Ep 11 Source Code

in the error log sir fusion7 you can check what's the problem using a test server
Errror log on server side?





to fix summon.
GLcharacterreq.cpp


Find this
if ( pInvenItem )
{
if ( pInvenItem->sItemCustom.IsWrap() )
{
CInnerInterface::GetInstance().PrintConsoleText("ReqRemoveWrap");
ReqRemoveWrap ( wPosX, wPosY ); // wrapper
}
}

Replace this

if ( !pInvenItem )
{
if ( !pInvenItem->sItemCustom.IsWrap() )
{
CInnerInterface::GetInstance().PrintConsoleText("ReqRemoveWrap");
ReqRemoveWrap ( wPosX, wPosY ); // wrapper
}
}

thanks for the tips
 
Last edited:
to fix summon.
GLcharacterreq.cpp


Find this
if ( pInvenItem )
{
if ( pInvenItem->sItemCustom.IsWrap() )
{
CInnerInterface::GetInstance().PrintConsoleText("ReqRemoveWrap");
ReqRemoveWrap ( wPosX, wPosY ); // wrapper
}
}

Replace this

if ( !pInvenItem )
{
if ( !pInvenItem->sItemCustom.IsWrap() )
{
CInnerInterface::GetInstance().PrintConsoleText("ReqRemoveWrap");
ReqRemoveWrap ( wPosX, wPosY ); // wrapper
}
}
Untitled - Ep 11 Source Code - RaGEZONE Forums
thank you

How fix Emulator pet lag
 
Last edited:
how to fix wrapper and sort



in tyranny.ini add BATTLE_TYPE for tower war and SchoolWar

;
;School war config
[SCHOOL_WARS]
;
ID = 1
NAME = Tyranny Wars
;
CLUB_MAP = 222,0
CLUB_GATE = 3
;
;
;
;
; Sunday(1), Monday(2), Tuesday(3), Wednesday(4), Thursday(5), Friday(6), Saturday(7)
; You can have Maximum 28 Time.
BATTLE_TIME = 1,1,0
BATTLE_TIME = 1,4,0
BATTLE_TIME = 1,7,0
BATTLE_TIME = 1,10,0
BATTLE_TIME = 1,13,0
BATTLE_TIME = 1,16,0
BATTLE_TIME = 1,19,0
BATTLE_TIME = 1,22,0
BATTLE_TIME = 2,1,0
BATTLE_TIME = 2,4,0
BATTLE_TIME = 2,7,0
BATTLE_TIME = 2,10,0
BATTLE_TIME = 2,13,0
BATTLE_TIME = 2,16,0
BATTLE_TIME = 2,19,0
BATTLE_TIME = 2,22,0
BATTLE_TIME = 3,1,0
BATTLE_TIME = 3,4,0
BATTLE_TIME = 3,7,0

how to add battle_type bro? i dont get it
 
could any of you lads share this files:
gui_background.png
ImageCharacter.png

Glad to see people are still interested in the source.


