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[Development] Community Edition Season6 Episode3 z-Team

Newbie Spellweaver
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Here you can find latest z-Team Server Files with latest fixes from Community !
Why I'm creating this topic ? Because I've seen alot of people that are asking for Latest Fixes in Source and Server Files aswell !

Now with the help of all MuOnline RageZone Community Developers and Testers we can make the best Season 6 Episode 3 Files yet . Maybe we can do something good together !

Remember ! I will update thread with Server Files/Client Fixes aswell Source Code with all Fixes !

Below you can find Community Edition Package .


What it contains ?
-Latest Updated Server Files so far !
-Latest Updated Source Files for DataServer and GameServer so far !
-Client Patch
-Tools

Community Project Changelog

Code:
Date : 08.07.2014
-Applied all Community Fixes so far

Date : 09.07.2014 -> v.0.1
ServerFiles :
-Corrected Server/Data/Item/SocketItem.txt
-Added Server/Data/Custom/CommunityEdition.ini
-Added NewJewelsMix in Server/Data/Custom/CommunityEdition.ini
-Added Server/Data/Item/OfflineTrade.txt -> Now you can set your OfflineShop Type

SourceCode :
-GameServer : 
Coded NewJewelsMix (Disabled for the moment)
Changes to Offtrade.cpp and Offtrade.h to set type of OfflineShop
Added Offtrade.cpp and Offtrade.h in Package so you can add to your existing Source Code 

-DataServer : None

ClientFiles :
-None

Date : 20.07.2014 -> v0.2
ServerFiles :
-Added Lucky Coin Event in Server/Data/Custom/CommunityEdition.ini
-Added Lucky Items Settings in Server/Data/Custom/CommunityEdition
-Corrected Server/Data/Event/IllusionTemple.dat to allow Event Running with 1 Player
-Added RageFighter SQL Query Fix in Server/Database/SQL Fixes
-Enabled ShopPointEx in Server/Data/Customs/ShopPointEx.txt


SourceCode :
-GameServer : 
Minor Changes in GameMain.cpp
Fixed DevilLizard King,Golden Tantallos and Golden Iron Wheel
Fixed Double Goer Event running with 1 Player
Enabled ShopPointEx
Enabled Quest System (In next update I will post Configs aswell)
Fixed MailSystem
-DataServer : None


ClientFiles :
-None

Download Link Community Edition Package :
-
Download Link Working Client :
-
Download Link Community Edition Package v0.1 :
-
Download Link Community Edition Package v0.2 :
-
Credits :
Webzen
z-Team
All Ragezone Community who Tested/Reported/Fixed this files so far !
 
Last edited:
Newbie Spellweaver
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PdNn77C - [Development] Community Edition Season6 Episode3 z-Team - RaGEZONE Forums


WTF? Window stucked and nothing o_O after select character.....
 

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Junior Spellweaver
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Please add a list with everything you added to source and things you know are broken, so it's not a pain in the butt to keep track. can't wait to let the other topic die.
 
Newbie Spellweaver
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I rebuild it, copy paste it in zGameServer folder and when i start it it crash and stack!
I use win 7 x64 and sql2008 r2 x64. For visual studio i use 2010 sp1.

Check please . I compiled for you , for me works
 
Newbie Spellweaver
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Offtrade bug. Trying to use /offtrade wcoin but still selling for zen....

Check now and let me know if works , so I can update first thread and source
 
Custom Title Activated
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Tested, this fixed the title of the pshop to the type of.shop (always getting zen shop).....but no matter what command i use, it always starts a zen shop.....logs always say shop type 0, and items lways bought for zen.

Tried with /offtradewcoin
/offtrade wcoin
And
/offtrade 1




Remember that shop types are 0 for zen, 1 for wcoin and 2 for soul.....well, im always getting type 0....i think something's missing there....gonna compare now.
 
Newbie Spellweaver
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Working now...changed smth on sources or just disabled the other methods?

Just some minor changes , nothing hard , as I promise you can find GameServer and Source Code Updated in FirstPost

why do not u enable custom wings in this release?

I will enable and make a Config for users if they want to have custom wings or not , it's up to them
 
Newbie Spellweaver
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tarkan tantalos and atlans lizard fix.

find
for (n=0;n<OBJ_MAXMONSTER;n++)
{
MapNumber = 7;

if ( gObj[n].Class == 80 ) // Devil Lizard King
{
gObj[n].Live = TRUE;
gObj[n].MapNumber = MapNumber;

while ( gMSetBase.GetBoxPosition(MapNumber, 50, 10, 250, 200, gObj[n].X, gObj[n].Y) == 0 )
{

}

this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber;
this->m_BossDevilLizardKingMapX = gObj[n].X;
this->m_BossDevilLizardKingMapY = gObj[n].Y;

gObj[n].Life = gObj[n].MaxLife;

replace with

for (n=0;n<OBJ_MAXMONSTER;n++)
{


if ( gObj[n].Class == 80 ) // Devil Lizard King
{
gObj[n].Live = TRUE;
MapNumber = 7;
gObj[n].MapNumber = MapNumber;

while ( gMSetBase.GetBoxPosition(MapNumber, 50, 10, 250, 200, gObj[n].X, gObj[n].Y) == 0 )
{

}

this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber;
this->m_BossDevilLizardKingMapX = gObj[n].X;
this->m_BossDevilLizardKingMapY = gObj[n].Y;

gObj[n].Life = gObj[n].MaxLife;
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;


find

MapNumber = 8;
gObj[n].MapNumber = MapNumber;

while ( gMSetBase.GetBoxPosition(MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y) == 0 )
{

}

this->m_BossKanturMapNumber = gObj[n].MapNumber;
this->m_BossKanturMapX = gObj[n].X;
this->m_BossKanturMapY = gObj[n].Y;

gObj[n].Life = gObj[n].MaxLife;
/*LogAddTD("GoldenDebug %d HP: %d", gObj[n].Class, gObj[n].Life);
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObjClearBuffEffect(&gObj[n], CLEAR_TYPE_DIEREGEN);
gObj[n].m_ViewState = 0;
gObj[n].Teleport = 0;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;*/

replace with

MapNumber = 8;
gObj[n].MapNumber = MapNumber;

while ( gMSetBase.GetBoxPosition(MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y) == 0 )
{

}

this->m_BossKanturMapNumber = gObj[n].MapNumber;
this->m_BossKanturMapX = gObj[n].X;
this->m_BossKanturMapY = gObj[n].Y;

gObj[n].Life = gObj[n].MaxLife;
/ /*LogAddTD("GoldenDebug %d HP: %d", gObj[n].Class, gObj[n].Life);
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObjClearBuffEffect(&gObj[n], CLEAR_TYPE_DIEREGEN);
gObj[n].m_ViewState = 0;
gObj[n].Teleport = 0;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;
 
King of the bongo
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Until now, chat system with friend don't work, can't duel with other guild and guild score always 0, after kiling kalima kundun gate for next kalima don't appeared, in blood castle after returning sword for reward i got dc, after illusion begin i got warp to town.

Check Blood Castle rewards configuration and for Illusion Temple i think you need to be 4 players
 
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