Editing droprates

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This is getting asked quite a lot so i thought we needed a topic for it. This is only very basic as i have not even tested this and i don't know what all of the values involved are, i just had a poke around in the files to see where the actual rates were stored. This is not likely to be 100% correct but it will give you an idea of where to look and what to experiment with to boost general droprates and drops for specific mobs.

Look in /etc/cabal/Data/Data_World for the world?-terrain.scp files (where ? is the map number at the bottom of this post) as the droprates are in there. To actually do this you are going to need to know the item numbers and the mob numbers too.

General map drops:
Code:
[CommDrop]	TerrainIdx	ItemKind	ItemOpt	DropRate	MinLv	MaxLv	Group	MaxDropCnt	OptPoolIdx	DurationIdx
0	0	416	0	.00000190000000000	110	200	0	0	0	0

The columns are:
[CommDrop] - Just and index, it starts and 1 and increments by 1 for each entry.
TerrainIdx - No idea but it seems to be 0 a lot
ItemKind - The item number
ItemOpt - The itemOpt (the same as you use in the cabalcash tool)
DropRate - The droprate
MinLv - Min char level needed to actually get the drop maybe?
MaxLv - The max level to get the drop?
Group - Not sure but it will be an index in anotehr file somewhere
MaxDropCnt - Max number of the item that can drop?
OptPoolIdx - Index from the optionpool file
DurationIdx - Duration index from that file, the same values as the cabalcash tool again.

The rate is from 1.0 to 0.000000000blah so just make the number higher. As with the general droprate do not just stick them all at a high number as this will just break things worse, increment the number slowly until you are happy with the rate.

Mob-specific drops:
Code:
[MobsDrop]	TerrainIdx	SpeciesIdx	ItemKind	ItemOpt	DropRate	MinLv	MaxDropCnt	OptPoolIdx	DurationIdx
These are pretty much the same values as before other than the SpeciesIdx which is the mob number you need to look up first.

You can look the mob numbers up in the decoded enc files at http://forum.ragezone.com/showthread.php?t=440222

Have fun!
 
Last edited:
Did you test all the Map numbers? I think the archives don't follow the GPS System ;o
Because i think for example map number 6 is not Undead Ground; i think it's Lakeside, look why i'm saying this:

