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Editing Craft Success Rates

Newbie Spellweaver
Joined
Mar 11, 2019
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Here is a link for %100 craft success craft.scp
http://forum.ragezone.com/f459/100-craft-success-rate-1162394/


Open craft.scp
Code:
[RecipeExclusiveEvaluation]  >>  Pro Craft Rates
[RecipeCommonEvaluation]  >>  Basic Craft Rates
You can look for recipe ids at cabal_msg.enc

Let's look at the rates for recipe1
Code:
[RecipeCommonEvaluation]    [COLOR=#00ff00]RecipeID[/COLOR]    Order    EXP    [COLOR=#ff0000]ItemIdx[/COLOR]    ItemOption    Class1    Class1F    Class2F    Class3F    Class4F    Class5F    Class6F    Class7F    Class8F
0    [COLOR=#00ff00]1[/COLOR]    1    1    [COLOR=#ff0000]0[/COLOR]    0    10    10    10    5    5    2    2    2    2
1   [COLOR=#00ff00] 1[/COLOR]    2    5    4    18    60    55    40    35    33    30    30    26    25
2   [COLOR=#00ff00] 1 [/COLOR]   3    10    4    20    85    85    80    75    68    68    68    66    65
3   [COLOR=#00ff00] 1 [/COLOR]   4    15    4    22    100    100    100    100    98    98    98    96    95
4   [COLOR=#00ff00] 1[/COLOR]    5    20    4    30    100    100    100    100    100    100    100    100    100

First line with itemidx=0 is the rate of failure. As you can see it gives poop upon success. So we should reduce the chance of it succeeding but how?

Code:
Class1    Class1F    Class2F    Class3F    Class4F    Class5F    Class6F    Class7F    Class8F

These are the so called success chances. From my experiment i can say

Code:
Class1    = dunno what it is
Class1F    = success chance when you are rank 1 to 2 (2 %0 included)
Class2F    = success chance when you are rank 2+ to 3 (2+ means 2 %0 not included)
Class3F    = success chance when you are rank 3+ to 4
Class4F    = success chance when you are rank 4+ to 5
Class5F    = success chance when you are rank 5+ to 6
Class6F    = success chance when you are rank 6+ to 7
Class7F    = success chance when you are rank 7+ to 8
Class8F    = success chance when you are rank 8+

We need to set these values to 0 in order to prevent the fail from succeeding.
You can also set them to 100 in order to make crafting always fail. It can be useful for disabling slot extender crafts or maybe completely disabling crafting from your server lol

Going further, what we edit just now is order=1. If it fails, next in line is order=2. If it fails again it will try order=3 and so on...

So we can make something like this

Code:
[RecipeCommonEvaluation]    RecipeID    [COLOR=#ff0000]Order[/COLOR]    EXP    ItemIdx    [COLOR=#00ff00]ItemOption[/COLOR]    Class1    Class1F    Class2F    Class3F    Class4F    Class5F    Class6F    Class7F    Class8F
0    1    [COLOR=#ff0000]1[/COLOR]    1    0    [COLOR=#00ff00]0[/COLOR]    0    0    0    0    0    0    0    0    0
1    1    [COLOR=#ff0000]2[/COLOR]    5    4    [COLOR=#00ff00]18[/COLOR]    0    0    0    0    0    0    0    0    0
2    1    [COLOR=#ff0000]3[/COLOR]    10    4    [COLOR=#00ff00]20 [/COLOR]   0    0    0    0    0    0    0    0    0
3    1    [COLOR=#ff0000]4[/COLOR]    15    4    [COLOR=#00ff00]22[/COLOR]    0    0    0    0    0    0    0    0    0
4    1    [COLOR=#ff0000]5[/COLOR]    20    4    [COLOR=#00ff00]30[/COLOR]    100    100    100    100    100    100    100    100    100

What happens here is game first tries order=1 and it fails so we won't get nothing as reward
Then it tries order=2 and it fails again so we won't get 18x HP Potion
And it fails until order=5
Upon succeeding at order=5 it will give us 30x HP Potion

Highest order is mostly giving better items. This is also perfect craft.


