EBM/ECH Import/Export scripts for 3ds Max

Max script work 96% fine!
Especially exporter work 100%!
About animations - 4% small importer bug!
That all!
estsoft great job!
Have nice day!
 
All ask about script..
But the truth is not script bug..

Is how you know to make:
1.skeleton/bone system,
2.use skin,
3.edit correctly 'bone influence',
4.make animations.

Make that right and script (exporter) will work 100% fine!

Good Luck!
 
estsoft, when i save, it have bug, how to fix it ?

As I saw in your photo.. You have One mesh and One animation..

When You have `one mesh`+ `one animation` You must to make, to use and to edit:

1. One bone, or one skeleton (bone system) [that to make]
2. 3D Max - Skin Modifier (link mesh to a bone) [that to use]
3. Edit bone influence (make bone or skeleton to influence full mesh or one/two parts of mesh) [that to edit]

I`m back to Graphic Cabal Development!
 
All ask about script..
But the truth is not script bug..

Is how you know to make:
1.skeleton/bone system,
2.use skin,
3.edit correctly 'bone influence',
4.make animations.

Make that right and script (exporter) will work 100% fine!

Good Luck!
eci if you true 3d studio max designer and script is not bug-create short animation-for example(jump forward) save into .ech file and share result video or ech file. Or you can only speak and cant do this with "not script bug"?(skeleton and skin ready(any .ech file)-you need only create short animation)
 
eci if you true 3d studio max designer and script is not bug-create short animation-for example(jump forward) save into .ech file and share result video or ech file. Or you can only speak and cant do this with "not script bug"?(skeleton and skin ready(any .ech file)-you need only create short animation)

First!! I do not have to demonstrate to nobody what I know and/or what I can do!!

Second!!

1. 3D max Script Export Animations in a little differently way than are the Original Animations from Cabal.
=>[Animation Successions are Exported in a different order!!]
2. That can be fixed with 010 Editor!!

Every Animation It is divided intro succession of Animations!
 
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First!! I do not have to demonstrate to nobody what I know and/or what I can do!!

Second!!

1. 3D max Script Export Animations in a little differently way than are the Original Animations from Cabal.
=>[Animation Successions are Exported in a different order!!]
2. That can be fixed with 010 Editor!!

Every Animation It is divided intro succession of Animations!
eci-first-what you know and what you can do i can do by myself.second-at the beginning you talk that script work correctly 100%- now you talk that something need fix in 010 editor its means that script work not correctly-its like you have (for example) car-its work 100% fine but you need only replace wheel,motor)).i dont know may be estsoft your friend and you protect him-but be realistic-script have some bugs.I dont want to offend you-just need to talk as it is actually.i can fix bugs by myself using editor-but in this script does not change anything-i cant fix bugs in the script because i dont know how work with matrix.if you can do this-we can in skype discuss this.but i think that you like me- dont know how fix its in script-so you fix bugs in 010 editor.by the way-i can show you how create new landsape for new dungeons or maps using unity(i saw your videos-you can working in unity)+i can give you programm which you can set models on map visual+convert maps for cabal maps-programm have some bugs so i dont share it-but its bugs easy fix using 010 editor :8:(you can use this programm because you know how work in 3ds max)-if you interesting i give programm only you-and you have yourself decide whom to give or not to give its or share it.
 
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Script work correctly 100%!!!!!!

Original Cabal Animations 2+4+5+1=2+4+6=2+10=12
Script Export Animations 2+4+5+1=6+5+1=11+1=12

I do not use any program only 3d Studio Max + Yamachi Script + 010 Editor!!



Script Works 100% Fine!!!!!!!



First You have to Understand the Principles of 3D Max!!!!
 
Script work correctly 100%!!!!!!

Original Cabal Animations 2+4+5+1=2+4+6=2+10=12
Script Export Animations 2+4+5+1=6+5+1=11+1=12

I do not use any program only 3d Studio Max + Yamachi Script + 010 Editor!!



Script Works 100% Fine!!!!!!!



First You have to Understand the Principles of 3D Max!!!!
What this numbers means?I convert animations(not my animation)-but after-export-import its not correctly
 
i do skinning-mapping but only with animations i have troubles

If that is problem.. that is Not About Animations.. the problem is the Bone Influence!!

As I saw in video Spine1 +1... Spine +1... Clavicule Left and Right (Both Clavicule) +1... UperArm Both Left and Right+1.. Arm Both Left and Right +1..

All those are Bone Influence!!

But there in Your Project, Bone Influence Must be from 0 to +1!

----0----0.10----0.25----0.50----0.75----0.90----1----

!!!!




NOTE!!!!!
Skinning and Rigging a game character using Biped in 3d Max is Very Complicated System! And You Must done all Perfectly! If Do not!!! Then will not work well! Even just on an simple 3d Max Video!! Those words. Not Only ME!!! EVERY 3d Max Pro Designers will TELL YOU THAT!!!




