Download New file Class 7 Gladiator - (GL)-(korea Ep11)

@SpeedDevil, what do you mean be existing another slot for another class? May you give us some clues in that?
Style is calculated in multiplications of 8 isn't it?

The client should be possible to edit and yes it would take some editing and i do agree with Speed, its doable. However we also got server side which is tricky part. Atm we dont know if .scp could load the new class, which i assume is "Class 7" without crashing the wordsvr. There are still some parts that has to be "tested" but even if you manage to load the new class, it will still take some time to get everything sorted out.

It will be a lot of work, editing the cabalmain to load the new animations and assign them an animationcode and adding support for new namingsystems like 'DC' just like DU, 1H and 2H are used to find the correct skill animation on multiclass skills. Adding the battle mode, changing the WorldSvr to read extra columns of data where data is different per class, etc ...

If you have the time and the dedication I think this could be one hell of an update.

Personally I think I'll start with adding the weapons with support for multiclass skills so the client will take the new skill animation for the GL when using Round Cut for example.
 
Style is calculated in multiplications of 8 isn't it?



It will be a lot of work, editing the cabalmain to load the new animations and assign them an animationcode and adding support for new namingsystems like 'DC' just like DU, 1H and 2H are used to find the correct skill animation on multiclass skills. Adding the battle mode, changing the WorldSvr to read extra columns of data where data is different per class, etc ...

If you have the time and the dedication I think this could be one hell of an update.

Personally I think I'll start with adding the weapons with support for multiclass skills so the client will take the new skill animation for the GL when using Round Cut for example.

Cant agree more on that. Its hell lot of work and it will take some time. However you have to start from something. Your idea for the weapons sounds cool, something that i could also take a look on.
 
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