Hello,
If somebody will have problem with advanced weapon reload (after that exception 0xc000005) its just another fail of mss. Find
in WeaponItemInfo.cpp
and comment this line because code its doubled
after that reload should work fine.
If somebody will have problem with advanced weapon reload (after that exception 0xc000005) its just another fail of mss. Find
Code:
g_pShuttleChild->ResetSecondaryWeaponBodyCondition(hyBody, FALSE);
and comment this line because code its doubled
Code:
else if(IS_SECONDARY_WEAPON(m_pItemInfo->Kind))
{
g_pShuttleChild->ResetSecondaryWeaponBodyCondition(hyBody);
[COLOR=#ff0000][B]//[/B][/COLOR] g_pShuttleChild->ResetSecondaryWeaponBodyCondition(hyBody, FALSE);
}