Here is a link for %100 craft success craft.scp
http://forum.ragezone.com/f459/100-craft-success-rate-1162394/
Open craft.scp
You can look for recipe ids at cabal_msg.enc
Let's look at the rates for recipe1
First line with itemidx=0 is the rate of failure. As you can see it gives poop upon success. So we should reduce the chance of it succeeding but how?
These are the so called success chances. From my experiment i can say
We need to set these values to 0 in order to prevent the fail from succeeding.
You can also set them to 100 in order to make crafting always fail. It can be useful for disabling slot extender crafts or maybe completely disabling crafting from your server lol
Going further, what we edit just now is order=1. If it fails, next in line is order=2. If it fails again it will try order=3 and so on...
So we can make something like this
What happens here is game first tries order=1 and it fails so we won't get nothing as reward
Then it tries order=2 and it fails again so we won't get 18x HP Potion
And it fails until order=5
Upon succeeding at order=5 it will give us 30x HP Potion
Highest order is mostly giving better items. This is also perfect craft.
Editing pro craft is same with basic craft but it can be tricky since there is more than 1 craft option
Now there are bunch of 0's as reward. What happens here exactly same as basic craft. However there is more than 1 craft option to consider. Order=1 is attack craft, 6 is attack rate craft, 11 is min damage and 16 is add damage. How did I find them? Looking at the ItemIdx and ItemOption value at the line below.
49 = Shadowsteel Katana = Weapon
http://forum.ragezone.com/f459/100-craft-success-rate-1162394/
Open craft.scp
Code:
[RecipeExclusiveEvaluation] >> Pro Craft Rates
[RecipeCommonEvaluation] >> Basic Craft Rates
Let's look at the rates for recipe1
Code:
[RecipeCommonEvaluation] [COLOR=#00ff00]RecipeID[/COLOR] Order EXP [COLOR=#ff0000]ItemIdx[/COLOR] ItemOption Class1 Class1F Class2F Class3F Class4F Class5F Class6F Class7F Class8F
0 [COLOR=#00ff00]1[/COLOR] 1 1 [COLOR=#ff0000]0[/COLOR] 0 10 10 10 5 5 2 2 2 2
1 [COLOR=#00ff00] 1[/COLOR] 2 5 4 18 60 55 40 35 33 30 30 26 25
2 [COLOR=#00ff00] 1 [/COLOR] 3 10 4 20 85 85 80 75 68 68 68 66 65
3 [COLOR=#00ff00] 1 [/COLOR] 4 15 4 22 100 100 100 100 98 98 98 96 95
4 [COLOR=#00ff00] 1[/COLOR] 5 20 4 30 100 100 100 100 100 100 100 100 100
First line with itemidx=0 is the rate of failure. As you can see it gives poop upon success. So we should reduce the chance of it succeeding but how?
Code:
Class1 Class1F Class2F Class3F Class4F Class5F Class6F Class7F Class8F
These are the so called success chances. From my experiment i can say
Code:
Class1 = dunno what it is
Class1F = success chance when you are rank 1 to 2 (2 %0 included)
Class2F = success chance when you are rank 2+ to 3 (2+ means 2 %0 not included)
Class3F = success chance when you are rank 3+ to 4
Class4F = success chance when you are rank 4+ to 5
Class5F = success chance when you are rank 5+ to 6
Class6F = success chance when you are rank 6+ to 7
Class7F = success chance when you are rank 7+ to 8
Class8F = success chance when you are rank 8+
We need to set these values to 0 in order to prevent the fail from succeeding.
You can also set them to 100 in order to make crafting always fail. It can be useful for disabling slot extender crafts or maybe completely disabling crafting from your server lol
Going further, what we edit just now is order=1. If it fails, next in line is order=2. If it fails again it will try order=3 and so on...
So we can make something like this
Code:
[RecipeCommonEvaluation] RecipeID [COLOR=#ff0000]Order[/COLOR] EXP ItemIdx [COLOR=#00ff00]ItemOption[/COLOR] Class1 Class1F Class2F Class3F Class4F Class5F Class6F Class7F Class8F
0 1 [COLOR=#ff0000]1[/COLOR] 1 0 [COLOR=#00ff00]0[/COLOR] 0 0 0 0 0 0 0 0 0
1 1 [COLOR=#ff0000]2[/COLOR] 5 4 [COLOR=#00ff00]18[/COLOR] 0 0 0 0 0 0 0 0 0
2 1 [COLOR=#ff0000]3[/COLOR] 10 4 [COLOR=#00ff00]20 [/COLOR] 0 0 0 0 0 0 0 0 0
3 1 [COLOR=#ff0000]4[/COLOR] 15 4 [COLOR=#00ff00]22[/COLOR] 0 0 0 0 0 0 0 0 0
4 1 [COLOR=#ff0000]5[/COLOR] 20 4 [COLOR=#00ff00]30[/COLOR] 100 100 100 100 100 100 100 100 100
What happens here is game first tries order=1 and it fails so we won't get nothing as reward
Then it tries order=2 and it fails again so we won't get 18x HP Potion
And it fails until order=5
Upon succeeding at order=5 it will give us 30x HP Potion
Highest order is mostly giving better items. This is also perfect craft.
