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Basically, even if a model has no bones or animations, the EBM should still contain the bone/animation/influence chunks. Even though they're practically empty chunks, CABAL still needs them.
Ah yes, now I understand what you meant by empty chunks.
BTW, I've found a flag in EBM files that handles the texture. The flag tells CABAL whether to use the alpha layer for the model glow or whether to actually display the alpha, and it can also be used to give the texture an additive-like blend effect.
Try playing with unknown_0 using a value from 0 to 256 and unknown_2 using a value from 0 to 100 to see if it controls blending intensity.
Now, my question is, does Blender support texture blending modes like "additive"? I know there's an option to use the alpha layer on a model or not, but I don't know if there's a texture-blending mode option.
Yes.
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