Ep 11 Source Code

i use this

the prob i have with this gui is my chat ui is different than yours can help me?

z9BMaoJ - Ep 11 Source Code - RaGEZONE Forums



fQJIrT0 - Ep 11 Source Code - RaGEZONE Forums

bro? how come ur settings on mobeditor have a CTF? how to insert another selection on that? because on my editor i dont have CTF?
 
can you help how to fix RanEditLevel i cant edit w_tradingzone1.lev
jw1xopS - Ep 11 Source Code - RaGEZONE Forums
 
bro use EP11 Editor just compile.


im sorry but i used winmerge to put those code on my source, but my problem is, i already insert that CTF on mobedit and declared it on resource.h of it, but why i still got bugtrap? when i tried to edit my mobs or or clicking the first page of crowedit.? some missing on declaring?



guys! anyone here can help me regarding to this problem. game menu !
TheLeaker27 - Ep 11 Source Code - RaGEZONE Forums
 
im sorry but i used winmerge to put those code on my source, but my problem is, i already insert that CTF on mobedit and declared it on resource.h of it, but why i still got bugtrap? when i tried to edit my mobs or or clicking the first page of crowedit.? some missing on declaring?



guys! anyone here can help me regarding to this problem. game menu !
TheLeaker27 - Ep 11 Source Code - RaGEZONE Forums

so close :junglejane:
 

what do you mean so close? the interface? to my client to ur empress client? i used gg client, but i used text/gui and data/gui of empress to modify my interface or to align other interface, but not all.
 
How to fix FieldServer is crash when I attack boss mob.

I use the GG Client.

captur - Ep 11 Source Code - RaGEZONE Forums

Sorry I'm bad english. :bawling:
 
Last edited:
any one can help me how to get chat user ID and chat name in dxincommand.cpp i want to create detector of bugger


example me i chat the secretcode and i want to filter it and get the ID AND name for broadcast here name
 
Do any one know, on where can i find this in GUi, the level 500 text is overlapped in the world brawler.
 

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I use gg client when i select character after loading sceen Client send Bugtrap
Vj44Mjn - Ep 11 Source Code - RaGEZONE Forums

