Newbie Spellweaver
- Joined
- Dec 28, 2023
- Messages
- 20
- Reaction score
- 62
Hi, guys. I would like to present some of the developments I have been working on.
New clan system:
This system completely removes the dependency on IIS, preventing attacks and making the system scalable. This system has been completely redesigned, from creation to recruitment. Recruitment is done directly through the clan system interface, so there is no need for the leader or moderator to be online. As soon as the leader or moderator logs in, they receive a recruitment notification where they can accept or decline. Plus, you can upload your own image
New quest system:
Quests are defined directly on the server online and updated in real time, which means you can make adjustments without restarting the server. You can collect, cancel, and deliver the quest directly through the quest interface and track progress on both interfaces and handle it as you see fit.
Relic system:
Well, everyone already knows this one. But here, the advantage is that you can define multiple effects, however you see fit, all online and updated in real time, without having to restart the server.
Reconnect system:
This is a system that must be designed with multiple scenarios in mind, in order to avoid duplication of items, etc. But the idea here is: you send a reconnect request to the server, the server accepts and validates the character.
Right now, I'm refactoring the Craft system. It will have a new interface and a new style for crafting.
The goal is to show the progress of these developments and collect suggestions and improvements that you would like to see.
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