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Easy fix sniper zoom in game

Junior Spellweaver
Joined
Sep 27, 2016
Messages
151
Reaction score
10
This release very easy for NEWBIE (zZzZzZzZz)
Let's Started

Search in Source_Code
ZMyCharacter.cpp

Code:
void ZMyCharacter::OnGadget_Snifer()
    {
    ZMyCharaterStatusBitPacking & zStatus = m_statusFlags.Ref();


    zStatus.m_bSniferMode = !zStatus.m_bSniferMode;


    ZCombatInterface* ci=ZGetCombatInterface();
    if (ci)
    {
        if (zStatus.m_bSniferMode)
        {
            ci->OnGadget(MWT_SNIFER);
        }
        else
        {
            ci->OnGadgetOff();
        }
    }

}

And replace with this code

Code:
[COLOR=#666666]unsigned long g_dwLastSniperUpdate = 0;[/COLOR]

void ZMyCharacter::OnGadget_Snifer()
{
    unsigned long dwTime = timeGetTime();

    if (g_dwLastSniperUpdate == 0 || g_dwLastSniperUpdate <= (dwTime - 200))
    {
        ZMyCharaterStatusBitPacking & zStatus = m_statusFlags.Ref();

        zStatus.m_bSniferMode = !zStatus.m_bSniferMode;

        ZCombatInterface* ci=ZGetCombatInterface();

        if (ci)
        {
            if (zStatus.m_bSniferMode)
            {
                ci->OnGadget(MWT_SNIFER);
            }
            else
            {
                ci->OnGadgetOff();
            }
        }    

        g_dwLastSniperUpdate = dwTime;
    }
[COLOR=#666666]}[/COLOR]

OK End, See very easy let's try SNIPER in Game, you will be surprised
 
Last edited:
I'm retired, I'm already
Banned
Joined
Oct 3, 2011
Messages
832
Reaction score
155
This had been done by Hideasu for decades.
 
Last edited:
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