This my maplist.ini


Code:
; Maps List
;
; MapID = Main ID,Sub ID
; Flags = peace,commission free,pk enable,free pk,item drop,move,restart,bPetActivity
; Move = Á÷±Í, Ä£±¸ ¿¬°áÄ«µå·Î À̵¿ ( 0 ÀÌ¸é ºÒ°¡´É, 1ÀÌ¸é °¡´É )
; Restart = ¸®½ºÅ¸Æ®½Ã ½ÃÀÛ À§Ä¡ º¯°æ ( 0 À̸é ÇØ´ç ÁöÁ¡, 1ÀÌ¸é ½ÃÀÛÁöÁ¡ )
; MapNameÀº ÃÖ´ë ÇÑ±Û 8±ÛÀÚÀÔ´Ï´Ù.
;
[MAP_LIST_INFO]
MapKeySize = 26
;
; 	[Used]	[filename]					[mapid]		[fieldserver]	[flags]			[mapname]			[bgm]			[loaging image]         [instant]	[RedZone]	[DomiWars]	[SchoolWar]
[MAP_LIST]
MAP = 	[1]	[innerzone_01.lev]			[0,0]		[0]	[1,0,0,0,1,1,0,0,0,0,0]		[SG_Campus1F]		[ran07.ogg]		[loading_032.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_01.Lev]			[2,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[SG_Campus]			[ran12.ogg]		[loading_054.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_01_in_08.Lev]		[100,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[StudyRoom1]		[ran12.ogg]		[loading_040.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_01_in_08_2.Lev]	[101,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[StudyRoom2]		[ran12.ogg]		[loading_040.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_01_in_14.Lev]		[103,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[StudyRoom3]		[ran12.ogg]		[loading_040.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_01_in_14_2.Lev]	[104,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[HistoryCentre]		[ran12.ogg]		[loading_040.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_01_in_17.Lev]		[105,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[Library]			[ran12.ogg]		[loading_040.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_01_in_22.Lev]		[106,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[SocietyRoom]		[ran12.ogg]		[loading_040.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_01_in_31.Lev]		[107,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[ScienceCentre]		[ran12.ogg]		[loading_040.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_01_trash.Lev]		[102,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[Dormitory]			[ran12.ogg]		[loading_041.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_city_s_01.Lev]			[3,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[SacredGateHole]	[m7a.ogg]		[loading_051.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_club_s_out.Lev]			[201,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[SG E-Room Front]	[m7a.ogg]		[loading_011.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_club_s_in.Lev]			[211,0]		[0]	[0,0,1,0,0,1,0,0,0,0,0]		[SG E-Room]			[m7a.ogg]		[loading_010.dds]	[0][0][0][0][0][1][0]
//
MAP = 	[1]	[innerzone_21.lev]			[4,0]		[0]	[1,0,0,0,1,1,0,0,0,0,0]		[MP_Campus1F]		[ran07.ogg]		[loading_033.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_02.Lev]			[5,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[MP_Campus]			[ran12.ogg]		[loading_055.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_02_in_08.Lev]		[120,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[StudyRoom2]		[ran12.ogg]		[loading_042.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_02_in_08_2.Lev]	[121,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[StudyRoom1]		[ran12.ogg]		[loading_042.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_02_in_17.Lev]		[123,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[ArtCentre]			[ran12.ogg]		[loading_042.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_02_in_22.Lev]		[122,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[Library]			[ran12.ogg]		[loading_042.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_02_in_31.Lev]		[124,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[StudentCentre1]	[ran12.ogg]		[loading_042.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_02_in_33.Lev]		[125,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[StudentCentre2]	[ran12.ogg]		[loading_042.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_02_trash.Lev]		[126,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[Dormitory]			[ran12.ogg]		[loading_043.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_02_trash2.Lev]	[128,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[2nd Dormitory]		[ran12.ogg]		[loading_043.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_city_s_02.Lev]			[6,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[MysticPeakHole]	[m7a.ogg]		[loading_052.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_club_h_out.Lev]			[202,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[MP E-Room Front]	[m7a.ogg]		[loading_011.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_club_h_in.Lev]			[212,0]		[0]	[0,0,1,0,0,1,0,0,0,0,0]		[MP E-Room]			[m7a.ogg]		[loading_010.dds]	[0][0][0][0][0][1][0]
