- Joined
- Apr 27, 2007
- Messages
- 135
- Reaction score
- 136
Hellow.
- an someone useful.
P.S. -> I bad know language English, so can be a spelling errors.
- an someone useful.
Code:
// ----------------------------------------------------------------------
// # FileName: 'DevilSquare.dat'
// # Changed date: '07.08.2008 - 11:42:20'
// # Translated by S@nek[BoR];
// ----------------------------------------------------------------------
//---------------------------------------------------------------------------------
// 0. Event Settings;
//---------------------------------------------------------------------------------
0 // Cycle Settings;
// CloseTime: Minutes between DS Close and DS Open;
// OpenTime: Minutes between DS Open and Mission Start;
// PlayTime: Minutes between Mission Start and DS Close;
// --------------------------------------------------------------------
// CloseTime | OpenTime | PlayTime;
// --------------------------------------------------------------------
35 5 20
end
//---------------------------------------------------------------------------------
// 1. Monster Wave Settings;
//---------------------------------------------------------------------------------
1 // Monster Wave Settings;
// EventLevel: The level quests; (Level - 1 | DS 1 = 0, DS 2 = 1, etc.)
// MonsterID: Monster ID in 'Monsters.txt';
// StartTime: Minutes after Mission Start that those mobs spawn;
// EndTime: Minutes after Mission Start that those mobs disappear;
// --------------------------------------------------------------------
// EventLevel | MonsterID | StartTime | EndTime;
// --------------------------------------------------------------------
// ----------------------------------------------------------------------
// Devil Square 1;
// ----------------------------------------------------------------------
0 17 0 7 // Cyclops
0 15 0 7 // Skeleton Archer
0 5 5 14 // Hell Hound
0 13 5 14 // Hell Spider
0 8 12 20 // Poison Bull
0 36 12 20 // Shadow
// ----------------------------------------------------------------------
// Devil Square 2;
// ----------------------------------------------------------------------
1 10 0 7 // Dark Knight
1 39 0 7 // Poison Shadow
1 34 5 14 // Death Gorgon
1 41 5 14 // Death Cow
1 40 12 20 // Death Knight
1 35 12 20 // Death Gorgon
// ----------------------------------------------------------------------
// Devil Square 3;
// ----------------------------------------------------------------------
2 41 0 7 // Death Cow
2 37 0 7 // Devil
2 35 5 14 // Death Gorgon
2 180 5 14 // Schriker
2 64 12 20 // Orc Archer
2 65 12 20 // Elite Orc
// ----------------------------------------------------------------------
// Devil Square 4;
// ----------------------------------------------------------------------
3 64 0 7 // Orc Archer
3 65 0 7 // Elite Orc
3 60 5 14 // Bloody Wolf
3 294 5 14 // Axe Warrior
3 57 12 20 // Iron Wheel
3 70 12 20 // Queen Rainer
// ----------------------------------------------------------------------
// Devil Square 5;
// ----------------------------------------------------------------------
4 294 0 7 // Axe Warrior
4 60 0 7 // Bloody Wolf
4 71 5 14 // Mega Crust
4 190 5 14 // Death Angel
4 61 12 20 // Beam Knight
4 73 12 20 // Drakan
// ----------------------------------------------------------------------
// Devil Square 6;
// ----------------------------------------------------------------------
5 290 0 7 // Lizard Warrior
5 57 0 7 // Iron Wheel
5 70 5 14 // Queen Rainer
5 293 5 14 // Poison Golem
5 74 12 20 // Alpha Crust
5 292 12 20 // Queen Bee
end
//---------------------------------------------------------------------------------
// 2. Boss (Final Wave) Settings;
//---------------------------------------------------------------------------------
2 // Boss (Final Wave) Settings;
// EventLevel: The level quests; (Level - 1 | DS 1 = 0, DS 2 = 1, etc.)
// MonsterID: Monster ID in 'Monsters.txt';
// KillTime: Time (in minutes) players have to kill the bosses;
// X1, Y1, X2, Y2: Corners of coordinate square where bosses will spawn;
// --------------------------------------------------------------------
// EventLevel | MonsterID | KillTime | X1 | Y1 | X2 | Y2;
// --------------------------------------------------------------------
// ----------------------------------------------------------------------
// Devil Square 1;
// ----------------------------------------------------------------------
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
// ----------------------------------------------------------------------
// Devil Square 2;
// ----------------------------------------------------------------------
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
// ----------------------------------------------------------------------
// Devil Square 3;
// ----------------------------------------------------------------------
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
// ----------------------------------------------------------------------
// Devil Square 4;
// ----------------------------------------------------------------------
3 66 15 53 74 83 109 // Cursed King
3 66 15 53 74 83 109 // Cursed King
3 66 15 53 74 83 109 // Cursed King
3 66 15 53 74 83 109 // Cursed King
3 66 15 53 74 83 109 // Cursed King
// ----------------------------------------------------------------------
// Devil Square 5;
// ----------------------------------------------------------------------
4 291 15 120 80 150 115 // Fire Golem
4 291 15 120 80 150 115 // Fire Golem
4 291 15 120 80 150 115 // Fire Golem
4 291 15 120 80 150 115 // Fire Golem
4 291 15 120 80 150 115 // Fire Golem
// ----------------------------------------------------------------------
// Devil Square 6;
// ----------------------------------------------------------------------
5 197 15 122 152 151 184 // Illusion of Kundun
5 197 15 122 152 151 184 // Illusion of Kundun
5 197 15 122 152 151 184 // Illusion of Kundun
5 197 15 122 152 151 184 // Illusion of Kundun
5 197 15 122 152 151 184 // Illusion of Kundun
end
//---------------------------------------------------------------------------------
// 3. Drop Setting;
//---------------------------------------------------------------------------------
3 // Reward Settings;
// EventLevel: The level quests; (Level - 1 | DS 1 = 0, DS 2 = 1, etc.)
// Position: Place in the rating; (Level - 1 | First place: 0, Second place: 1, etc.)
// ExpReward: Quantity of received experience;
// ZenReward: Quantity of received money;
// --------------------------------------------------------------------
// EventLevel | Position | ExpReward | ZenReward;
// --------------------------------------------------------------------
// ----------------------------------------------------------------------
// Devil Square 1;
// ----------------------------------------------------------------------
0 0 6000 30000
0 1 4000 25000
0 2 2000 20000
0 3 1000 15000
// ----------------------------------------------------------------------
// Devil Square 2;
// ----------------------------------------------------------------------
1 0 8000 40000
1 1 6000 35000
1 2 4000 30000
1 3 2000 25000
// ----------------------------------------------------------------------
// Devil Square 3;
// ----------------------------------------------------------------------
2 0 10000 50000
2 1 8000 45000
2 2 6000 40000
2 3 4000 35000
// ----------------------------------------------------------------------
// Devil Square 4;
// ----------------------------------------------------------------------
3 0 20000 60000
3 1 10000 55000
3 2 8000 50000
3 3 6000 45000
// ----------------------------------------------------------------------
// Devil Square 5;
// ----------------------------------------------------------------------
4 0 22000 70000
4 1 20000 65000
4 2 10000 60000
4 3 8000 55000
// ----------------------------------------------------------------------
// Devil Square 6;
// ----------------------------------------------------------------------
5 0 24000 80000
5 1 22000 75000
5 2 20000 70000
5 3 10000 65000
end
// ----------------------------------------------------------------------
// End file;
// ----------------------------------------------------------------------
P.S. -> I bad know language English, so can be a spelling errors.
Last edited: