Drop Rate.

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hello,

i got a question about setting up the drop rate.
so when i put my rate's to "1" on EventFunc.lua and kill some bosses the drops are fine.. i get random item drops and i can edit how big the change of item dropping is.

but when i edit it to annything higher, like "500" because i want cards and green parts to drop more from the normal monsters.

but when i set it to 500, it messes up the drop rate from my bosses?

for EX:

drop rate: 1

Beast Overlord Khan:
i kill 15 times, i got 6 random weapons and some V15 jewels
-THIS IS GOOD

Mammoth from Azria
i kill around 50-75, i only got a few QI, and 2-4 green parts
- THIS IS BAD

Drop rate 500:

Beast Overlord Khan:
i kill 15 times, i got 14 items, the 14 items thad are FIRST on the drop list at PropMoverEX! so its not random.
- THIS IS BAD

Mammoth from Azria
i kill around 50-75, i only got a QI from all monsters!and i got more green drops.
-THIS IS GOOD


how do i fix this?
 
Last edited:
That doesn't seem bad. It seems pretty accurate, you even got lucky with two greens. Have you ever even leveled in Azria in eFlyff? It could still be not working properly, but you'll need to give more info on why.


I'm not sure why only the first item is dropping for Khan. He isn't in v15 so maybe the rates in the higher version you're using are broken. Maybe try using the official resource?

Khan works just fine when i set drop rate to x1
but when i set it to x500 its all messed up
 
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In order to change the green parts and cards drop rate, you will have to edit this file: "propDropEvent.inc".

Red = drop chance.
DropItem(II_GEN_MAT_ELE_CANDLEB, 240000, 0, -1, 20, 130 ); //파이어 카드(B)

Also, the reason why Khan is dropping only the first items on the list is because the drop chance rate of said items in propMoverEx.inc is too high.

This is from my propMoverEx.inc file, the drops are fine with 50x drop rate.
Red = drop chance.

MI_BESIBIGFOOT01
{
Maxitem = 3;

DropItem(II_GEN_MAT_ORICHALCUM01, 180000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 180000000, 0, 1);

DropItem(II_WEA_SWO_LUZA, 3000000, 0, 1);
DropItem(II_WEA_SWT_LUZA, 3000000, 0, 1);
DropItem(II_WEA_AXE_LUZA, 3000000, 0, 1);
DropItem(II_WEA_AXT_LUZA, 3000000, 0, 1);
DropItem(II_WEA_KNU_LUZA, 3000000, 0, 1);
DropItem(II_WEA_CHE_LUZA, 3000000, 0, 1);
DropItem(II_WEA_WAN_LUZA, 3000000, 0, 1);
DropItem(II_WEA_STA_LUZA, 3000000, 0, 1);
DropItem(II_WEA_BOW_LUZA, 3000000, 0, 1);
DropItem(II_WEA_YOY_LUZA, 3000000, 0, 1);


DropItem(II_GEN_GEM_GEM_BIGFOOTHEART, 200000000, 0, 1);
 
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Sorry for reopening a Necro.
I have a similar issue, right now evetfunc.lua has drops, penya, exp and pieceItem to 9999.
Thing is: Normal mobs give armor only sets (greens) and weapons only normal (blues).
Some bosses like red Meteoniker dropped blue weapons of lvl 60?
Question would be, is there a place where I can change the rate for all blue armor and weapons to 0, and or raise greens to maximum?

Thanks
 
Upvote 0
Sorry for reopening a Necro.
I have a similar issue, right now evetfunc.lua has drops, penya, exp and pieceItem to 9999.
Thing is: Normal mobs give armor only sets (greens) and weapons only normal (blues).
Some bosses like red Meteoniker dropped blue weapons of lvl 60?
Question would be, is there a place where I can change the rate for all blue armor and weapons to 0, and or raise greens to maximum?

Thanks
Take a look at propDropEvent.inc and in luafunc folder there should be a file named monsterdropevent or something. Atm at phone so cant see correct file name or locations 😊
 
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how to put the other item in the npc like the AMPLI, UP CUT other can you help me
 
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if you have the addshopitem system, you only need to edit character.inc and insert the items you want into the NPC. If not, you will have to edit Character.inc aswell as specitem.txt
Where i can save this code #define __ADDSHOPITEM
 
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