Editing pro craft is same with basic craft but it can be tricky since there is more than 1 craft option
Code:
[RecipeExclusiveEvaluation] RecipeID [COLOR=#ff0000]Order[/COLOR] EXP [COLOR=#0000ff]ItemIdx [/COLOR]Possession ItemLv [COLOR=#00ff00]ItemOption[/COLOR] Class1 Class1F Class2F Class3F Class4F Class5F Class6F Class7F Class8F
0 128 [COLOR=#ff0000]1[/COLOR] 1 0 0 0 [COLOR=#00ff00]0[/COLOR] 0 2 2 3 2 2 2 1 0
1 128 2 5 [COLOR=#0000ff]49 [/COLOR]0 0 [COLOR=#00ff00]145[/COLOR] 0 7 7 12 10 8 7 5 4
2 128 3 10 49 0 0 161 0 15 15 28 26 24 24 22 15
3 128 4 15 49 0 2 177 0 19 19 37 36 34 34 33 24
4 128 5 20 49 0 3 193 0 20 20 40 40 39 40 40 30
5 128 [COLOR=#ff0000]6[/COLOR] 1 0 0 0 [COLOR=#00ff00]0[/COLOR] 10 27 26 43 42 41 42 41 30
6 128 7 5 49 0 0 [COLOR=#00ff00]147[/COLOR] 40 49 43 52 50 47 47 45 34
7 128 8 10 49 0 0 163 80 82 71 68 66 63 64 62 45
8 128 9 15 49 0 2 179 99 98 85 77 76 73 74 73 54
9 128 10 20 49 0 3 195 100 100 89 80 80 78 80 80 60
10 128 [COLOR=#ff0000]11[/COLOR] 1 0 0 0 [COLOR=#00ff00] 0[/COLOR] 100 100 90 81 81 79 80 80 60
11 128 12 5 49 0 0 [COLOR=#00ff00]155[/COLOR] 100 100 93 83 83 81 81 81 63
12 128 13 10 49 0 0 171 100 100 97 87 87 85 85 85 70
13 128 14 15 49 0 2 187 100 100 99 89 89 88 88 88 76
14 128 15 20 49 0 3 203 100 100 100 90 90 89 90 90 80
15 128 [COLOR=#ff0000]16[/COLOR] 1 0 0 0 [COLOR=#00ff00]0 [/COLOR] 100 100 100 91 91 90 90 90 80
16 128 17 5 49 0 0 [COLOR=#00ff00]156[/COLOR] 100 100 100 93 93 92 91 91 83
17 128 18 10 49 0 0 172 100 100 100 97 97 96 95 95 90
18 128 19 15 49 0 2 188 100 100 100 99 99 99 98 98 96
19 128 20 20 49 0 3 204 100 100 100 100 100 100 100 100 100
Now there are bunch of 0's as reward. What happens here exactly same as basic craft. However there is more than 1 craft option to consider. Order=1 is attack craft, 6 is attack rate craft, 11 is min damage and 16 is add damage. How did I find them? Looking at the ItemIdx and ItemOption value at the line below.
49 = Shadowsteel Katana = Weapon
Code:
[OptionID] [COLOR=#0000ff]Weapon[/COLOR] Helm Suit Gloves Boots
[COLOR=#00ff00]145[/COLOR](91) Att Mp Hp Def Def
146(92) MAtt Def Def AttR DefR
[COLOR=#00ff00]147[/COLOR](93) AttR DefR DefR DefR Hp
148(94) CrD CrD Mp Att Mp
149(95) CrR CrR HpAutoH HpAutoH HpAutoH
150(96) 2Slot 2Slot 2Slot 2Slot 2Slot
151(97) SkExp SkExp SkExp SkExp SkExp
152(98) SAmp SAmp SAmp SAmp SAmp
153(99) MAmp MAmp MAmp MAmp MAmp
154(9A) AllAtt AllAtt AllAtt AllAtt AllAtt
[COLOR=#00ff00]155[/COLOR](9B) MinD ------ MpAutoH MpAutoH MpAutoH
[COLOR=#00ff00]156[/COLOR](9C) AddD MxMpSt MxCrR MxCrR MxHpSt
157(9D) AlzDr AlzDr AlzDr HpSt AlzDr
158(9E) 1Slot 1Slot FleeR MpSt FleeR
159(9F) AllAmp AllAmp AllAmp AllAmp AllAmp
161([COLOR=#ff0000]A[/COLOR]1) = Tier 2 of 145([COLOR=#ff0000]9[/COLOR]1)
162([COLOR=#ff0000]A[/COLOR]2) = Tier 2 of 146([COLOR=#ff0000]9[/COLOR]2)
Last edited: