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Digimon VPET World - Open Source UE5.7 Project 2026
Source:
GitHub - AkumaVenom/Digimon-VPET-World-Source: Functional open source unreal engine project of Digimon VPET World, an Unreal Engine source-based fan project inspired by classic Digimon virtual pets, modern Digimon games, built entirely in 3D anime-st
Functional open source unreal engine project of Digimon VPET World, an Unreal Engine source-based fan project inspired by classic Digimon virtual pets, modern Digimon games, built entirely in 3D an...
Functional open source unreal engine project of Digimon VPET World, an Unreal Engine source-based fan project inspired by classic Digimon virtual pets, modern Digimon games, built entirely in 3D anime-style cel-shaded graphics, with 3D Digimon & optional 2D animated Digimon sprites rendered inside a 3D world
The project is designed as a playable Digimon sandbox focused on exploration, wild battles, scanning & materialization, feeding mechanics, and long-term expansion.
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This is a fan-made project created for educational, experimental, and non-commercial purposes.Digimon and all related properties are owned by Bandai / Toei Animation.
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Engine & Compatibility
Primary Engine Version: Unreal Engine 5.7
Project Type: Full source project (GitHub-ready)
Rendering Style: Anime-style cel shading (3D), optional 2D animated Digimon sprites
DLSS 4.5 Support
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F Key: Actions
TAB: Options Menu
Left Mouse Button: Command Player Owned Digimon To Attack Enemy Digimon
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Fully 3D cel-shaded world and Digimon with DLSS 4.5 Support
Optional 2D animated Digimon sprites displayed in the 3D environment
cyber sleuth-inspired visuals across all in-game assets
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Digimon System
160+ Digimon fully implemented
~450 total Digimon assets available for future implementation
Large expansion potential as more Digimon are added
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Wild Digimon encounters are fully implemented
Realtime Battles. Real-time exploration leading into battle scenarios
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Scan & Materialization System
Inspired by Digimon Story: Cyber Sleuth
Winning battles grants Digimon Scan Data (%)
Once Scan Data reaches 100%, the Digimon can be materialized
Encourages repeated encounters and progression
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Digimon can be fed
After eating, Digimon will:
Later poop directly in the world
At the exact location they were standing
True virtual-pet style care mechanics
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Seed-Based World Selection
Levels are entered via a seed typing system
Each seed selects a pre-made level
The system visually simulates:
Typing into a HTTPS website
Entering that “website” as a level
A unique diegetic UI approach to level selection
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Development Status
Actively developing
Core systems implemented, no implementation saving of digimon attributes like current level, current hunger ect, as of yet.
Large amount of Digimon content still planned if project gains enough attention.
Designed to be expanded over time
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Planned / In-Progress Features
Difficulty rankings from F → S+
Inspired by Digimon ReArise
Designed as structured challenge progression
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