//	
MAP = 	[1]	[innerzone_31.lev]			[7,0]		[0]	[1,0,0,0,1,1,0,0,0,0,0]		[PhoenixCampus1F]	[ran07.ogg]		[loading_034.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_03.Lev]			[8,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[PhoenixCampus]		[ran12.ogg]		[loading_056.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_03_in_08.Lev]		[130,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[StudyRoom2]		[ran12.ogg]		[loading_044.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_03_in_08_2.Lev]	[131,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[StudyRoom1]		[ran12.ogg]		[loading_044.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_03_in_14.Lev]		[136,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[RenovationCentre]	[ran12.ogg]		[loading_044.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_03_in_17.Lev]		[135,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[ScienceCentre]		[ran12.ogg]		[loading_044.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_03_in_22.Lev]		[137,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[Laboratory]		[ran12.ogg]		[loading_044.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_03_in_22_2.Lev]	[138,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[PracticeRoom]		[ran12.ogg]		[loading_044.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_03_in_31.Lev]		[141,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[SuppliesRoom]		[ran12.ogg]		[loading_044.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_03_in_33.Lev]		[142,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[Library]			[ran12.ogg]		[loading_044.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_03_trash.Lev]		[134,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[Dormitory]			[ran12.ogg]		[loading_045.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_city_s_03.Lev]			[9,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[PhoenixHole]		[m7a.ogg]		[loading_053.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_club_b_out.Lev]			[203,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Pnx E-Room Front]	[m7a.ogg]		[loading_011.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_club_b_in.Lev]			[213,0]		[0]	[0,0,1,0,0,1,0,0,0,0,0]		[Phoenix E-Room]	[m7a.ogg]		[loading_010.dds]	[0][0][0][0][0][1][0]
//
MAP = 	[1]	[w_school_04.Lev]			[10,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[LeonineCampus]		[ran11.ogg]		[loading_057.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_04_in_1f.Lev]		[11,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[LeonineCampus1F]	[ran11.ogg]		[loading_046.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_04_in_2f.Lev]		[12,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[LeonineCampus2F]	[ran11.ogg]		[loading_047.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_04_in_3f.Lev]		[13,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[LeonineCampus3F]	[ran11.ogg]		[loading_048.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_04_in_b1.Lev]		[14,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[LeonineCampusB1]	[ran11.ogg]		[loading_049.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_04_in_b2.Lev]		[15,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[LeonineCampusB2]	[ran11.ogg]		[loading_050.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_school_04_in_b3.Lev]		[30,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[LeonineCampusB3]	[ran11.ogg]		[loading_060.dds]	[0][0][0][0][0][1][0]
//
MAP = 	[1]	[w_city_s_tunnel.Lev]		[17,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[SG HolePassage]	[m7a.ogg]		[loading_009.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_city_C_01.Lev]			[16,0]		[0]	[0,0,1,0,1,1,0,1,1,1,1]		[TradingHole]		[m7a.ogg]		[loading_059.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[ev_underpark.Lev]			[161,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Carpark 1]			[m7a.ogg]		[loading_026.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[ev_underpark2.Lev]			[162,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Carpark 2]			[m7a.ogg]		[loading_026.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_club_c_out.Lev]			[204,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Trd E-Room Front]	[m7a.ogg]		[loading_011.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_club_c_in.Lev]			[214,0]		[0]	[0,0,1,0,0,1,0,0,0,0,0]		[Trading E-Room]	[m7a.ogg]		[loading_010.dds]	[0][0][0][0][0][0][0]
