Edit code for ABL's item resizing.

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Meshs\DxSkinCharPiece.cpp(398) : error C2143: syntax error : missing ';' before '<<'
Meshs\DxSkinCharPiece.cpp(402) : error C2181: illegal else without matching if
Meshs\DxSkinCharPiece.cpp(405) : error C2143: syntax error : missing ';' before '<<'
Meshs\DxSkinCharPiece.cpp(409) : error C2065: 'vVelocity' : undeclared identifier
Meshs\DxSkinCharPiece.cpp(411) : error C3861: 'vVelocity': identifier not found, even with argument-dependent lookup
Meshs\DxSkinCharPiece.cpp(413) : error C2228: left of '.x' must have class/struct/union type
type is ''unknown-type''
Meshs\DxSkinCharPiece.cpp(413) : error C3861: 'vVelocity': identifier not found, even with argument-dependent lookup
Meshs\DxSkinCharPiece.cpp(414) : error C2228: left of '.y' must have class/struct/union type
type is ''unknown-type''
Meshs\DxSkinCharPiece.cpp(414) : error C3861: 'vVelocity': identifier not found, even with argument-dependent lookup
Meshs\DxSkinCharPiece.cpp(415) : error C2228: left of '.z' must have class/struct/union type
type is ''unknown-type''
Meshs\DxSkinCharPiece.cpp(415) : error C3861: 'vVelocity': identifier not found, even with argument-dependent lookup
 
add the string utility project at the head of file.

#include "../../EngineLib/Common/StringUtils.h"


where i can find the head of file ? can you give some tips ??
 
GForceFX - Edit code for ABL's item resizing. - RaGEZONE Forums


Some weapon error on free position. On attack position that work.
 
how do we add the code can i add it directly using notepad++ or win merge? i try it in notepad++ the compiling is successful but when i try to resize the abf files nothing change even what value you insert...i guess i did something wrong with inserting the code... anyone can teach me the proper way? thank you in advance
 
^^ i already mentioned that the compiling is succesfull after i insert the
D3DXMatrixMultiply( &matLocalRot, &matScale, &matRot );
D3DXMatrixMultiply( &matLocalRot, &matScale, &matLocalRot ); via notepad++
but the problem is when i try to change the value of the scale in .abf its the same nothing change i mean the size of the Bow still the same the attack position is not fixl.... i dont know what is the problem can you tell?

Note: using juver source i dont have this code

// GForceFX 17-06-2013 Fix ABL read .cfg extension animation std::string strTEMP ; SFile >> strTEMP ; CString strANIFILE; bool bCFG; bCFG = STRUTIL::ChangeExt ( strTEMP.c_str(), ".cfg", strANIFILE, ".x" ); if ( !bCFG ) { strANIFILE = strTEMP.c_str(); } m_vecANIFILE.push_back ( strANIFILE.GetString() ); }

and if i include this code i got tons of error in compiling ^^
 
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