Code:
[MobsDrop]	TerrainIdx	SpeciesIdx	ItemKind	ItemOpt	DropRate	MinLv	MaxDropCnt	OptPoolIdx	DurationIdx	*ItemRemark
0	0	253	436	129	.00005000000000000	1	0	0	0
1	0	253	455	129	.00010000000000000	1	0	0	0
2	0	253	608	148	.02000000000000000	1	0	0	0
3	0	253	609	148	.02000000000000000	1	0	0	0
4	0	253	626	79	.00500000000000000	1	0	0	0
5	0	253	626	81	.00500000000000000	1	0	0	0
6	0	253	626	84	.00500000000000000	1	0	0	0
7	0	253	626	85	.00500000000000000	1	0	0	0
8	0	253	626	86	.00500000000000000	1	0	0	0
9	0	253	626	87	.00500000000000000	1	0	0	0
10	0	253	626	88	.00500000000000000	1	0	0	0
11	0	253	626	89	.00500000000000000	1	0	0	0
12	0	253	626	104	.00500000000000000	1	0	0	0
13	0	253	626	106	.00500000000000000	1	0	0	0
14	0	253	626	107	.00500000000000000	1	0	0	0
15	0	253	679	148	.02000000000000000	1	0	0	0
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28	0	253	852	2561	.02500000000000000	1	0	0	0
29	0	253	855	1921	.02500000000000000	1	0	0	0
30	0	253	1185	1313	.08000000000000000	1	0	0	0
31	0	262	436	129	.00005000000000000	1	0	0	0
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304	0	703	626	89	.00500000000000000	1	0	0	0
305	0	703	626	104	.00500000000000000	1	0	0	0
306	0	703	626	106	.00500000000000000	1	0	0	0
307	0	703	626	107	.00500000000000000	1	0	0	0
308	0	703	679	148	.02000000000000000	1	0	0	0
309	0	703	680	148	.02000000000000000	1	0	0	0
310	0	703	683	394	.02000000000000000	1	0	0	0
311	0	703	684	394	.02000000000000000	1	0	0	0
312	0	703	685	394	.02000000000000000	1	0	0	0
313	0	703	686	394	.02000000000000000	1	0	0	0
314	0	703	687	394	.02000000000000000	1	0	0	0
315	0	703	688	394	.02000000000000000	1	0	0	0
316	0	703	689	394	.02000000000000000	1	0	0	0
317	0	703	690	394	.02000000000000000	1	0	0	0
318	0	703	691	394	.02000000000000000	1	0	0	0
319	0	703	850	25601	.02500000000000000	1	0	0	0
320	0	703	851	2561	.02500000000000000	1	0	0	0
321	0	703	852	2561	.02500000000000000	1	0	0	0
322	0	703	855	1921	.02500000000000000	1	0	0	0
323	0	703	1185	1313	.08000000000000000	1	0	0	0
[color="red"]324	0	704	1	0	20.00000000000000000	1	0	0	0 Upgrade Core(High)
325	0	704	112	0	4.41777194444445000	1	0	12	0 Osmium Armoursuit
326	0	704	112	536870940	4.41777194444445000	1	0	0	0 Osmium Armoursuit
327	0	704	112	536870942	4.41777194444445000	1	0	0	0 Osmium Armoursuit
328	0	704	112	536870945	4.41777194444445000	1	0	0	0 Osmium Armoursuit
329	0	704	113	0	2.30442111111111000	1	0	9	0 Shineguard Plate(WA)
330	0	704	114	0	2.30442111111111000	1	0	9	0 Shineguard Plate(FS)
331	0	704	127	0	4.41777194444445000	1	0	12	0 Osmium Battlesuit
332	0	704	127	536870940	4.41777194444445000	1	0	0	0 Osmium Battlesuit
333	0	704	127	536870942	4.41777194444445000	1	0	0	0 Osmium Battlesuit
334	0	704	127	536870945	4.41777194444445000	1	0	0	0 Osmium Battlesuit
335	0	704	128	0	2.30442111111111000	1	0	9	0 Teragrace Coat(FB)
336	0	704	129	0	2.30442111111111000	1	0	9	0 Teragrace Coat(FA)
337	0	704	142	0	4.41777194444445000	1	0	12	0 Osmium Martialsuit
338	0	704	142	536870940	4.41777194444445000	1	0	0	0 Osmium Martialsuit
339	0	704	142	536870942	4.41777194444445000	1	0	0	0 Osmium Martialsuit
340	0	704	142	536870945	4.41777194444445000	1	0	0	0 Osmium Martialsuit
341	0	704	143	0	2.30442111111111000	1	0	9	0 Mystic Suit(BL)
342	0	704	144	0	2.30442111111111000	1	0	9	0 Mystic Suit(WI)
343	0	704	416	0	.30000000000000000	1	0	0	0 Epaulette of Guardian +7
344	0	704	426	0	.30000000000000000	1	0	0	0 Epaulette of Fighter +7
345	0	704	427	0	.30000000000000000	1	0	0	0 Epaulette of Sage +7
346	0	704	439	0	.10000000000000000	1	0	0	0 Astral Bikecard - Type: RW3
347	0	704	626	121	.00007000000000000	1	0	0	0 Formula Card
348	0	704	626	122	.00007000000000000	1	0	0	0 Formula Card
349	0	704	626	123	.00007000000000000	1	0	0	0 Formula Card
350	0	704	639	0	.16000000000000000	1	0	0	0 Slot Extender(High)[/color]

