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This is getting asked quite a lot so i thought we needed a topic for it. This is only very basic as i have not even tested this and i don't know what all of the values involved are, i just had a poke around in the files to see where the actual rates were stored. This is not likely to be 100% correct but it will give you an idea of where to look and what to experiment with to boost general droprates and drops for specific mobs.
Look in /etc/cabal/Data/Data_World for the world?-terrain.scp files (where ? is the map number at the bottom of this post) as the droprates are in there. To actually do this you are going to need to know the item numbers and the mob numbers too.
General map drops:
The columns are:
[CommDrop] - Just and index, it starts and 1 and increments by 1 for each entry.
TerrainIdx - No idea but it seems to be 0 a lot
ItemKind - The item number
ItemOpt - The itemOpt (the same as you use in the cabalcash tool)
DropRate - The droprate
MinLv - Min char level needed to actually get the drop maybe?
MaxLv - The max level to get the drop?
Group - Not sure but it will be an index in anotehr file somewhere
MaxDropCnt - Max number of the item that can drop?
OptPoolIdx - Index from the optionpool file
DurationIdx - Duration index from that file, the same values as the cabalcash tool again.
The rate is from 1.0 to 0.000000000blah so just make the number higher. As with the general droprate do not just stick them all at a high number as this will just break things worse, increment the number slowly until you are happy with the rate.
Mob-specific drops:
These are pretty much the same values as before other than the SpeciesIdx which is the mob number you need to look up first.
You can look the mob numbers up in the decoded enc files at http://forum.ragezone.com/showthread.php?t=440222
Have fun!
Look in /etc/cabal/Data/Data_World for the world?-terrain.scp files (where ? is the map number at the bottom of this post) as the droprates are in there. To actually do this you are going to need to know the item numbers and the mob numbers too.
General map drops:
Code:
[CommDrop] TerrainIdx ItemKind ItemOpt DropRate MinLv MaxLv Group MaxDropCnt OptPoolIdx DurationIdx
0 0 416 0 .00000190000000000 110 200 0 0 0 0
The columns are:
[CommDrop] - Just and index, it starts and 1 and increments by 1 for each entry.
TerrainIdx - No idea but it seems to be 0 a lot
ItemKind - The item number
ItemOpt - The itemOpt (the same as you use in the cabalcash tool)
DropRate - The droprate
MinLv - Min char level needed to actually get the drop maybe?
MaxLv - The max level to get the drop?
Group - Not sure but it will be an index in anotehr file somewhere
MaxDropCnt - Max number of the item that can drop?
OptPoolIdx - Index from the optionpool file
DurationIdx - Duration index from that file, the same values as the cabalcash tool again.
The rate is from 1.0 to 0.000000000blah so just make the number higher. As with the general droprate do not just stick them all at a high number as this will just break things worse, increment the number slowly until you are happy with the rate.
Mob-specific drops:
Code:
[MobsDrop] TerrainIdx SpeciesIdx ItemKind ItemOpt DropRate MinLv MaxDropCnt OptPoolIdx DurationIdx
You can look the mob numbers up in the decoded enc files at http://forum.ragezone.com/showthread.php?t=440222
Have fun!
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