Difference between 562 client and 219 client!

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Once you can catch the log of ZS and hooked the functions of ZS, one can implement a hell lot of manual and custom features.

thats what my friend trying by hooking functions now i know why he was saying "if this works zoneserver will be on my finger"

 
General Differences between 205/219 :
1. 205 are Taiwan files. 219 are Korean files.

General Differen between 562 and 205/219.
1. It is custom made. Whereas, 205 and 219 are official files.
2. Hidden options of G9, G10 dont work in 562. Whereas they work in 205/219.
3. ping on ingame bar shown in 562 is, according to me customized "prize event" file.
4. Blood splitting on monster killing is graphical option of old a3 india (part3) which was later removed in 205/219 files.
5. equipment used as helmet for new look can be customized in 205/219 even by editing 0 named file.
path : ZoneServer --- ZoneData ---- Item ---- 1
6. Premium Shop : no clue, as i dint worked for it, But i doubt its also a customized option.
7. Totally Customized online time show for 562.


In my words 562 is nothing but a result of hardwork and developement of those guys who did it.

hats off 562 !!
 
well, according to me, the bar ingame is nothing else than Prize Event log.
follow the path.

Zoneserver --- Event ---- PrizeEvent.ini

1. whenever we login in game as a player, our IP is known to zoneserver and which we can see with @INFO command.
2. We can make the server isp ping that IP related to player itself, with new manual made programme server side, and later on connect it to PrizeEvent log bar.

correct me if i'm wrong :)
 
lol there is nothing so direct except monster names :p

at the moment, im trying to figure out the bits used in zoneserver which control the pvp damage.
 
Many Devs Coming Up with New Idea
Great to see some dev in A3
Long Live A3

i second that , I came across many good idea as a matter of fact.

I suppose 562 are more or less hard work or say small new things or modification made.

I wonder if making customized sets an option? (requesting an answer for this )
For Example i came across a server in which a developer made customized unique which instead of red gave green aura from uniques..
 
Well, but the confusion in my mind is,
Like animated auras (Aura 1 to Aura 5), they are animation, but if changed in TDB file it changes its design and color and not the animation.
SO I wonder, Is the flame from unique is TDB file or a separate animation ?

If that flame color is TDB file, It will come in handy to try changing its color !
 
Well, but the confusion in my mind is,
Like animated auras (Aura 1 to Aura 5), they are animation, but if changed in TDB file it changes its design and color and not the animation.
SO I wonder, Is the flame from unique is TDB file or a separate animation ?

If that flame color is TDB file, It will come in handy to try changing its color !

Its from some SDB file, that much i know, Red things are not like TDB, those are something different. I tried it but coudnt keep the color stable. it used to spoil the floor gfx and transparancy would vanish. If any one can unpack tta3 client, you can study it well
 
Its from some SDB file, that much i know, Red things are not like TDB, those are something different. I tried it but coudnt keep the color stable. it used to spoil the floor gfx and transparancy would vanish. If any one can unpack tta3 client, you can study it well

Ohhh. I just thought that there might be relation between the files of the color of auras and color from uniques, so just kept wild guess. !
 
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