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Elu Viewer Prototype + source

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Junior Spellweaver
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Here is my simple elu viewer i guess it work for every new elu versions.
It includes some elu files and 1 model with all textures.
The render features are:
Diffuse map, Normal Map, Specular Map, and Environment Map, and u can eneble / disable it, i tried implement a Screen Space ambient Occlusion but it isn't complete yet.
PS: it is a prototype!

Edit: Wrong section
It should be on gunz 2 section^^

grandao - Elu Viewer Prototype + source - RaGEZONE Forums
grandao - Elu Viewer Prototype + source - RaGEZONE Forums
grandao - Elu Viewer Prototype + source - RaGEZONE Forums


Rar File:
Password: ragezone
 
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Skilled Illusionist
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so.. its just an .elu viewer D: we cant really do anything with it till gunz2 comes out right? xD <-- newb
 
Experienced Elementalist
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Nicely done! I like how you've used OpenGl to handle much more of the drawing.

I'd recommend using the DevIl library to handling more than BMP textures :)
 
Junior Spellweaver
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so.. its just an .elu viewer D: we cant really do anything with it till gunz2 comes out right? xD <-- newb
Yes its "just" an elu viewer and I release it to ppl improve and develop it. It isn't a game engine.
 
Skilled Illusionist
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Anyone else having problems running it? I got it to build and put it with all the DLLs, but it crashes upon opening. Is there some important comment in the source you're supposed to read?
 
Junior Spellweaver
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Good Job but how does is help me if i can't check it :) gunz 2 didnt realese for all ..
Gunz 2 Client : http://forum.ragezone.com/f700/release-gunz-2-client-versions-756031/
MRF Unpacker:http://forum.ragezone.com/f700/release-unpacked-mrf-files-760268/
Anyone else having problems running it? I got it to build and put it with all the DLLs, but it crashes upon opening. Is there some important comment in the source you're supposed to read?
You must check if the elu/txt/texture files is in the correct directory. With me if some file isn't with the correct path the app crashes because there isn't any error check on the code.
 
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