- Joined
- Sep 9, 2008
- Messages
- 1,947
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Region Manager for Flyff all Versions (untested)
So I'm sitting there looking at Beast and thinking, this is just a half assed map maker. I will not be adding these mobs in one at a time, it would take forever.
So I designed a Region Manager for the servers. They work with all versions, although at this point anything from 11-13 SHOULD load. v6 and v14 are untested.
This program at this point in time is reading the files with little to no bugs. The only thing that isn't parsed is the triggers (i.e. North Flaris flashes on the screen) and the text box for the revival spot is not coded.
I'm having a bit of trouble getting the trigger titles and the descriptions to parse with my current reader.
Writing the files isn't that difficult, its getting it into memory that is the pain.
It should be ready for testing either today or tomorrow. Then the final version will be released for all to enjoy.
And no there will be no source. That is of course, if the server devs and high level devs want to take a look at it, then maybe I'll consider.
I also want to point out that the actuall structure of the rgn files is not complete. I've only gathered bits and pieces of information so many things still need to be added like Aggro Probability (% percent a given spawn will be aggro out of the swarm).
Any help or program design suggestions will be appreciated.
So I'm sitting there looking at Beast and thinking, this is just a half assed map maker. I will not be adding these mobs in one at a time, it would take forever.
So I designed a Region Manager for the servers. They work with all versions, although at this point anything from 11-13 SHOULD load. v6 and v14 are untested.
This program at this point in time is reading the files with little to no bugs. The only thing that isn't parsed is the triggers (i.e. North Flaris flashes on the screen) and the text box for the revival spot is not coded.
I'm having a bit of trouble getting the trigger titles and the descriptions to parse with my current reader.
Writing the files isn't that difficult, its getting it into memory that is the pain.
It should be ready for testing either today or tomorrow. Then the final version will be released for all to enjoy.
And no there will be no source. That is of course, if the server devs and high level devs want to take a look at it, then maybe I'll consider.
I also want to point out that the actuall structure of the rgn files is not complete. I've only gathered bits and pieces of information so many things still need to be added like Aggro Probability (% percent a given spawn will be aggro out of the swarm).
Any help or program design suggestions will be appreciated.

