delete awake cooldown

im gonna push you in the right direction to find this one yourself :) k so in your source code. look for the files WndAwakening.cpp and WndAwakening.h its in their. i found it in 3 of opening them myself :) common sense should of led you to this one
 
Open WndAwakening.cpp
Find:
const static DWORD AWAKE_KEEP_TIME = 60000; //60ÃÊ
Change to whatever you want???
 
That's for the old awakening window.

WndField.cpp and change SEC(4) for the time you want.
Code:
#if __VER >= 11
		else if( IsNeedTarget( pItemProp ) )
		{
			m_pUpgradeItem	= pItem;
			m_dwEnchantWaitTime		= g_tmCurrent + SEC(4);
			return;
		}
#endif	// __VER
 
im gonna push you in the right direction to find this one yourself :) k so in your source code. look for the files WndAwakening.cpp and WndAwakening.h its in their. i found it in 3 of opening them myself :) common sense should of led you to this one

I guess you were wrong too.

That's for the old awakening window.

WndField.cpp and change SEC(4) for the time you want.
Code:
#if __VER >= 11
		else if( IsNeedTarget( pItemProp ) )
		{
			m_pUpgradeItem	= pItem;
			m_dwEnchantWaitTime		= g_tmCurrent + SEC(4);
			return;
		}
#endif	// __VER

Is the same for sunstone/Moonstone/Shining upgrading???
#if __VER >= 11 // __SYS_COLLECTING
if( ( static_cast<CItemElem*>( pItem ) )->IsCollector( TRUE ) || pItem->GetProp()->dwItemKind2 == IK2_JEWELRY )
{
m_pUpgradeItem = pItem;
m_dwEnchantWaitTime = g_tmCurrent + SEC(4);
return;
}

// ÀÎþƮ°¡ µÇ´Â ¾ÆÀÌÅÛ - ¹æ¾î±¸ µîµî
m_pUpgradeItem = pItem;
m_dwEnchantWaitTime = g_tmCurrent + SEC(4);
}

// ÀÎþƮ°¡ µÇ´Â ¾ÆÀÌÅÛ - ¹æ¾î±¸ µîµî
m_pInventory->m_pUpgradeItem = m_pUpgradeItem;
m_pInventory->m_dwEnchantWaitTime = g_tmCurrent + SEC(4);

Edit: I think i figured it out,

IK3_RANDOM_SCROLL = Awakening scroll

IK3_PIERDICE = Sunstone/Moonstone/Shining

I just find all:
Code:
g_tmCurrent + SEC(4);

and I change to:
Code:
g_tmCurrent + SEC(0);

It worked 100% Thank you Caja. 1,000,000,000x Thank you!!!
 
Last edited:
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