if (g_pGame->IsReplay() && pCombatInterface->GetObserver()->IsVisible())
{
if(ZGetGameInterface()->GetCamera()->GetLookMode()==ZCAMERA_FREELOOK)
ZGetGameInterface()->GetCamera()->SetLookMode(ZCAMERA_DEFAULT);
else
ZGetGameInterface()->GetCamera()->SetLookMode(ZCAMERA_FREELOOK);
}
if(g_pGame->GetMatch()->Create())
{
if(ZGetGameInterface()->GetCamera()->GetLookMode()==ZCAMERA_MINIMAP)
ZGetGameInterface()->GetCamera()->SetLookMode(ZCAMERA_DEFAULT);
else
ZGetGameInterface()->GetCamera()->SetLookMode(ZCAMERA_MINIMAP);
}
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