Hey guys,
I finally decided to push my project to GitHub. You can find it here:
This project aims to create an easy to use, extendable and customizable server in the mu version of Season 6 Episode 3 using the ENG (english) protocol. However, parts of the software can also be suitable for the development of other games, even for other kind of games.
The code is a complete rewrite from scratch - it's not based on any pre-existing projects, and it's also explicitly not based on the well-known decompiled server source of "Deathway" or one of its countless derivates.
About the current state:
It's not complete, and probably there are many bugs left. I didn't connect a real game client to it since years, until a few days ago - and then not again. So I don't recommend to try it out at the moment, if you're not a developer. However, I will try to fix them as soon as I have more time.
You can find the implemented game features here:
Apart of that, this server has some unique features, which I have never seen somewhere else at a MU Server:
As a result of my chat server research, I will release a ChatServer.exe replacement for existing mu servers soon -
My next steps will adding GitHub issues to all the open points (known bugs) and missing features. So please, at the moment don't add such issues yourself.
PS: This project is in development since several years, so please don't write posts like "Is this project dead?" when there are no news for some weeks
I finally decided to push my project to GitHub. You can find it here:
You must be registered to see links
This project aims to create an easy to use, extendable and customizable server in the mu version of Season 6 Episode 3 using the ENG (english) protocol. However, parts of the software can also be suitable for the development of other games, even for other kind of games.
The code is a complete rewrite from scratch - it's not based on any pre-existing projects, and it's also explicitly not based on the well-known decompiled server source of "Deathway" or one of its countless derivates.
About the current state:
It's not complete, and probably there are many bugs left. I didn't connect a real game client to it since years, until a few days ago - and then not again. So I don't recommend to try it out at the moment, if you're not a developer. However, I will try to fix them as soon as I have more time.
You can find the implemented game features here:
You must be registered to see links
Apart of that, this server has some unique features, which I have never seen somewhere else at a MU Server:
- Web user interface
- Live map over web interface
- Completely customizable character attributes (damage etc.); not just configurable multipliers of some formulas - you can change the whole calculation graph of any character attribute. And for example, you could add new attributes like strength, agility, etc. just by adding some configuration data.
- All-in-One server executable: It's possible to start the whole server system (multiple game servers + cs etc.) in just one process. However there is no limitation to scale out - just some missing code
- Possible support of multiple client versions working on the same game server (in Progress)
- A working chat server :laugh:
As a result of my chat server research, I will release a ChatServer.exe replacement for existing mu servers soon -
You must be registered to see links
should be already finished My next steps will adding GitHub issues to all the open points (known bugs) and missing features. So please, at the moment don't add such issues yourself.
PS: This project is in development since several years, so please don't write posts like "Is this project dead?" when there are no news for some weeks