Editing pro craft is same with basic craft but it can be tricky since there is more than 1 craft option

Code:
[RecipeExclusiveEvaluation]    RecipeID    [COLOR=#ff0000]Order[/COLOR]    EXP    [COLOR=#0000ff]ItemIdx    [/COLOR]Possession    ItemLv    [COLOR=#00ff00]ItemOption[/COLOR]    Class1    Class1F    Class2F    Class3F    Class4F    Class5F    Class6F    Class7F    Class8F
0    128    [COLOR=#ff0000]1[/COLOR]    1    0    0    0    [COLOR=#00ff00]0[/COLOR]    0    2    2    3    2    2    2    1    0
1    128    2    5    [COLOR=#0000ff]49    [/COLOR]0    0    [COLOR=#00ff00]145[/COLOR]    0    7    7    12    10    8    7    5    4
2    128    3    10    49    0    0    161    0    15    15    28    26    24    24    22    15
3    128    4    15    49    0    2    177    0    19    19    37    36    34    34    33    24
4    128    5    20    49    0    3    193    0    20    20    40    40    39    40    40    30
5    128    [COLOR=#ff0000]6[/COLOR]    1    0    0    0    [COLOR=#00ff00]0[/COLOR]    10    27    26    43    42    41    42    41    30
6    128    7    5    49    0    0    [COLOR=#00ff00]147[/COLOR]    40    49    43    52    50    47    47    45    34
7    128    8    10    49    0    0    163    80    82    71    68    66    63    64    62    45
8    128    9    15    49    0    2    179    99    98    85    77    76    73    74    73    54
9    128    10    20    49    0    3    195    100    100    89    80    80    78    80    80    60
10    128    [COLOR=#ff0000]11[/COLOR]    1    0    0    0   [COLOR=#00ff00] 0[/COLOR]    100    100    90    81    81    79    80    80    60
11    128    12    5    49    0    0    [COLOR=#00ff00]155[/COLOR]    100    100    93    83    83    81    81    81    63
12    128    13    10    49    0    0    171    100    100    97    87    87    85    85    85    70
13    128    14    15    49    0    2    187    100    100    99    89    89    88    88    88    76
14    128    15    20    49    0    3    203    100    100    100    90    90    89    90    90    80
15    128    [COLOR=#ff0000]16[/COLOR]    1    0    0    0    [COLOR=#00ff00]0 [/COLOR]   100    100    100    91    91    90    90    90    80
16    128    17    5    49    0    0    [COLOR=#00ff00]156[/COLOR]    100    100    100    93    93    92    91    91    83
17    128    18    10    49    0    0    172    100    100    100    97    97    96    95    95    90
18    128    19    15    49    0    2    188    100    100    100    99    99    99    98    98    96
19    128    20    20    49    0    3    204    100    100    100    100    100    100    100    100    100

Now there are bunch of 0's as reward. What happens here exactly same as basic craft
. However there is more than 1 craft option to consider. Order=1 is attack craft, 6 is attack rate craft, 11 is min damage and 16 is add damage. How did I find them? Looking at the ItemIdx and ItemOption value at the line below.

49 = Shadowsteel Katana = Weapon

Code:
[OptionID]  [COLOR=#0000ff]Weapon[/COLOR]      Helm        Suit        Gloves      Boots    
[COLOR=#00ff00]145[/COLOR](91)     Att         Mp          Hp          Def         Def
146(92)     MAtt        Def         Def         AttR        DefR
[COLOR=#00ff00]147[/COLOR](93)     AttR        DefR        DefR        DefR        Hp
148(94)     CrD         CrD         Mp          Att         Mp
149(95)     CrR         CrR         HpAutoH     HpAutoH     HpAutoH
150(96)     2Slot       2Slot       2Slot       2Slot       2Slot
151(97)     SkExp       SkExp       SkExp       SkExp       SkExp
152(98)     SAmp        SAmp        SAmp        SAmp        SAmp
153(99)     MAmp        MAmp        MAmp        MAmp        MAmp
154(9A)     AllAtt      AllAtt      AllAtt      AllAtt      AllAtt
[COLOR=#00ff00]155[/COLOR](9B)     MinD        ------      MpAutoH     MpAutoH     MpAutoH
[COLOR=#00ff00]156[/COLOR](9C)     AddD        MxMpSt      MxCrR       MxCrR       MxHpSt
157(9D)     AlzDr       AlzDr       AlzDr       HpSt        AlzDr
158(9E)     1Slot       1Slot       FleeR       MpSt        FleeR
159(9F)     AllAmp      AllAmp      AllAmp      AllAmp      AllAmp

161([COLOR=#ff0000]A[/COLOR]1) = Tier 2 of 145([COLOR=#ff0000]9[/COLOR]1)
162([COLOR=#ff0000]A[/COLOR]2) = Tier 2 of 146([COLOR=#ff0000]9[/COLOR]2)

 
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