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[Development] Remake MU with Unity

Newbie Spellweaver
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Jan 11, 2013
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Hello,

I'm tinkering with myself to rebuild MU Online on Unity. I have not yet started to go into details but am still assessing the difficulties and finding solutions to each one.

Currently, I am having difficulty with the MU client Assets. I wanted to use character and monster textures from the Season 15 client, but had trouble decoding .bmd files to convert it to .smd; It seems that my friend MyHeartz is very good at this but he has not yet replied to my message ... so sad

It's okay, I've moved to temporarily use Assets from the Season 6 client, it's quite easy to convert them (bmd> smd) but I have problems with Bone Animation.

I'm drowning in Bone Animation and don't know how to classify them (idle, running, die, skills, etc.) or make them easier to understand for reuse in Unity.

Please, someone of kindness who passed by, knows how to use Blender or any Unity compatible animation tool, please help me, or join the project with me.
 
Newbie Spellweaver
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Apr 5, 2019
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i woud recomend you try to remake it in roblox, since roblox uses LUA for programing.
and in more 2 or 3 weeks roblox will have mesh deformation so whe can make models as a single mesh with bending parts and not splited into alot of parts for the beding.
 
Initiate Mage
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Jan 12, 2020
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i woud recomend you try to remake it in roblox, since roblox uses LUA for programing.and in more 2 or 3 weeks roblox will have mesh deformation so whe can make models as a single mesh with bending parts and not splited into alot of parts for the beding.
kinda dumb and doesn't give the answer they was looking for, Do you have the pentium tools?
 
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