@mauro07 thx
and add the effect on more than one item?
PS:effects already achieved success with the new wings?
-Edit
SetItemEffect
if (pItemType == GET_ITEM(11, 150) //Dragon Black
||pItemType == GET_ITEM(11, 1)) //Dragon[Original]
SetColorEffect
if (pItemType == GET_ITEM(11, 150))
{
_asm
{
MOV EDX, DWORD PTR SS:[EBP+0xC]
MOV DWORD PTR DS:[EDX+0x9C],0x3F000000 //Red Color Value
MOV EAX, DWORD PTR SS:[EBP+0xC]
MOV DWORD PTR DS:[EAX+0xA0],0x3F000000 //Green Color Value
MOV ECX, DWORD PTR SS:[EBP+0xC]
MOV DWORD PTR DS:[ECX+0xA4],0x3F000000 //Blue Color Value
}
}
if (pItemType == GET_ITEM(11, 1))
{
_asm
{
MOV EDX, DWORD PTR SS:[EBP+0xC]
MOV DWORD PTR DS:[EDX+0x9C],0x3F800000 //Red Color Value
MOV EAX, DWORD PTR SS:[EBP+0xC]
MOV DWORD PTR DS:[EAX+0xA0],0 //Green Color Value
MOV ECX, DWORD PTR SS:[EBP+0xC]
MOV DWORD PTR DS:[ECX+0xA4],0 //Blue Color Value
}
}
not made for this version, I posted a code for 1.02s jpn, you can only use as a base to another version, and change many things like registers, etc ... some BYTE and then each version a new code
not made for this version, I posted a code for 1.02s jpn, you can only use as a base to another version, and change many things like registers, etc ... some BYTE and then each version a new code