It has been a really long time since the last time I gave an update here about the project, here goes a little report about how it is going on:
Graphics: we didn't want to change the graphics quality too much so it would still keep looking as the original game, the only improvements were shadows support, better texture filtering, fixed multiple transparency rendering glitches compared to the original client, about the performance it was improved a lot, at least in the future everyone will be able to play Castle Siege without suffering of stuttering.
Maps: Many maps up to S6.3 are implemented, some are missing a few things but that is because of a rework that was made years ago and I am still migrating code, didn't see a reason to focus on this because all the maps required for a Test Server are ready but as long as we keep working on new features more maps will be implemented.
Monsters: Well, they are there, lively and killing characters, working properly, of course monsters with boss features that appears in some events like Crywolf Event aren't available (yet), but the system is really mature and will be easy to add support for them at future including group aggro.
Skills: Almost every skill available in S6.3 is available in Elion, there is a few that still require to be implemented due to our recent changes but that will be pretty fast, as soon as others features that I am focusing right now are finished I will finish this. Do you guys remember the Evil Spirit speed issue?, well, you will be able to accelerate as much as you want, with the new skill system made from scratch allow the characters and monsters to attack as fast as a tick, also multiples skills compared to the original game with our formulas and systems are working without any issue (including no glitches even without limit FPS)
Items: After a long time thinking about it we decided to change from the original items features to our own items features, there is many improvements that will allow a better player markets in-game (not cash shop), and this will allow the game to keep the fun at the same of take it out from the extremely simple system that it originally has, there is many features that I am pretty sure every player will love, however we didn't forget about excellent items, we still have special features, but now every item can be more special than before.
Drops: Pretty much it is almost finished, there is a lot of changes compared to the original game in the Items and how the drops are being managed, since now all drops are inside a chest instead of directly drop on floor, the chest will bright based on what it contains (this is still under development), and its name will change too based on the highest value item inside of it, the entire mechanics was changed to this because of the mobile platform, right now the drop system is working, it is using our own formulas with many improvements, there is still a few adjustments to be done but after finished (including the bright effects based on contained items) we should be able to open a Test Server! (Finally we are getting close to the Test Server
artying_face: )
Shops: This is still under development however many things were simplified and improved to reduce the development time of the shops, at begin the available items would be exactly like the original game with some improvements that we are sure you guys will love, can't give much information since we expect to make it a surprise.
Quests: This isn't started yet, we will keep the evolution quests however everything is being made from ground so this is our last step before the public Open Beta.
Events: This isn't started yet, we are focusing in the basics of the game, but after all the basics are ready Blood Castle and Devilsquare development will be started.
Battery duration: Since the last time I worked on the performance the battery duration was improved a lot, at least our last battery test gave us 2:30 hours of fun using 4G.
Mobile data consumption: I can't give an exact statistics since I can't remember the amount of data that we consumed with the 2:30 hours test however it was really low compared to many others mobile games, I doubt this will be improved except if the battery drain is caused due to a bug, it was improved as much as it could be.
We aren't thinking about make everything available at first, the project development will continue and its feature will keep growing on time, at least our main objective that is the performance and the passive anti-hack is finished, of course we will do improvements in the performance at future, but the most satisfying news I think is the passive anti-hack system that won't allow anyone to use hacks like "one hit kill", "speed hack" or anything like that, that finally is part of the past, we did a pretty nice show in our public test years ago with our first version of Elion, many tried to use hacks, we didn't limit the applications at all, the result was no hacks working at all.
The project isn't dead, it was really hard for me to keep working on it but I am not willing to give up, I already had put too much effort on this project and I will keep working on it, but at least now I stabilized my time and I am being able to work more on it, would be nice to be dedicated to it again but at least for now that isn't possible.