Diablo III - Blizzless Server

rgto is sharing a fork, hopefully they can fix the core issues of the server, and have some more time in hands
Look like this fork have some few fresh fixes
Acculy there is not only This interesing on his github 😁
 
English Client
For those wanting the english client:
You must, on the first run to execute in english:

(base) PS C:\Users\me\OneDrive\Desktop\Diablo III\x64> & '.\Diablo III64.exe' -launch -lang enUS
If you don't execute the first time in english, it will be fixed as russian and you will have to re-extract and re-run the command.

Make your backups. Mirror and share if possible.
 
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English Client
For those wanting the english client:
You must, on the first run to execute in english:


If you don't execute the first time in english, it will be fixed as russian and you will have to re-extract and re-run the command.

Make your backups. Mirror and share if possible.

I got it to work thanks for this

any differences in this client build vs the 2.7.4 ?
 
English Client
For those wanting the english client:
You must, on the first run to execute in english:


If you don't execute the first time in english, it will be fixed as russian and you will have to re-extract and re-run the command.

Make your backups. Mirror and share if possible.

Droppy

which repo and branch would you say is the most stable and compete for solo D3 server? Tried Akuma it has a lot but also really buggy, there are a buncfh of branches of DiiiS and just trying to figure out what to use for not until others are more complete ?
 
Droppy

which repo and branch would you say is the most stable and compete for solo D3 server? Tried Akuma it has a lot but also really buggy, there are a buncfh of branches of DiiiS and just trying to figure out what to use for not until others are more complete ?
Akuma's version is the best one so far, or the community branch...
 
Githup repo of and Discord server are gone.

I posted a qustion there but nobody seems to care so I came here.

So my question was why is nobody trying to port the Dibalo 3 console buidls to pc? Consoles version have an offline server support for the campaign, AI is working propery and could be moded to support multiplayer. Maybe it's just that nobody knows that tools are available now. There are tools to port Ps4/5 games to pc like AnyPs5, it's fork Ryty and others. Same for the Xbox One there seems to be a tool as Forza Horizon 3 was ported to pc a few days ago. Two people are porting the Xbox 360 to pc using the RexGlue toolkit. The xbox 360 version does not include "Return of the Totenchanter" pus received less patches but reaper of souls was included. Here is a similar older/other project . Maybe it's possible to create a Frankenstein build using the Blizzless server files and the binary relinking tools I recommended.
 
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Githup repo of and Discord server are gone.

I posted a qustion there but nobody seems to care so I came here.

So my question was why is nobody trying to port the Dibalo 3 console buidls to pc? Consoles version have an offline server support for the campaign, AI is working propery and could be moded to support multiplayer. Maybe it's just that nobody knows that tools are available now. There are tools to port Ps4/5 games to pc like AnyPs5, it's fork Ryty and others. Same for the Xbox One there seems to be a tool as Forza Horizon 3 was ported to pc a few days ago. Two people are porting the Xbox 360 to pc using the RexGlue toolkit. The xbox 360 version does not include "Return of the Totenchanter" pus received less patches but reaper of souls was included. Here is a similar older/other project . Maybe it's possible to create a Frankenstein build using the Blizzless server files and the binary relinking tools I recommended.
I've been working on this project for 3–4 years,
I'm more than 90% done. Search for “ruinwatch” and take your time to understand the server's concept—it's not a private server.
 
Very cool. That's even better than a statiic recompilation or binary relinking. Mad respect to you :cooldoggo:

 
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The problem is that everything in this game is handled by the server; even if the client were to be completely decompiled, nothing would work without the server. It's insane—even a character's VFX is controlled entirely by the server.
 
So the offline campaign on the consoles works by self hosting the server on the consoles?

I didn't find a thread for your project on this forum and I guess other people haven't found it yet. Maybe open a new thread to promote it?
 
I uploaded the clean client myself.
The Diablo 3 Altar of Rites client (Season 28, 2.7.5).
It is compatible with this server's build—yes, there are only a few differences.
It's completely free and makes no changes to the CASCs.



x64

x86

original launcher (You don't need to use that one, because we don't need it to connect to the private server.)
 
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I found this website with the Diablo 3 Altar of Rites client (Season 28, 2.7.5).
It is compatible with this server's build—yes, there are only a few differences.
It's completely free and makes no changes to the CASCs.


Looks like a scam.
 
No, I uploaded the clean client myself,
because servers are coming out in this version!
You can scan it to see for yourself.
 
No, I uploaded the clean client myself,
because servers are coming out in this version!
You can scan it to see for yourself.
You just wrote "I found this website", and now you write "I uploaded the client myself". Which one is true?

And how exactly do you think someone should "scan" a 15 GB zip online? VirusTotal doesn't accept 15 GB files, and MEGA doesn't let us look inside.
If it's really clean, prove it, it's on you:
  1. Post SHA256 hashes of the zip and of the .exe / .dll inside
  2. Post VirusTotal links for those .exe / .dll files, not just words "it's clean"
  3. Show screenshots of the folder content and where this client came from

Free domain + filehoster + fresh account with 3 messages = classic trojan scheme. No proof = scam.​

 
I've clarified my message above.
I was on the discord in this project from the beginning, and I know how hard it was to find a 2.7.4 client in en-us; when I got this 2.7.5 version, I wanted to share it. I support this project, which is why I came to contribute, since I don't know how to code.

What can I do to prove that there are no viruses?
 
I've clarified my message above.
I was on the discord in this project from the beginning, and I know how hard it was to find a 2.7.4 client in en-us; when I got this 2.7.5 version, I wanted to share it. I support this project, which is why I came to contribute, since I don't know how to code.

What can I do to prove that there are no viruses?
Words are not proof.

You still gave zero proof: no SHA256, no VirusTotal links, nothing. Just a story about discord.
If you really want to help and don't know how to code, do this one simple thing: upload the .exe files from that zip to virustotal.com and post the links here. It takes 2 minutes.

No links = no trust.​

 
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