//
MAP = 	[1]	[w_city_D_01.lev]			[18,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[WharfPassage]		[m7a.ogg]		[loading_004.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_blue_in_1F.Lev]			[19,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Hangout 1F_Ch1]	[m6a.ogg]		[loading_005.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_blue_in_2F.Lev]			[20,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Hangout 2F_Ch1]	[m6a.ogg]		[loading_006.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_blue_in_3F.Lev]			[21,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Hangout 3F_Ch1]	[m6a.ogg]		[loading_007.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_blue_in_1F_ch2.Lev]		[150,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Hangout 1F_Ch2]	[m6a.ogg]		[loading_005.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_blue_in_2F_ch2.Lev]		[152,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Hangout 2F_Ch2]	[m6a.ogg]		[loading_006.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_blue_in_3F_ch2.Lev]		[154,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Hangout 3F_Ch2]	[m6a.ogg]		[loading_007.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_blue_in_1F_ch3.Lev]		[151,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Hangout 1F_Ch3]	[m6a.ogg]		[loading_005.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_blue_in_2F_ch3.Lev]		[153,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Hangout 2F_Ch3]	[m6a.ogg]		[loading_006.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_blue_in_3F_ch3.Lev]		[155,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Hangout 3F_Ch3]	[m6a.ogg]		[loading_007.dds]	[0][0][0][0][0][1][0]
//
MAP = 	[1]	[W_Tunnel_3.Lev]			[26,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Trading3Passage]	[s1.ogg]		[loading_009.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[W_Tunnel_4.Lev]			[250,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Trading4Passage]	[s1.ogg]		[loading_031.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_Prison_01.Lev]			[27,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Prison]			[s1.ogg]		[loading_015.dds]	[0][0][0][0][0][1][0]
//MAP = 	[1]	[w_Prison_02.Lev]			[227,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[PrisonII]			[s1.ogg]		[loading_015.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[prison_undercave.Lev]		[32,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[PrisonTestZone]	[s1.ogg]		[loading_016.dds]	[0][0][0][0][0][1][0]
MAP=	[1]	[prison_undercave_02.Lev]	[132,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[PrisonTestZoneII]	[s1.ogg]		[loading_016.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[undercave_bossroom.Lev]	[33,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Laboratory7]			[s1.ogg]		[loading_035.dds]	[0][0][0][0][0][1][0]
//
MAP = 	[1]	[w_city_E1.lev]				[28,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Middle Hole]		[ran09.ogg]		[loading_013.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_city_E2.lev]				[29,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Root Hole]			[ran09.ogg]		[loading_014.dds]	[0][0][0][0][0][1][0]
//
MAP = 	[1]	[w_ep3_saintB_1F.Lev]		[46,0]		[0]	[0,0,1,0,1,1,0,1,1,1,1]		[Head.B 1F]			[s1.ogg]		[loading_022.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_ep3_saintB_30F.Lev]		[35,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Head.B 30F]		[s1.ogg]		[loading_017.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_ep3_saintB_50F.Lev]		[36,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Head.B 50F]		[s1.ogg]		[loading_018.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_ep3_saintB_51F.Lev]		[51,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Head.B 51F]		[s1.ogg]		[loading_018.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_ep3_saintB_52F.Lev]		[52,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Head.B 52F]		[s1.ogg]		[loading_018.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_ep3_saintB_90F.Lev]		[37,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Head.B 90F]		[s1.ogg]		[loading_019.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_ep3_saintB_boss1.Lev]	[40,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Director Room]		[s1.ogg]		[loading_020.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_ep3_saintB_boss2.Lev]	[41,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Director Room]		[s1.ogg]		[loading_021.