CONTROLLER_SERVICE_IP = 192.168.1.172
CONTROLLER_SERVICE_PORT = 36579
CONTROLLER_MASTER_IP = 192.168.1.172
CONTROLLER_MASTER_PORT = 36581
@Dakado
Why don't you leave the config at 127.0.0.1?
[CONTROLLER_HOST]
WORKING_DIRECTORY = .\TempDir
CONTROLLER_SERVICE_IP = 127.0.0.1
CONTROLLER_SERVICE_PORT = 36579
CONTROLLER_MASTER_IP = 127.0.0.1
CONTROLLER_MASTER_PORT = 36581
LANGID = 1
ENABLEEMAILREPORT = 0
IS_AUTO_RESTART = 1
AGENT_NAME = gamewaker
BACKUP_DIR = xxx
I tried to connect without chaging anything, but it did not work so I tried to change those IPs. Because 127.0.0.1 usually means that I can connect only from the same host as the server is running on, so I would not be able to connect from my main OS to the server that is running in VM. I have the VM networking in bridged mode so I can see the VM from my whole home network.
What exactly values "CONTROLLER_SERVICE_IP" and "CONTROLLER_MASTER_PORT" means ? Is client connecting to these IPs or these are configured there only for internal communication between server services ?
Thanks for the help! I appareciate it a lot.
DP's server infrastructure is split up in 3 parts, Master, Host and Node.
Master is Runewaker's server to authenticate the Host servers to.
Host servers were what the publishers got to connect different nodes to.
They did it this way to prevent leaks, the thought being that if a publisher ever leaked the host server or node server it'd be useless since it couldn't authenticate itself.
It was also done for publishing reasons cause each host server needed to be authenticated by the master server.
That's what these values are, the controller_master_ip is the external IP the master server should be reachable on. Considering it's probably the same machine the Host server runs on it should be 127.0.0.1
Likewise, the controller_service_ip is for each node server to know where the host server is, which should still be the same machine.
The thing that eventually talks to the outside world and clients is configured in the proxy server (and the global ini, first portion)
Hello again,
Are there any tools available to configure/change some things ingame ? For example where would I edit server name and flag (so its not chinesse) and items in daily rewards + is there any item ID database ?
Thanks in advance!
P3_WorldDb -> WorldConfigTable to set the level cap, exp rate, etc per world.
P3_ImportDB-> ServerListInfo to set the world name, flag, etc.
P3_ImportDB-> VipLvSetting to set the daily login rewards
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I will share with you at the end of the day, I must first eat with my mother, Happy Mother's Day to all moms :kiss:
The tool doesn't allow editing .db files, it's just a viewer to see the "table_xxx.db" files.
Apparently, it contains a Trojan, I will not put a link to download it.
VirusTotal Scan (32/65) :
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I can give you the csv folder I extracted :
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If someone still wants the tool, I can share it via private message:
Hmmm I thought that reading .db files will solve my issue - which is knowing which item ID is what item but seems like there is not much in those .db tables, so I am confused, which files contains ID-Item Name mappings ? Is it in the .ros files then ? And is there any way how to read them ?
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a lot just a few versions of the server, documentation, server and client patches, web api and much more
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