So here goes nothing.
Called Rune, and it attempts to emulate a v6 server.
Before you go on
It is incomplete, buggy and not ready for use.
Special thanks goes to Kiki for releasing his work. Also thanks to Hunter for the heads up on it.
To compile it you need the pthread and mysql libraries.
Main reason i released it now is that i won't have much time to work on this in the next month or so. So hopefully there will be ppl out there who pick it up or at least will be usefull to them.
To fire it up you need to fill in the mysql data in server.txt. As for the serverip, you need to set it in the Clusters table.
Also you need Kiki's v6 client. Hopefully its still avaliable somewhere.
So in short thats about it.
EDIT:
Thanks to Hunter and Organic we were able to fix some of the bugs, however its still crashes alot, so its not even close to be stable for now.
Special thanks goes to Funkynicco and Adidishen at osAFlyff for all the information on PK.
For enableing pk take a look at the clusters table. pk=1 means its a pk cluster.
About the inventory: its a bish. Seriously. So in case you
cannot sell to an npc
cannot equip something
cannot drop something
cannot use something
or you use one item and it uses the other, your inv is messed up.
The thing is, it has to work in a way where the server has to mimic exactly what the client does. And it fails sometimes.
These usually caused by useing an item (eating/equipping it whatever). What makes things worst, in most cases you wont notice the problem at the specific item causeing your inv to desync, but youll find it out at a later action.
Summing it up, in case your inv gets messed up, please try to figure out what item couldve caused it. (For example, you try to equip something and it doesnt equips, however your level and job and everything proves it should equip).
0.73:
Notes:
Rewrote a great deal of the grid, teleport bug should be gone now
Seems it doesnt looses its connection to mysql now.
PK was added
Added some small checks here and there
Trade is disabled
0.74:
Special thanks goes to Hunter, Organic, Morgawr and all the players who gave feedback on bugs
There was a crapload of bugfixes, its somewhat more stable now. Still have alot bugs tho.
Pvp was added, trade is reenabled and playershops are disabled.
You must be registered to see links
Called Rune, and it attempts to emulate a v6 server.
Before you go on
It is incomplete, buggy and not ready for use.
Special thanks goes to Kiki for releasing his work. Also thanks to Hunter for the heads up on it.
To compile it you need the pthread and mysql libraries.
Main reason i released it now is that i won't have much time to work on this in the next month or so. So hopefully there will be ppl out there who pick it up or at least will be usefull to them.
To fire it up you need to fill in the mysql data in server.txt. As for the serverip, you need to set it in the Clusters table.
Also you need Kiki's v6 client. Hopefully its still avaliable somewhere.
So in short thats about it.
EDIT:
Thanks to Hunter and Organic we were able to fix some of the bugs, however its still crashes alot, so its not even close to be stable for now.
Special thanks goes to Funkynicco and Adidishen at osAFlyff for all the information on PK.
For enableing pk take a look at the clusters table. pk=1 means its a pk cluster.
About the inventory: its a bish. Seriously. So in case you
cannot sell to an npc
cannot equip something
cannot drop something
cannot use something
or you use one item and it uses the other, your inv is messed up.
The thing is, it has to work in a way where the server has to mimic exactly what the client does. And it fails sometimes.
These usually caused by useing an item (eating/equipping it whatever). What makes things worst, in most cases you wont notice the problem at the specific item causeing your inv to desync, but youll find it out at a later action.
Summing it up, in case your inv gets messed up, please try to figure out what item couldve caused it. (For example, you try to equip something and it doesnt equips, however your level and job and everything proves it should equip).
0.73:
You must be registered to see links
Notes:
Rewrote a great deal of the grid, teleport bug should be gone now
Seems it doesnt looses its connection to mysql now.
PK was added
Added some small checks here and there
Trade is disabled
0.74:
You must be registered to see links
Special thanks goes to Hunter, Organic, Morgawr and all the players who gave feedback on bugs
There was a crapload of bugfixes, its somewhat more stable now. Still have alot bugs tho.
Pvp was added, trade is reenabled and playershops are disabled.
Last edited: