DevilSquare.dat

Junior Spellweaver
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Hellow.
- an someone useful.

Code:
// ----------------------------------------------------------------------
// # FileName: 'DevilSquare.dat'
// # Changed date: '07.08.2008 - 11:42:20'
// # Translated by S@nek[BoR];
// ----------------------------------------------------------------------

//---------------------------------------------------------------------------------
// 0. Event Settings;
//---------------------------------------------------------------------------------
0 // Cycle Settings;

// CloseTime: Minutes between DS Close and DS Open;
// OpenTime: Minutes between DS Open and Mission Start;
// PlayTime: Minutes between Mission Start and DS Close;

// --------------------------------------------------------------------
// CloseTime | OpenTime | PlayTime;
// --------------------------------------------------------------------
    35    5    20
end


//---------------------------------------------------------------------------------
// 1. Monster Wave Settings;
//---------------------------------------------------------------------------------
1 // Monster Wave Settings;

// EventLevel: The level quests; (Level - 1 | DS 1 = 0, DS 2 = 1, etc.)
// MonsterID: Monster ID in 'Monsters.txt';
// StartTime: Minutes after Mission Start that those mobs spawn;
// EndTime: Minutes after Mission Start that those mobs disappear;

// --------------------------------------------------------------------
// EventLevel | MonsterID | StartTime | EndTime;
// --------------------------------------------------------------------

// ----------------------------------------------------------------------
// Devil Square 1;
// ----------------------------------------------------------------------
0    17    0    7    // Cyclops
0    15    0    7    // Skeleton Archer
0    5    5    14    // Hell Hound
0    13    5    14    // Hell Spider
0    8    12    20    // Poison Bull
0    36    12    20    // Shadow

// ----------------------------------------------------------------------
// Devil Square 2;
// ----------------------------------------------------------------------
1    10    0    7    // Dark Knight
1    39    0    7    // Poison Shadow
1    34    5    14    // Death Gorgon
1    41    5    14    // Death Cow
1    40    12    20    // Death Knight
1    35    12    20    // Death Gorgon

// ----------------------------------------------------------------------
// Devil Square 3;
// ----------------------------------------------------------------------
2    41    0    7    // Death Cow
2    37    0    7    // Devil
2    35    5    14    // Death Gorgon
2    180    5    14    // Schriker
2    64    12    20    // Orc Archer
2    65    12    20    // Elite Orc

// ----------------------------------------------------------------------
// Devil Square 4;
// ----------------------------------------------------------------------
3    64    0    7    // Orc Archer
3    65    0    7    // Elite Orc
3    60    5    14    // Bloody Wolf
3    294    5    14    // Axe Warrior
3    57    12    20    // Iron Wheel
3    70    12    20    // Queen Rainer

// ----------------------------------------------------------------------
// Devil Square 5;
// ----------------------------------------------------------------------
4    294    0    7    // Axe Warrior
4    60    0    7    // Bloody Wolf
4    71    5    14    // Mega Crust
4    190    5    14    // Death Angel
4    61    12    20    // Beam Knight
4    73    12    20    // Drakan

// ----------------------------------------------------------------------
// Devil Square 6;
// ----------------------------------------------------------------------
5    290    0    7    // Lizard Warrior
5    57    0    7    // Iron Wheel
5    70    5    14    // Queen Rainer
5    293    5    14    // Poison Golem
5    74    12    20    // Alpha Crust
5    292    12    20    // Queen Bee
end


//---------------------------------------------------------------------------------
// 2. Boss (Final Wave) Settings;
//---------------------------------------------------------------------------------
2 // Boss (Final Wave) Settings;

// EventLevel: The level quests; (Level - 1 | DS 1 = 0, DS 2 = 1, etc.)
// MonsterID: Monster ID in 'Monsters.txt';
// KillTime: Time (in minutes) players have to kill the bosses;
// X1, Y1, X2, Y2: Corners of coordinate square where bosses will spawn;

// --------------------------------------------------------------------
// EventLevel | MonsterID | KillTime | X1 | Y1 | X2 | Y2;
// --------------------------------------------------------------------

