DMO Emulator

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how do i fix this

Error: System.Net.Sockets.SocketException (0x80004005): The requested address is not valid in its context
at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
at Digital_World.Network.SocketWrapper.Start(Object state) in c:\Users\joseph\Downloads\Comfy-Mittens-Digital-World\Comfy-Mittens-Digital-World-dae79b3\DigitalWorld\Network\Socket.cs:line 92

fixed it but still can not connect, i cant even log in alittle help here
 
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how do i fix this

Error: System.Net.Sockets.SocketException (0x80004005): The requested address is not valid in its context
at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
at Digital_World.Network.SocketWrapper.Start(Object state) in c:\Users\joseph\Downloads\Comfy-Mittens-Digital-World\Comfy-Mittens-Digital-World-dae79b3\DigitalWorld\Network\Socket.cs:line 92

fixed it but still can not connect, i cant even log in alittle help here


Have you already patched your client to connect to your IP or edited your hosts file to allow the server to resolve to your IP?
 
yes i have patched my client and this is what i have put in on hosts
127.0.0.1 account.dmo.joymax.com
the executable has been edited to allow it to connect to my IP

When i run it the only port which shows up in cmd netstat being used from the 3 is 7000 which is game server
 
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Well, that took a while!

I just got a new computer so I tried setting up the server on it. Took too long to finish. Ah well.

Here's some instructions on how to try and set this stuff up.

Stuff Needed:


I'm sure someone's pointed out how to make accounts, so I'll skip that part.

Setting up the lobby server table:
There are 4 fields in the server table: serverId, name, ip, and port. This table should mostly be self explanatory but ip is tricky.
It should be an IP represented as an integer.
See

Note: The IP you should use is either LAN for local-only connections, or WAN if you want to try setting it up globally.

Ideally, it should look like this when you're done. Don't try to set up more than 1 lobby server. I didn't know what multiple lobby servers would look like in the packet so it only supports 1.
3IOjY - DMO Emulator - RaGEZONE Forums


Editing Settings.xml:
Wow9o - DMO Emulator - RaGEZONE Forums


There's a couple of important things in here: db info, lobby, auth, and game IP and ports. For simplicity's sake, either use your WAN or LAN IP. I made a mistake in the Server.xml for LobbyServer's port. It should be 6999, not 699.
 
Well, that took a while!

I just got a new computer so I tried setting up the server on it. Took too long to finish. Ah well.

Here's some instructions on how to try and set this stuff up.

Stuff Needed:


I'm sure someone's pointed out how to make accounts, so I'll skip that part.

Setting up the lobby server table:
There are 4 fields in the server table: serverId, name, ip, and port. This table should mostly be self explanatory but ip is tricky.
It should be an IP represented as an integer.
See

Note: The IP you should use is either LAN for local-only connections, or WAN if you want to try setting it up globally.

Ideally, it should look like this when you're done. Don't try to set up more than 1 lobby server. I didn't know what multiple lobby servers would look like in the packet so it only supports 1.
3IOjY - DMO Emulator - RaGEZONE Forums


Editing Settings.xml:
Wow9o - DMO Emulator - RaGEZONE Forums


There's a couple of important things in here: db info, lobby, auth, and game IP and ports. For simplicity's sake, either use your WAN or LAN IP. I made a mistake in the Server.xml for LobbyServer's port. It should be 6999, not 699.



Im abit confused why is your database host 192.168.1.101 but the servers ip is set to 192.168.1.118


also still having no luck when i run it it just run the ports 6999, 7029 it might be because of not connecting to the mysql server properly, the only server port which shows runing is 7000 which is game server
 
Im abit confused why is your database host 192.168.1.101 but the servers ip is set to 192.168.1.118


also still having no luck when i run it it just run the ports 6999, 7029 it might be because of not connecting to the mysql server properly, the only server port which shows runing is 7000 which is game server

Oh, I was too lazy to install mysql again so I just restored the db from the sql file I posted a while back on another machine.

No idea why the socket won't connect on your machine. Try debugging it? You've got the source, after all.

I just tried setting my server to the wrong mysql. Still didn't stop auth and lobby from binding to those sockets.
 
shiro you can dev again emulator pls?
The essenzial part only... pls

Oh, I was too lazy to install mysql again so I just restored the db from the sql file I posted a while back on another machine.

