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Swordfish: Geometry Binary Blender Importer Version 0.5.1
* Remember version numbers as updates become available to ensure you are using the current release.
Completed Functionality:
Download:
Version 0.2.0
Version 0.3.0
Version 0.4.0
Version 0.5.0
Version 0.5.1
* Remember version numbers as updates become available to ensure you are using the current release.
Completed Functionality:
- User Interface
- Meshes
- Vertex Formats: 0 to 5 and bare minimum 6-11
- Primitive Types: Triangle Strip and List
- Sticky and Per-face UV Coordinates
- Collision Mesh
- Armature
- Materials
- Animations
- Textures
- Collision Octree
- Particle Effects
- Sound Effects
- Download and install Blender 2.49b from
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- Download and install Python 2.7.x from
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- Unzip contents of swordfish-v0.x.0.zip
- Copy swordfish_import.py and swordfish_gb.py into your Blender scripts directory.
- Click File > Import > Geometry Binary (*.gb)
- Add X amount of mesh files
- Optionally add bone file
- Optionally add animation file
- Set texture look-up path
- Optionally select texture extension override
- Click import
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Version 0.2.0
- Added per-face UV coordinates
- Added partial material support
- Added mesh names from descriptor
- Updated user interface
- Fixed reading of triangle list face indices
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Version 0.3.0
- Changed scale and rotation controls from Number's to Slider's
- Added flip normals and smooth toggle buttons, set to default as True, by request from Salvation
- Added ANIMATION IMPORTING!
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Version 0.4.0
- Changed UI to include control states by visibility
- Added yes or no question when removing a mesh
- Added texture importing through texture extenstion override option, by request from 007Luk
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Version 0.5.0
- Fixed bug in header format documentation and reading where the mesh count was reversed with the material count
- Fixed bug in header reading where keyFrameCount was being read as a 4 byte integer instead of a 2 byte short and unknown0 wasn't being read thereafter
- Fixed bug in header reading where the crc32 wasn't converted from a tuple type to a integer
- Fixed bug where a file that contained an armature and/or animation weren't being added to the scene
- Added bare minimal support to read vertex formats 6 to 11
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Version 0.5.1
- Fixed minor bug due to the removal of textureExtension initialization to None
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Last edited: