIZE SIZE 1
else
print "unknown TYPE %TYPE%, contact me"
cleanexit
endif
endif
next i
 
Use This and u can extract : )

# War Inc. Battle Zone r3dFS (script 0.1.6)
# works also with DeadZ, WarZ / Infestation, StargateZ and all the other fan-made servers and contents
# script for QuickBMS

set SIGN_AE binary "\xbc\xb9\xc6" # ApocalypseEnd
set SIGN_AE2 binary "\x01\x01\x01" # ApocalypseEnd
set SIGN_DZ binary "\x10\x13\x10" # DeadZ

getdstring SIGN 3
if SIGN != "arf"
if SIGN != SIGN_AE
if SIGN != SIGN_AE2
if SIGN != SIGN_DZ
print "you must open only the first file, WO_00.bin"
cleanexit
endif
endif
endif
endif
get BIN_TYPE byte
if BIN_TYPE == 0xbe # ApocalypseEnd
math BIN_TYPE = 'l'
endif

get VER long
if BIN_TYPE == 0
math BIN_TYPE = 'l'
endif
if BIN_TYPE == 'l' # War Inc
get BUILD long
get FILES long
get SIZE long
get INFO_CRC long
elif BIN_TYPE == 'r' # DeadZ
get SIZE long
get INFO_CRC long
get BUILD long
get FILES long
elif BIN_TYPE == 0x01 # new DeadZ
get BUILD long
get DUMMY long
get FILES long
get SIZE long
get INFO_CRC long
math BIN_TYPE = 'l'
else
print "Error: type %BIN_TYPE% not supported yet, contact me"
cleanexit
endif
savepos OFFSET
comtype unzip_dynamic
get SIZE asize
math SIZE -= OFFSET
clog MEMORY_FILE OFFSET SIZE SIZE
comtype zlib
get MEMORY_SIZE asize MEMORY_FILE

get PACK_EXT extension
get PACK_BASENAME basename
string PACK_BASENAME >>= "_"

math WORKAROUND = 0
math LAST_PACK = -1
for i = 0 #< FILES
# FILES is ignored in order to grant compatibility with invalid archives
savepos RESTORE_OFFSET MEMORY_FILE
savepos TMP MEMORY_FILE
if TMP >= MEMORY_SIZE
break
endif

if BIN_TYPE == 'l' # War Inc
getdstring NAME 260 MEMORY_FILE
get TYPE byte MEMORY_FILE
if WORKAROUND == 2
get ZSIZE long MEMORY_FILE
get CRC long MEMORY_FILE
get SIZE long MEMORY_FILE
get PACK byte MEMORY_FILE
get OFFSET long MEMORY_FILE
else
get PACK byte MEMORY_FILE
get OFFSET long MEMORY_FILE
get SIZE long MEMORY_FILE
get ZSIZE long MEMORY_FILE
get CRC long MEMORY_FILE
endif
elif BIN_TYPE == 'r' # DeadZ
get CRC long MEMORY_FILE
get OFFSET long MEMORY_FILE
get SIZE long MEMORY_FILE
getdstring NAME 260 MEMORY_FILE
get TYPE byte MEMORY_FILE
get PACK byte MEMORY_FILE
get ZSIZE long MEMORY_FILE
endif
getdstring DUMMY 0x12 MEMORY_FILE

if SIGN == SIGN_AE2
math WORKAROUND = 1
endif

if SIGN == SIGN_DZ
getdstring DUMMY 0xc MEMORY_FILE
endif


# work-around for some customizations (recent StargateZ)
# being WarInc "open source", any server can adopt any customization,
# so it's impossible to make a script compatible with all the games
if i == 0
if SIZE == 0
if OFFSET != 0
math WORKAROUND = 1
endif
endif
endif
if WORKAROUND == 1
math TMP = SIZE
math SIZE = OFFSET
math OFFSET = TMP
endif


math PACK += 1

# new SG
if PACK u> 10
math WORKAROUND = 2
math PACK = -1 # easy way to skip the extraction
endif

if PACK < 0
goto RESTORE_OFFSET MEMORY_FILE
math i -= 1
else
if PACK != LAST_PACK
string PACK_NAME p= "%s_%02d.%s" PACK_BASENAME PACK PACK_EXT
open FDSE PACK_NAME 1
math LAST_PACK = PACK
endif
math OFFSET += 4 # arfd

if TYPE == 1 # COMPRESS_STORE
log NAME OFFSET SIZE 1
elif TYPE == 2 # COMPRESS_INFLATE
comtype unzip_dynamic # found one file wrongly stored as zlib, so go with super compatibility
clog NAME OFFSET ZSIZE SIZE 1
elif TYPE == 4 # COMPRESS_LZO
comtype lzo1x
clog NAME OFFSET ZSIZE SIZE 1
else
print "unknown TYPE %TYPE%, contact me"
cleanexit
endif
endif
next i
seriously?? give me the depot.:!
 
seriously?? give me the depot.:!

Just wanna put it out there that there is nothing in DeadZ objectsdepot that isn't already in ISS..
Get yourself a decent 3D modeller / designer and start building your own objects. Blender, 3DstudioMax.. then start building stuff that isn't ISS, but rather your own. Extract out ISS bins.. aftermath or riseofthebadlands, and use them all.
 
Probably a massive stretch but does anyone have this still that can reupload?
 
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