SpeciesIdx 704 = Berderk Faello
and now i ask, Berderk Faello in Undead Ground?
in this case, 2 + 2 = lol or am i wrong? u.u"
 
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This what I can deduce from the maps

1= Bloody Ice
2= Desert Scream
3= Green Despair
4= Port Lux
5= Fort Ruina
6= LakeSide
7= Undead Ground
8= Forgotten Ruin
9= Mutant Forest
10= Pontus Ferrum
 
To add on, what I've figured out so far:
11= Ruina Station
13= Tower of Undead (Both)
14= Also Ruina Station?
17= Forgotten Temple
23= Also Forgotten Temple?
24= Volcanic Citadel
26= Lake in Dusk
28= Parasite House?
29= Skeleton Mine/Mummy Grave/Ruins of Ancient City?

For MinLv and MaxLv, I think it might refer to mob level instead, to limit rarer/better drops to the stronger areas.
 
<msg id="world1" cont="Bloody Ice" />
<msg id="world2" cont="Desert Scream" />
<msg id="world3" cont="Green Despair" />
<msg id="world4" cont="Port Lux" />
<msg id="world5" cont="Fort. Ruina" />
<msg id="world6" cont="Lakeside" />
<msg id="world7" cont="Undead Ground" />
<msg id="world8" cont="Forgotten Ruin" />
<msg id="world9" cont="Mutant Forest" />
<msg id="world10" cont="Pontus Ferrum" />
<msg id="world11" cont="Flooded Old City" />
<msg id="world12" cont="Giant Ground" />
<msg id="world13" cont="Frozen Tower of Undead" />
<msg id="world14" cont="Ruina Station" />
<msg id="world15" cont="MAPHEL" />
<msg id="world16" cont="AUTRA" />
<msg id="world17" cont="AGRANE" />
<msg id="world18" cont="OTAM" />
<msg id="world19" cont="Jail" />
<msg id="world20" cont="Chaos Arena" />
<msg id="world21" cont="" />
<msg id="world22" cont="" />
<msg id="world23" cont="Forgotten Temple" />
<msg id="world24" cont="Volcanic Citadel" />
<msg id="world25" cont="Exilian Volcano" />
<msg id="world26" cont="Lake in Dusk" />
<msg id="world27" cont="Dungeon World 3" />
<msg id="world28" cont="Dungeon World 2" />
<msg id="world29" cont="Dungeon World 1" />
<msg id="world30" cont="Warp Center" />
<msg id="world31" cont="LBS" />
<msg id="world32" cont="The Frozen Tower of Undead(B1F)" />
<msg id="world33" cont="The Frozen Tower of Undead(B2F)" />
<msg id="world34" cont="TestMD" />
<msg id="world35" cont="Lake in Dusk Temp" />
 
thanks! very usefull!
and oh btw, in "[CommDrop]" if your droprates in Const.scp is very high, it would be better to add item drops in "[MobDrops]" coz sometimes it won't drop.. that's what i experienced. ^_~
 