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_ep3_saintB_1B.Lev]		[42,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Head.B U-ground]	[s1.ogg]		[loading_025.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_ep3_saintB_left.Lev]		[38,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Head.B Left Wall]	[s1.ogg]		[loading_023.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_ep3_saintB_right.Lev]	[39,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Head.B RightWall]	[s1.ogg]		[loading_023.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_ep3_another_3.Lev]		[45,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Another W North]	[s1.ogg]		[loading_012.dds]	[0][0][0][0][0][1][0]
//
MAP = 	[1]	[w_ep3_another_1.Lev]		[43,0]		[0]	[0,0,1,0,1,1,0,1,1,1,1]		[Another W South]	[s1.ogg]		[loading_012.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_ep3_another_2.Lev]		[44,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Another W centre]	[s1.ogg]		[loading_024.dds]	[0][0][0][0][0][1][0]
//
MAP = 	[1]	[w_tradezone1.Lev]			[22,0]		[0]	[1,0,0,0,1,1,0,0,0,0,0]		[MarketPlace]		[m7a.ogg]		[loading_039.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_Total_suryun.lev]		[23,0]		[0]	[0,0,1,0,1,1,0,1,1,0,1]		[PracticingYard]	[s1.ogg]		[loading_038.dds]	[0][0][0][0][0][1][0]
MAP =	[1]	[w_New_suryun.lev]			[24,0]		[0]	[0,0,1,0,1,0,0,0,0,0,0]		[N-PracticingYard]	[m7a.ogg]		[loading_038.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_Wedding.lev]				[31,0]		[0]	[0,0,0,0,1,1,0,0,1,0,0]		[WeddingHall]		[NULL]			[loading_058.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_sibuya_new.lev]			[34,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Shibuya]			[s1.ogg]		[loading_029.dds]	[0][0][0][0][0][1][0]
//MAP =	[1]	[w_sibuya_new_v2.Lev]		[25,0]		[0]	[0,0,1,0,1,0,0,1,1,1,0]		[ShibuyaII]			[s1.ogg]		[loading_036.dds]	[0][0][0][0][0][1][0]
//MAP = 	[1]	[w_sibuya_new_v3.Lev]		[61,0]		[0]	[0,0,1,0,1,0,0,1,1,1,0]		[ShibuyaIII]		[s1.ogg]		[loading_036.dds]	[0][0][0][0][0][1][0]
MAP =	[1]	[w_Special_01.lev]			[48,0]		[0]	[0,0,1,0,1,0,1,1,0,0,0]		[Evil Zone]			[m7a.ogg]		[loading_024.dds]	[0][0][0][0][0][1][0]
MAP =	[1]	[w_SchoolWar_01.lev]		[47,0]		[0]	[0,0,1,0,1,0,1,1,0,0,1]		[Stadium]			[m7a.ogg]		[loading_027.dds]	[0][0][0][0][0][1][0]
MAP	=	[1]	[w_cube_lapse.Lev]			[91,0]		[0]	[0,0,1,0,1,0,0,1,1,1,0]		[Cube Map]			[m7a.ogg]		[loading_028.dds]	[0][0][0][0][0][1][0]
MAP =	[1]	[w_cube_lapse_1.Lev]		[92,0]		[0]	[0,0,1,0,1,0,0,1,1,1,1]		[Swordsman Cube]	[m7a.ogg]		[loading_028.dds]	[0][0][0][0][0][1][0]
MAP =	[1]	[w_cube_lapse_2.Lev]		[93,0]		[0]	[0,0,1,0,1,0,0,1,1,1,1]		[Shaman Cube]		[m7a.ogg]		[loading_028.dds]	[0][0][0][0][0][1][0]
MAP =	[1]	[w_cube_lapse_3.Lev]		[94,0]		[0]	[0,0,1,0,1,0,0,1,1,1,1]		[Center of Cube]	[m7a.ogg]		[loading_028.dds]	[0][0][0][0][0][1][0]
MAP =	[1]	[w_cube_lapse_4.Lev]		[95,0]		[0]	[0,0,1,0,1,0,0,1,1,1,1]		[Archer Cube]		[m7a.ogg]		[loading_028.dds]	[0][0][0][0][0][1][0]
MAP =	[1]	[w_cube_lapse_5.Lev]		[96,0]		[0]	[0,0,1,0,1,0,0,1,1,1,1]		[Brawler Cube]		[m7a.ogg]		[loading_028.dds]	[0][0][0][0][0][1][0]
//
MAP = 	[1]	[dungeon_i.Lev]	[147,0]		[0]	[0,0,0,0,1,1,0,1,1,1,0]		[Dungeon I]		[m7a.ogg]		[loading_rr.dds]	[0][0][0][0][1][0][0]
MAP = 	[1]	[CN_Sw.Lev]				[148,0]		[0]	[0,0,1,0,0,0,0,0,0,0,0]		[School War]		[m7a.ogg]		[loading_000.dds]	[0][0][0][1][0][0][0]
//MAP = 	[1]	[new_map.Lev]				[149,0]		[0]	[1,0,0,0,1,1,0,0,0,1,0]		[Abandoned City]		[m7a.ogg]		[loading_000.dds]	[0][0][0][0][0][1][0]
//MAP = 	[1]	[CN_Sw2_Lobby.Lev]		[160,0]		[0]	[1,0,0,0,0,0,0,0,0,0,0]		[Lobby]			[m7a.ogg]		[loading_000.dds]	[0][0][0][0][0][1][0]
//
MAP = 	[1]	[w_srp_ground.Lev]			[252,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[SaintResearch]	[m7a.ogg]		[loading_037.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_base_zone.Lev]			[253,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[ResearchCenterB1]	[m7a.ogg]		[loading_000.dds]	[0][0][0][0][0][1][0]
MAP = 	[1]	[w_srp_ground2.Lev]			[254,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[SaintResearch II]	[m7a.ogg]		[loading_037.dds]	[0][0][0][0][0][1][0]
//
//MAP = 	[1]	[w_sps_ground.lev]			[221,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[St. PowerPlant]	[ran_battlefield.ogg]		[loading_000.dds]	[0][0][0][0][0][1][0]
//MAP = 	[1]	[w_sps_groundf.lev]			[222,0]		[0]	[0,0,1,0,1,1,0,1,1,1,0]		[Tyranny]	[ran_battlefield.ogg]		[loading_000.dds]	[0][0][0][0][0][1][0]
 
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