Bone System!! The Character Skeleton from Cabal!! Is much more Advanced System like is an Simple Biped!! I can tell You that!! Bone System/Skeleton from Cabal is An Extremely Bone System!!!
 
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If that is problem.. that is Not About Animations.. the problem is the Bone Influence!!

As I saw in video Spine1 +1... Spine +1... Clavicule Left and Right (Both Clavicule) +1... UperArm Both Left and Right+1.. Arm Both Left and Right +1..

All those are Bone Influence!!

But there in Your Project, Bone Influence Must be from 0 to +1!

----0----0.10----0.25----0.50----0.75----0.90----1----

!!!!




NOTE!!!!!
Skinning and Rigging a game character using Biped in 3d Max is Very Complicated System! And You Must done all Perfectly! If Do not!!! Then will not work well! Even just on an simple 3d Max Video!! Those words. Not Only ME!!! EVERY 3d Max Pro Designers will TELL YOU THAT!!!




Bone System!! The Character Skeleton from Cabal!! Is much more Advanced System like is an Simple Biped!! I can tell You that!! Bone System/Skeleton from Cabal is An Extremely Bone System!!!

thanks for comment-i try skin model as you said-but I put +1 only near center of bone-on bends i put influence +0.5 for both bones
 
Script WORK Very Well!!!

Now!! The Truth!! Back in Time!! Some Years a go!! Then I Worked For EGA Cabal!! Yamachi too was is the TEAM!!
After one month!! Work and Work!! Day after Day!! Day after Night!! Night after Day!! and Night after Night!! I have successfully created an new Armor Set!! Hell Fire Armour Set!! Separately For Every Class and Separately for Man and Woman!!

All on +15 was very good!! Was WOOOOOOOOOW!!

But texture +0 -> +14 It was a total failure!!! Mega fault from My WAY!!! I was A big NOOB in Photoshop!!

I was and I am an Pro 3d Max Designer and an NOOB in Photoshop!!

The Truth!! I do not Like Photoshop! I Hate Photoshop! :))

That can to confirm Yamachi, Popa Andrei, Acnaton and old EGA Staff!!




thanks for comment-i try skin model as you said-but I put +1 only near center of bone-on bends i put influence +0.5 for both bones

Just take a look on tutorials on Youtube about Skinning!

It take me 9-10 Years to understand 3d Max!!

3d Max same as Maya Both are Very Powerful and Very Complex Tools!!
 
Script WORK Very Well!!!

Now!! The Truth!! Back in Time!! Some Years a go!! Then I Worked For EGA Cabal!! Yamachi too was is the TEAM!!
After one month!! Work and Work!! Day after Day!! Day after Night!! Night after Day!! and Night after Night!! I have successfully created an new Armor Set!! Hell Fire Armour Set!! Separately For Every Class and Separately for Man and Woman!!

All on +15 was very good!! Was WOOOOOOOOOW!!

But texture +0 -> +14 It was a total failure!!! Mega fault from My WAY!!! I was A big NOOB in Photoshop!!

I am and I was an Pro 3d Max Designer and an NOOB in Photoshop!!

That can to confirm Yamachi, Popa Andrei, Acnaton and old EGA Staff!!
texture artist must draw-3d max designer must create only model with a good mesh.By the way-animation and modelling-are different things-script work perfect if you import/export static model-i agree with you,but with animation-bones parent/children work not correct(bug in matrixs).Try export/import good model 2-3 time-nothing change(model with animation) and you can see as good animation became a bad animation
 
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i do skinning-mapping but only with animations i have troubles

As I can see on the video, the elbow part is messed up, have you checked or tried other animations aside from this dance anim if the model has been skinned properly?





texture artist must draw-3d max designer must create only model with a good mesh.By the way-animation and modelling-are different things-script work perfect if you import/export static model-i agree with you,but with animation-bones parent/children work not correct(bug in matrixs).Try export/import good model 2-3 time-nothing change(model with animation) and you can see as good animation became a bad animation


I disagree with this one, if the script works, then that should work, you should know how the bone hierarchy works. 'Coz if the animation is exported from a different game then it's a different story. If you're trying to import a dance animation or any animations you want, I would recommend you to check on how to transfer animations from one rig to another.
 
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As I can see on the video, the elbow part is messed up, have you checked or tried other animations aside from this dance anim if the model has been skinned properly?








I disagree with this one, if the script works, then that should work, you should know how the bone hierarchy works. 'Coz if the animation is exported from a different game then it's a different story. If you're trying to import a dance animation or any animations you want, I would recommend you to check on how to transfer animations from one rig to another.
You not understand me-model on video work fine-all animations-standart-i show skining on this video.About converting and creating custom animations-all animations work fine in 3ds max-but if i export and after import this animations using this script or only export and test it in game-they work not correct.if i use another script(for example convert this animations for bless game or linage 2)-this animations work fine.There nobody know how fix this bug or know but not share fix script.Cabal community problem-that most of people there want take but not want give something for development-its no good.Better explane how you do something(make guide or video guide) than share 1file without explaining how you do this.
 
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