- Joined
- Oct 28, 2012
- Messages
- 13
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- 0
Thats how my event luafunc is:
function AddEvent( strDesc )
local nEventId = table.getn(tEvent) + 1
tEvent[nEventId] = {}
tEvent[nEventId].Item = {}
tEvent[nEventId].Time = {}
tEvent[nEventId].Desc = strDesc
tEvent[nEventId].fExpFactor = 10000000000000000000000
tEvent[nEventId].fItemDropRate = 10000000000000000
tEvent[nEventId].fPieceItemDropRate = 1000000000000000
tEvent[nEventId].fGoldDropFactor = 100000000000000000
tEvent[nEventId].State = 0
tEvent[nEventId].nAttackPower = 0
tEvent[nEventId].nDefensePower = 0
tEvent[nEventId].nCouponEvent = 0
tEvent[nEventId].Gift = {}
tEvent[nEventId].fCheerExpFactor = 1
tEvent[nEventId].tSpawn = {}
tEvent[nEventId].tKeepConnectEvent = {}
tEvent[nEventId].fRainEventExpFactor = 1
tEvent[nEventId].strRainEventTitle = ""
tEvent[nEventId].fSnowEventExpFactor = 1
tEvent[nEventId].strSnowEventTitle = ""
end
after i re start the server it stays the same way! o_o no insane exp as the rates point it to be!
can u someone tell me what am i doing wrong?
function AddEvent( strDesc )
local nEventId = table.getn(tEvent) + 1
tEvent[nEventId] = {}
tEvent[nEventId].Item = {}
tEvent[nEventId].Time = {}
tEvent[nEventId].Desc = strDesc
tEvent[nEventId].fExpFactor = 10000000000000000000000
tEvent[nEventId].fItemDropRate = 10000000000000000
tEvent[nEventId].fPieceItemDropRate = 1000000000000000
tEvent[nEventId].fGoldDropFactor = 100000000000000000
tEvent[nEventId].State = 0
tEvent[nEventId].nAttackPower = 0
tEvent[nEventId].nDefensePower = 0
tEvent[nEventId].nCouponEvent = 0
tEvent[nEventId].Gift = {}
tEvent[nEventId].fCheerExpFactor = 1
tEvent[nEventId].tSpawn = {}
tEvent[nEventId].tKeepConnectEvent = {}
tEvent[nEventId].fRainEventExpFactor = 1
tEvent[nEventId].strRainEventTitle = ""
tEvent[nEventId].fSnowEventExpFactor = 1
tEvent[nEventId].strSnowEventTitle = ""
end
after i re start the server it stays the same way! o_o no insane exp as the rates point it to be!
can u someone tell me what am i doing wrong?

