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[Dev/Idea/Help] Damage Counter

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I would like to make a team to help me learn a pretty simple amount of C++ or C# I have learned a bit of the basics making TitanMS Source Private Servers a while ago. Now I need some help for a development of a Damage Counter program. I would think this is cool and good to see how much damage you do the whole time you are logged in, or the a whole boss run as in Zakum or Papulatus. Anyways if you want to help me please add my MSN if you do not state your name and purpose I will immediately delete you. Also I had to add this into RaGEZONE because there are more developers here than in CheatEngine. Your friend

,Alan



P.S No flaming please.

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Mythic Archon
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yes, arraylist when you hit damage. I can do this in java, not C++
 
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yes, arraylist when you hit damage. I can do this in java, not C++

Do you mind helping me a bit with this?


i don't think this is possible o_o

Current Damage + New Damage Just Done = Total Damage -So far- so on loop

A little example somebody on Cheat Engine told me to get a little head start:

Code:
while(isGetDamage){
     packet = GetPacket();
     if(isDamagePacket(packet)){
          totaldamage += packet;
     }
}

Is anybody else gonna help me design this program?
 
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PHP:
while(isGetDamage){
     packet = GetPacket();
     if(isDamagePacket(packet)){
          totaldamage += packet;
     }
}
Horrible o____o why do you want to loop it ?

edit: what are you trying to achieve, im still not sure
 
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I think he just wants to make a cool feature for servers to have. I think it would be looped so that It would keep adding the total damage to the current damage.
 
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PHP:
while(isGetDamage){
     packet = GetPacket();
     if(isDamagePacket(packet)){
          totaldamage += packet;
     }
}
Horrible o____o why do you want to loop it ?

edit: what are you trying to achieve, im still not sure

I believe I have explained it good enough... I'm just trying to make a program for either just normal gMS or people that play private servers to see how much damage they have done in a day, on a certain monster, and on a certain boss. Do you get it now? Cause if you want I'll make you a picture.
 
Master Summoner
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goodluck on this man
 
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Ohh i see.
So you plan to intercept the damage packet :) i get it. Good luck
 
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goodluck on this man

Yes I need luck and I need some help as well looks like nobody even wants to try?

MrMystery said:
Ohh i see.
So you plan to intercept the damage packet :) i get it. Good luck

Yes thank you and again I need people to help me instead of giving me luck :(
 
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This project has been discontinued due to the fact that nobody would help me. I'm going to remove my email from all the posts I made. If you wish to help me PM me. Please close this.


-Discontinued Project AKA. Damage Counter-
 
Initiate Mage
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Why use packets...?
That's just extra work.
Just create a hook or find a pointer for the damage you last did.
It'd be recorded via memory... no packets neccessary.

Then you'd just have to do a while loop and get

Loop:
TotalDamage + LastDamage = RandomX
RandomX = TotalDamage


I guess you could just do
TotalDamage + LastDamage = TotalDamage

But I prefer looking at the code the longer way...
 
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Why use packets...?
That's just extra work.
Just create a hook or find a pointer for the damage you last did.
It'd be recorded via memory... no packets neccessary.

Then you'd just have to do a while loop and get

Loop:
TotalDamage + LastDamage = RandomX
RandomX = TotalDamage


I guess you could just do
TotalDamage + LastDamage = TotalDamage

But I prefer looking at the code the longer way...

I dont think there are pointers for last damage o_____o
 
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AbstractDealDamageHandler.java
totDamage += totDamage? o.o
 
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