[Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

Well, maybe next EX main sources will be posted here when they will be far forgotten as S5 main was on leak day xD
Its always like, someone bought it and got bored, then just shared.

But interesting where sources was found in first place.

Anyway, this community could be more alive if/when proper opensourced emulator was done. Like mangos or eathena.
 
imag - [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2] - RaGEZONE Forums


Anyone wanna collab? Need decent knowledge in scaleform gfx, action script 2 and Ofc these main sources. I’m using takumi sources as a base, but would be nice to work with better optimised sources.
 
Customs:

- Display item informations on ground.

File: NewUINameWindow.cpp

Change:

Code:
        else if(SelectedItem != -1)
        {
            RenderItemName(SelectedItem,&Items[SelectedItem].Object,Items[SelectedItem].Item.Level,Items[SelectedItem].Item.Option1,Items[SelectedItem].Item.ExtOption,false);
        }

To :

Code:
        else if(SelectedItem != -1)
        {
            ItemConvert(&Items[SelectedItem].Item, Items[SelectedItem].Item.Level, Items[SelectedItem].Item.Option1, Items[SelectedItem].Item.ExtOption);
            RenderItemInfo(MouseX, MouseY, &Items[SelectedItem].Item, false);
        }

Final effect:
Fix Socket?
 
Screenshot 2026-09-17 152243 - [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2] - RaGEZONE Forums


Screenshot 2026-09-17 152313 - [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2] - RaGEZONE Forums


Screenshot 2026-09-17 152334 - [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2] - RaGEZONE Forums


Screenshot 2026-09-17 152356 - [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2] - RaGEZONE Forums



Screenshot 2026-09-17 155108 - [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2] - RaGEZONE Forums


I switched to Vulkan and added a few things to make the game look more natural, and included AMD FSR to adjust quality and boost the frame rate. The source code is Elion. I might also consider implementing DLSS, as that would further enhance both quality and performance.
 
Regz

unzoom the view abit so u see the player moving and doing things

The first-person camera is really fun to use. I think it adds a lot more immersion to the game. It would be great to be able to switch between first-person and the isometric view to better enjoy moments in the game.



problem is map models that are not complete textured, and invisible behind their brush will be issue and must be fixed same as using 3d camera and rotating view maps dont look properly positioned cus it was meant to be only from the top, that part is huge and models either need to be replaced/remaken for a solid view of all mu world maps. Gg
 
The shared program seems to be missing many components. It only includes DS, GS, and JS, with other programs absent, as well as corresponding server and client sides. I hope someone can share a complete version.
 
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