[Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

Well, maybe next EX main sources will be posted here when they will be far forgotten as S5 main was on leak day xD
Its always like, someone bought it and got bored, then just shared.

But interesting where sources was found in first place.

Anyway, this community could be more alive if/when proper opensourced emulator was done. Like mangos or eathena.
 
imag - [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2] - RaGEZONE Forums


Anyone wanna collab? Need decent knowledge in scaleform gfx, action script 2 and Ofc these main sources. I’m using takumi sources as a base, but would be nice to work with better optimised sources.
 
Customs:

- Display item informations on ground.

File: NewUINameWindow.cpp

Change:

Code:
        else if(SelectedItem != -1)
        {
            RenderItemName(SelectedItem,&Items[SelectedItem].Object,Items[SelectedItem].Item.Level,Items[SelectedItem].Item.Option1,Items[SelectedItem].Item.ExtOption,false);
        }

To :

Code:
        else if(SelectedItem != -1)
        {
            ItemConvert(&Items[SelectedItem].Item, Items[SelectedItem].Item.Level, Items[SelectedItem].Item.Option1, Items[SelectedItem].Item.ExtOption);
            RenderItemInfo(MouseX, MouseY, &Items[SelectedItem].Item, false);
        }

Final effect:
Fix Socket?
 
Screenshot 2026-09-17 152243 - [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2] - RaGEZONE Forums


Screenshot 2026-09-17 152313 - [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2] - RaGEZONE Forums


Screenshot 2026-09-17 152334 - [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2] - RaGEZONE Forums


Screenshot 2026-09-17 152356 - [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2] - RaGEZONE Forums



Screenshot 2026-09-17 155108 - [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2] - RaGEZONE Forums


I switched to Vulkan and added a few things to make the game look more natural, and included AMD FSR to adjust quality and boost the frame rate. The source code is Elion. I might also consider implementing DLSS, as that would further enhance both quality and performance.
 
Back