<msg id="world1" cont="Bloody Ice" />
<msg id="world2" cont="Desert Scream" />
<msg id="world3" cont="Green Despair" />
<msg id="world4" cont="Port Lux" />
<msg id="world5" cont="Fort. Ruina" />
<msg id="world6" cont="Lakeside" />
<msg id="world7" cont="Undead Ground" />
<msg id="world8" cont="Forgotten Ruin" />
<msg id="world9" cont="Mutant Forest" />
<msg id="world10" cont="Pontus Ferrum" />
<msg id="world11" cont="Flooded Old City" />
<msg id="world12" cont="Giant Ground" />
<msg id="world13" cont="Frozen Tower of Undead" />
<msg id="world14" cont="Ruina Station" />
<msg id="world15" cont="MAPHEL" />
<msg id="world16" cont="AUTRA" />
<msg id="world17" cont="AGRANE" />
<msg id="world18" cont="OTAM" />
<msg id="world19" cont="Jail" />
<msg id="world20" cont="Chaos Arena" />
<msg id="world21" cont="" />
<msg id="world22" cont="" />
<msg id="world23" cont="Forgotten Temple" />
<msg id="world24" cont="Volcanic Citadel" />
<msg id="world25" cont="Exilian Volcano" />
<msg id="world26" cont="Lake in Dusk" />
<msg id="world27" cont="Dungeon World 3" />
<msg id="world28" cont="Dungeon World 2" />
<msg id="world29" cont="Dungeon World 1" />
<msg id="world30" cont="Warp Center" />
<msg id="world31" cont="LBS" />
<msg id="world32" cont="The Frozen Tower of Undead(B1F)" />
<msg id="world33" cont="The Frozen Tower of Undead(B2F)" />
<msg id="world34" cont="TestMD" />
<msg id="world35" cont="Lake in Dusk Temp" />
Do all of this maps work? It would be verry nice if someone tests them because some of them are unknown to me O.O: TestMD, Floded City, LBS.. and so on.
 
Hi there...Its me again.. :D

I've got a little Problem...

I try to create my own little Hellmap...
I need to know the Species-IDX from the Ghosts in Tower B2F...
i mean...after Killing Andreas Schulze..answere the questions,and then you have tu go through 2 Floors...and in this Floor is that kind of ghosts,what i mean...

Anyone know what IDX this ghost has ???

i would look by myself..but i dont have the Map-files from Tower B2F ....World33-nmap.scp....

Thx for your help...

Cya..
 
Hello
Can anyone post me an example for:

Mob-specific drops:
[MobsDrop] TerrainIdx SpeciesIdx ItemKind ItemOpt DropRate MinLv MaxDropCnt OptPoolIdx DurationIdx

For example the Mob Berdek Faellow (Mobnumber 704).

pls help me.

EDIT: OK I have it found how to make it.
 
Last edited:
Look in /etc/cabal/docs/reference and you will find a full list of mob names and ids ;)


im sorry.its old,but...
These Mob i searched for isnt Named in the Mobnames.txt..
Also ingame it hasnt a name.

but for all who want to Know..
The Mob ID is '694'
i called them "Tower-Mobs"

regards..
P.S..i found that mobs 3 Hours after my post above.. :D

Cya
 
OK so maybe i missed a post somewhere or something but for some reason I have found that when creating my own drop list in the worldxx-terrain.scp if I use over 60 items in the CommonDrop section in the same group then nothing but alz will drop, and thats even if the world server will load. In playing around with it I have found that the number in the group ID has something to do with it. And again now lies another problem, when i add more then one group (and I even look at the original files to complare) even if the otems are in their correct group ID they still dont drop anything but alz almost like those items dont exist...any help on this?
 
Most of the columns have a maximum number and if you go over the number it usually crashes the worldsvr.

I have a little theory about the drop tables as i have seen similar things happen but i have not fully proved the theory yet. I think the CommonDrop should all add up to 100% like the LotteryItem table in optionpool.scp to work properly and the further away from 100% it gets the more "broken" the drops are. Remember that the files we have are not strict copies of the original ones that got stolen, they have been messed with and that could be why the tables don't quite add up.

Like i said it's not something i am sure about yet (and the MobsDop table definitely doesn't add up to 100).
 
first of all, i am very much aware this thread is quite old, but its relating to this that i want to make a question, and i dont think its needed to make a new one. so here goes.

Group - Not sure but it will be an index in anotehr file somewhere

i am curious about this chumpy. have you found where the group list is, and where/how to edit it? iv seen that the epic drops in mf/pf are sorted with a group, instead of using one line for each drop, and i would like knowing how to use this on my global drop remake for my server. it would help a lot if i could know how to make new groups with specific drops and such so that my files would have for example 100 lines instead of the current 500 =)

cheers.
 
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