[Development] Mu Online web browser version (PHP, MySQL, Javascript)

Download of the new version (Feb 23 2012):



Installation instructions:
1. create a MySQL database;
2. restore the database structure using muonline.sql backup file;
3. edit database.php file in "upload" folder, inserting data for your server (databse name, server, username, password);
4. upload all files from "upload" folder to your server.
 
do you continues your project ?

exp rate - go to , battle_click.php - search for , $exp_min and exp_max - and ull see 2* , change the "2".
 
Hi All!
My respect to author of this game! Man you're really cool!
I've load the latest's version and install it on localhost without any problems. Now looking for the code and can't find answer...In directory I saw pvp file. And in file battle.php function to use it. I'm already made 2 different accounts, and turn on "cheater" function but can't start pvp mode. Then I'm clicking on character in location I see popup window Character name + Character avatar and that's all :(
Please, help some one to turn on PvP mode for this game...
Thank's To all for the replies!
P.S: Sorry for my english I'm from Ukraine.

Ekhm...this is me again.... I've made some changes to the code and now after requesting PvP battle I've seen message [PVP request failed]
I'm not good at web developing am I right the file function.pvp_request.php and battle.php didn't contain functions for PvP battle?
Thanks!
 
Hi All!
My respect to author of this game! Man you're really cool!
I've load the latest's version and install it on localhost without any problems. Now looking for the code and can't find answer...In directory I saw pvp file. And in file battle.php function to use it. I'm already made 2 different accounts, and turn on "cheater" function but can't start pvp mode. Then I'm clicking on character in location I see popup window Character name + Character avatar and that's all :(
Please, help some one to turn on PvP mode for this game...
Thank's To all for the replies!
P.S: Sorry for my english I'm from Ukraine.

Ekhm...this is me again.... I've made some changes to the code and now after requesting PvP battle I've seen message [PVP request failed]
I'm not good at web developing am I right the file function.pvp_request.php and battle.php didn't contain functions for PvP battle?
Thanks!
There is no PVP mode. I planned it, but never progressed to anything apart from preparations (function.pvp_request.php being one of such preparations - just forgot to delete it before making the release).
 
There is no PVP mode. I planned it, but never progressed to anything apart from preparations (function.pvp_request.php being one of such preparations - just forgot to delete it before making the release).

Hi, Batanaka!
Very sorry about PvP. Maybe you can help me with some simple code for PvP? Just with regular attack? Or give me some good manuals for reading?
By the way a lot of thanks to you for a really interesting game idea! I played MU a long time ago and now in browser with friends on LAN.
 
Maybe you can help me with some simple code for PvP? Just with regular attack? Or give me some good manuals for reading?
I kind of lost my enthusiasm for this project (again). I can share only some basic ideas I had in mind:
- On the battle map, you can challenge another player for a duel by clicking on their name in the list and choosing "attack".
- The game checks if the player is not challenged already and did not challenge anybody; if not, it registers the PVP request (and request time) in MySQL for both attacked character and the attacker.
- Attacked character receives a notification about PVP challenge (through "online" checker, the same script that updates active players in each battle spot each few seconds), after which he has 30-60 seconds to respond (fight or run);
- If attacked character fights, PVP script is executed (calculating damage, defense, etc. for each character); if he runs, some penalty is given to him (something like disallowing to enter the same spot/map for xxx minutes, or losing money).
- If time for response runs out, the script checks if the character is still online - if so, the attacked character is automatically killed (for refusing to defend) and the attacker is given a bonus; if not online, the script counts that as running from battle (see above).
- You should also take a few things into account: e.g., if character has an active PVP request, you should block him from entering shops/inventory/etc. (to avoid cheating, like changing armor); if a character with active PVP request leaves spot without responding to request, that should be considered as "running";
- Each victory/defeat should be recorded in MySQL for that character for his hero/killer status, and also for server stats (most victories/most defeats).

That's what, approximately, I had in mind. You can try to program the PVP using these ideas, if you want.
 
I kind of lost my enthusiasm for this project (again).
Very sad to hear that :( But totally understand you...I'm found your game then I was depressed but now I'm OK because of this game. So thank you!
Hope you will return your enthusiasm back! You're made, a very good game!

About PvP I will try to do somthing by my own, hope the game will work after my manipulations ;)
nobodyqwe123 said:
I'm already created PVP Mode for my self and few other things
Will you show us your PVP mode on demo? I would like to see it. Hope I will create some simple PvP mode for myself.
 
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