No idea why the socket won't connect on your machine. Try debugging it? You've got the source, after all.

I just tried setting my server to the wrong mysql. Still didn't stop auth and lobby from binding to those sockets.
 
Having tons of issues with it. Don't even know where to start. -_-' Someone should do a video tutorial.
 
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Ive got it working now but only problem is that client crashes when i try to connect to game server, Ethier the client is fked meaning someone post patch 20 client if it is that what it works for or something wrong with the server files


Here is my log

SetCurDir2ExeFilePos TARGET(C:\\Joymax\\DMO2)
h:\\_digitalic\\dmo\\server\\nlibsrc2005r2\\net\\client\\cclient.cpp 0780-8296892-2012 08:05:18 SCAN_ERROR
ErrNo:10004 cClient::cReceiver::OnExecute A blocking operation was interrupted by a call to WSACancelBlockingCall.
0805 184642 cCliAccount::RecvGateInfo 127.0.0.1:6999 acnt_idx:4 access_code:774228895
h:\\_digitalic\\dmo\\server\\nlibsrc2005r2\\net\\client\\cclient.cpp 0780-8296892-2012 08:05:18 SCAN_ERROR
ErrNo:10004 cClient::cReceiver::OnExecute A blocking operation was interrupted by a call to WSACancelBlockingCall.
0805 184643 cCliGate::SendAccessCode ÀÎÁõ ÄÚµå ¼Û½Å ¿Ï·á
h:\\_digitalic\\dmo\\server\\nlibsrc2005r2\\net\\client\\cclient.cpp 0780-8296892-2012 08:05:18 SCAN_ERROR
ErrNo:10004 cClient::cReceiver::OnExecute A blocking operation was interrupted by a call to WSACancelBlockingCall.
h:\\_digitalic\\dmo\\server\\nlibsrc2005r2\\net\\client\\cclient.cpp 0308-8296348-2012 08:05:18 SCAN_ERROR
ErrNo:0 cClient::Connect The operation completed successfully.
0805 184651 cCliGame::start connect(0.0.0.0:7000) try:1 failure
h:\\_digitalic\\dmo\\server\\nlibsrc2005r2\\net\\client\\cclient.cpp 0308-8296348-2012 08:05:18 SCAN_ERROR
ErrNo:0 cClient::Connect The operation completed successfully.
0805 184652 cCliGame::start connect(0.0.0.0:7000) try:2 failure
h:\\_digitalic\\dmo\\server\\nlibsrc2005r2\\net\\client\\cclient.cpp 0308-8296348-2012 08:05:18 SCAN_ERROR
ErrNo:0 cClient::Connect The operation completed successfully.
0805 184653 cCliGame::start connect(0.0.0.0:7000) try:3 failure
h:\\_digitalic\\dmo\\server\\nlibsrc2005r2\\net\\client\\cclient.cpp 0308-8296348-2012 08:05:18 SCAN_ERROR
ErrNo:0 cClient::Connect The operation completed successfully.
0805 184654 cCliGame::start connect(0.0.0.0:7000) try:4 failure
h:\\_digitalic\\dmo\\server\\nlibsrc2005r2\\net\\client\\cclient.cpp 0308-8296348-2012 08:05:18 SCAN_ERROR
ErrNo:0 cClient::Connect The operation completed successfully.
0805 184655 cCliGame::start connect(0.0.0.0:7000) failure...
 
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Ive got it working now but only problem is that client crashes when i try to connect to game server, Ethier the client is fked meaning someone post patch 20 client if it is that what it works for or something wrong with the server files

My client is also not patch 20. I crash when I log in. I know why though. After patch 20, they added bytes to the digimon/tamer info packet.
 
How can this be fixed, i also have client patch 16 and the client crashes

Hope you can help me
Thanks

-DigitzZ
 
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:huh:Guys pls i need your answers about my question :
when the server will be online ???
pls answer me fast !
thank you !:P:
It won't be. This isn't for a server, this is an open source release of files in order to run a server (although you can't, since they're outdated/incomplete).

Would be nice if someone posted a link of that patch 20 client
 
as soon as the client is sorted out, if i get this server working properly with multiplayer i will personaly put the server up myself on a vps
 
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