// ----------------------------------------------------------------------
// Devil Square 1;
// ----------------------------------------------------------------------
0    18    15    119    80    150    115    // Gorgon
0    18    15    119    80    150    115    // Gorgon
0    18    15    119    80    150    115    // Gorgon
0    18    15    119    80    150    115    // Gorgon
0    18    15    119    80    150    115    // Gorgon

// ----------------------------------------------------------------------
// Devil Square 2;
// ----------------------------------------------------------------------
1    49    15    121    152    151    184    // Hydra
1    49    15    121    152    151    184    // Hydra
1    49    15    121    152    151    184    // Hydra
1    49    15    121    152    151    184    // Hydra
1    49    15    121    152    151    184    // Hydra

// ----------------------------------------------------------------------
// Devil Square 3;
// ----------------------------------------------------------------------
2    67    15    49    138    79    173    // Metal Balrog
2    67    15    49    138    79    173    // Metal Balrog
2    67    15    49    138    79    173    // Metal Balrog
2    67    15    49    138    79    173    // Metal Balrog
2    67    15    49    138    79    173    // Metal Balrog

// ----------------------------------------------------------------------
// Devil Square 4;
// ----------------------------------------------------------------------
3    66    15    53    74    83    109    // Cursed King
3    66    15    53    74    83    109    // Cursed King
3    66    15    53    74    83    109    // Cursed King
3    66    15    53    74    83    109    // Cursed King
3    66    15    53    74    83    109    // Cursed King

// ----------------------------------------------------------------------
// Devil Square 5;
// ----------------------------------------------------------------------
4    291    15    120    80    150    115    // Fire Golem
4    291    15    120    80    150    115    // Fire Golem
4    291    15    120    80    150    115    // Fire Golem
4    291    15    120    80    150    115    // Fire Golem
4    291    15    120    80    150    115    // Fire Golem

// ----------------------------------------------------------------------
// Devil Square 6;
// ----------------------------------------------------------------------
5    197    15    122    152    151    184    // Illusion of Kundun
5    197    15    122    152    151    184    // Illusion of Kundun
5    197    15    122    152    151    184    // Illusion of Kundun
5    197    15    122    152    151    184    // Illusion of Kundun
5    197    15    122    152    151    184    // Illusion of Kundun
end


//---------------------------------------------------------------------------------
// 3. Drop Setting;
//---------------------------------------------------------------------------------
3 // Reward Settings;

// EventLevel: The level quests; (Level - 1 | DS 1 = 0, DS 2 = 1, etc.)
// Position: Place in the rating; (Level - 1 | First place: 0, Second place: 1, etc.)
// ExpReward: Quantity of received experience;
// ZenReward: Quantity of received money;

// --------------------------------------------------------------------
// EventLevel | Position | ExpReward | ZenReward;
// --------------------------------------------------------------------

// ----------------------------------------------------------------------
// Devil Square 1;
// ----------------------------------------------------------------------
0    0    6000    30000
0    1    4000    25000
0    2    2000    20000
0    3    1000    15000

// ----------------------------------------------------------------------
// Devil Square 2;
// ----------------------------------------------------------------------
1    0    8000    40000
1    1    6000    35000
1    2    4000    30000
1    3    2000    25000

// ----------------------------------------------------------------------
// Devil Square 3;
// ----------------------------------------------------------------------
2    0    10000    50000
2    1    8000    45000
2    2    6000    40000
2    3    4000    35000

// ----------------------------------------------------------------------
// Devil Square 4;
// ----------------------------------------------------------------------
3    0    20000    60000
3    1    10000    55000
3    2    8000    50000
3    3    6000    45000

// ----------------------------------------------------------------------
// Devil Square 5;
// ----------------------------------------------------------------------
4    0    22000    70000
4    1    20000    65000
4    2    10000    60000
4    3    8000        55000

// ----------------------------------------------------------------------
// Devil Square 6;
// ----------------------------------------------------------------------
5    0    24000    80000
5    1    22000    75000
5    2    20000    70000
5    3    10000    65000
end


// ----------------------------------------------------------------------
// End file;
// ----------------------------------------------------------------------


P.S. -> I bad know language English, so can be a spelling errors.
 
Last edited:
Re: [Guide] DevilSquare.dat

omg i ddnt use the translator.. im using..my a little knowledge on English.

I mean.. where we can Extract the code?
 
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