[Development] Refactoring systems - Priston Tale Server

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Hi, guys. I would like to present some of the developments I have been working on.​

New clan system:
This system completely removes the dependency on IIS, preventing attacks and making the system scalable. This system has been completely redesigned, from creation to recruitment. Recruitment is done directly through the clan system interface, so there is no need for the leader or moderator to be online. As soon as the leader or moderator logs in, they receive a recruitment notification where they can accept or decline. Plus, you can upload your own image :D
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New quest system:
Quests are defined directly on the server online and updated in real time, which means you can make adjustments without restarting the server. You can collect, cancel, and deliver the quest directly through the quest interface and track progress on both interfaces and handle it as you see fit.
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Relic system:
Well, everyone already knows this one. But here, the advantage is that you can define multiple effects, however you see fit, all online and updated in real time, without having to restart the server.
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Reconnect system:
This is a system that must be designed with multiple scenarios in mind, in order to avoid duplication of items, etc. But the idea here is: you send a reconnect request to the server, the server accepts and validates the character.
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Right now, I'm refactoring the Craft system. It will have a new interface and a new style for crafting.
The goal is to show the progress of these developments and collect suggestions and improvements that you would like to see.
 
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Olá, pessoal. Gostaria de apresentar alguns dos projetos em que tenho trabalhado.​

Novo sistema de clãs:
Este sistema elimina completamente a dependência do IIS, prevenindo ataques e tornando-o escalável. Ele foi totalmente reformulado, da criação ao recrutamento. O recrutamento é feito diretamente pela interface do sistema de clãs, sem a necessidade de o líder ou moderador estar online. Assim que o líder ou moderador fizer login, receberá uma notificação de recrutamento, podendo aceitar ou recusar. Além disso, você pode enviar sua própria imagem.:D


Novo sistema de missões:
As missões são definidas diretamente no servidor online e atualizadas em tempo real, o que significa que você pode fazer ajustes sem precisar reiniciar o servidor. Você pode aceitar, cancelar e entregar a missão diretamente pela interface de missões, acompanhar o progresso em ambas as interfaces e gerenciá-la como achar melhor.


Sistema de relíquias :
Bem, todo mundo já conhece isso. Mas aqui, a vantagem é que você pode definir vários efeitos, da maneira que achar melhor, tudo online e atualizado em tempo real, sem precisar reiniciar o servidor.


Reconectar sistema:
Este é um sistema que deve ser projetado considerando múltiplos cenários, a fim de evitar duplicação de itens, etc. Mas a ideia aqui é: você envia uma solicitação de reconexão ao servidor, o servidor aceita e valida o caractere.

No momento, estou reformulando o sistema de criação. Ele terá uma nova interface e um novo estilo para a criação de itens.
O objetivo é mostrar o progresso desses desenvolvimentos e coletar sugestões e melhorias que vocês gostariam de ver implementadas.

Nice
 
Hi, guys. I would like to present some of the developments I have been working on.​

New clan system:
This system completely removes the dependency on IIS, preventing attacks and making the system scalable. This system has been completely redesigned, from creation to recruitment. Recruitment is done directly through the clan system interface, so there is no need for the leader or moderator to be online. As soon as the leader or moderator logs in, they receive a recruitment notification where they can accept or decline. Plus, you can upload your own image :D


New quest system:
Quests are defined directly on the server online and updated in real time, which means you can make adjustments without restarting the server. You can collect, cancel, and deliver the quest directly through the quest interface and track progress on both interfaces and handle it as you see fit.


Relic system:
Well, everyone already knows this one. But here, the advantage is that you can define multiple effects, however you see fit, all online and updated in real time, without having to restart the server.


Reconnect system:
This is a system that must be designed with multiple scenarios in mind, in order to avoid duplication of items, etc. But the idea here is: you send a reconnect request to the server, the server accepts and validates the character.

Right now, I'm refactoring the Craft system. It will have a new interface and a new style for crafting.
The goal is to show the progress of these developments and collect suggestions and improvements that you would like to see.

Can you share the webpage for registering an account?
 
Language system:
Multilingual system with currently 4 languages translated and easily expandable to more languages. The goal is to translate the entire game text. The system has over 2.3k languages translated, and you can change the game language without having to restart the game, in a simple and intuitive way.

Currently, 90% of the text has been translated, which means that soon all of the game's text will be completely translated.

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Great work by all these developers. How does the multilingual system handle words in different languages?
Language system:
Multilingual system with currently 4 languages translated and easily expandable to more languages. The goal is to translate the entire game text. The system has over 2.3k languages translated, and you can change the game language without having to restart the game, in a simple and intuitive way.

Currently, 90% of the text has been translated, which means that soon all of the game's text will be completely translated.

View attachment 297534
View attachment 297535
Great work by all these developers. How does the multilingual system handle words in different languages?
 
Language system:
Multilingual system with currently 4 languages translated and easily expandable to more languages. The goal is to translate the entire game text. The system has over 2.3k languages translated, and you can change the game language without having to restart the game, in a simple and intuitive way.

Currently, 90% of the text has been translated, which means that soon all of the game's text will be completely translated.

View attachment 297534
View attachment 297535
Will the newly developed version be shared?
 
cacots
The system has a string matrix, where the column defines the language.

pzqluck
No. The purpose of this thread is to demonstrate the game's development progress and receive suggestions for developments you would like to see in the game
 
GUI is very clean. Are you planning to work on auto potion, auto loot, auto grind system?
 
GUI is very clean. Are you planning to work on auto potion, auto loot, auto grind system?
Sure, I already have the backend for this feature done. Auto Attack (performs combos according to class), Auto Buff (according to class), Auto Pot, Auto Loot (allowing you to select the items you prefer), and also Windows popup notifications for when you die or when your pot is running out. However, I still need the front end, which would be more like the UI for the buttons and background, but I am working on those images.
 
So if you steal PTEU's work and change it a little, it suddenly becomes yours? It's unethical to publish these things without the owner's permission.
 
Well... so it wouldn't be ethical for PTEU to steal Masangsoft's work to release its own game.
well said.. i wonder where did these chaos cronies get these mindset when they just got the whole system from Masangsoft hahaha

dwSize good job on your work, mate! keep it up!
 
receive suggestions for developments you would like to see in the game
Some way to increase the UI size would be great, Wartale does it perfectly, IMO.

Back then at 800x600 the UI was big and centralised, but as the screen resolution increased the UI didn't keep up for some reason.
 
Looking forward to the release of new features!
dwSize
I hope to add gems similar to those in MU, where you can forge weapons by simply clicking and picking up the gem with the mouse
 
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