Tyranny Config
Defaultcharclass
Code:
CAPTURETHEFIELD_FILE [COLOR=#FF0000]YOURINIFILE.ini[/COLOR]
bCAPTURETHEFIELD    1
strSCHOOLEFF00    account_sacred.egp
strSCHOOLEFF01    account_mp.egp
strSCHOOLEFF02    account_phoenix.egp
strSCHOOLEFF03    null
strSCHOOLEFF04    null
strSCHOOLEFF05    null
strSCHOOLEFF06    null
strSCHOOLEFF07    null
strSCHOOLEFF08    null
strSCHOOLEFF09    null
YOURINIFILE.ini
Code:
[CTF]
;
ID = 1
NAME = Tyranny
;
;war map
CTF_MAP= 254,0
;
;revive or gen gate per school
REVIVE_GATE= 0,1,2
;
; sched
;you can have as many schedules per day but make sure schedules are valid and does not overlap to each other
;for safety add minimum 1 hour interval per event
;failure of schedule will cause next scheduled event fail to start
; Sunday(1), Monday(2), Tuesday(3), Wednesday(4), Thursday(5), Friday(6), Saturday(7)
BATTLE_TIME = 3,17
BATTLE_TIME = 5,17
BATTLE_TIME = 7,17
BATTLE_TIME = 1,17
BATTLE_TIME = 3,20
BATTLE_TIME = 5,20
BATTLE_TIME = 7,20
BATTLE_TIME = 1,20
BATTLE_TIME = 1,21
BATTLE_TIME = 1,22
BATTLE_TIME = 1,23
BATTLE_TIME = 2,1
BATTLE_TIME = 2,2
BATTLE_TIME = 2,3
BATTLE_TIME = 2,4
BATTLE_TIME = 2,5
BATTLE_TIME = 2,6
;
; Battle Time in seconds
BATTLE_THE_TIME = 1800
;time before awarding ends
AWARD_TIME_LIMIT = 300
;
;ranking update interval ( will consume higher server cpu if interval is too small )
RANKING_UPDATE_INTERVAL = 10
;
;
;tower status update interval ( will consume higher server cpu if interval is too small )
TOWER_UPDATE_INTERVAL = 5
;
;
;top 11 up to this number will recieve etch award
AWARD_ITEM_LIMIT= 100
;
;minimum kills to qualify in recieving etch reward
AWARD_KILL_MIN = 10
;
;
;reward item per top
AWARD_ITEM_001= mid,sid
AWARD_ITEM_002= mid,sid
AWARD_ITEM_003= mid,sid
AWARD_ITEM_004= mid,sid
AWARD_ITEM_005= mid,sid
AWARD_ITEM_006= mid,sid
AWARD_ITEM_007= mid,sid
AWARD_ITEM_008= mid,sid
AWARD_ITEM_009= mid,sid
AWARD_ITEM_010= mid,sid
;
;reward etch
AWARD_ITEM_ETCH = mid,sid
;



Also at Mapslist here's some tip
Code:
[0] - (1) InstantMap
[0] - (2) Redzone
[0] - (3) CDMZone
[0] - (4) SWZone ( Don't use this)
[0] - (5) RRZone
[0] - (6) CardActivity
[0] - (7) TWZone (Use This)
 
Hi Mr. TheLeaker27 are the SPP source are already merge in this source, because williamjohn said that it is already included and just need to decrypt the sps map.

this source already have spp



could any of you lads share this files:
gui_background.png
ImageCharacter.png

Glad to see people are still interested in the source.


Tyranny Config
Defaultcharclass
Code:
CAPTURETHEFIELD_FILE [COLOR=#FF0000]YOURINIFILE.ini[/COLOR]
bCAPTURETHEFIELD    1
strSCHOOLEFF00    account_sacred.egp
strSCHOOLEFF01    account_mp.egp
strSCHOOLEFF02    account_phoenix.egp
strSCHOOLEFF03    null
strSCHOOLEFF04    null
strSCHOOLEFF05    null
strSCHOOLEFF06    null
strSCHOOLEFF07    null
strSCHOOLEFF08    null
strSCHOOLEFF09    null
YOURINIFILE.ini
Code:
[CTF]
;
ID = 1
NAME = Tyranny
;
;war map
CTF_MAP= 254,0
;
;revive or gen gate per school
REVIVE_GATE= 0,1,2
;
; sched
;you can have as many schedules per day but make sure schedules are valid and does not overlap to each other
;for safety add minimum 1 hour interval per event
;failure of schedule will cause next scheduled event fail to start
; Sunday(1), Monday(2), Tuesday(3), Wednesday(4), Thursday(5), Friday(6), Saturday(7)
BATTLE_TIME = 3,17
BATTLE_TIME = 5,17
BATTLE_TIME = 7,17
BATTLE_TIME = 1,17
BATTLE_TIME = 3,20
BATTLE_TIME = 5,20
BATTLE_TIME = 7,20
BATTLE_TIME = 1,20
BATTLE_TIME = 1,21
BATTLE_TIME = 1,22
BATTLE_TIME = 1,23
BATTLE_TIME = 2,1
BATTLE_TIME = 2,2
BATTLE_TIME = 2,3
BATTLE_TIME = 2,4
BATTLE_TIME = 2,5
BATTLE_TIME = 2,6
;
; Battle Time in seconds
BATTLE_THE_TIME = 1800
;time before awarding ends
AWARD_TIME_LIMIT = 300
;
;ranking update interval ( will consume higher server cpu if interval is too small )
RANKING_UPDATE_INTERVAL = 10
;
;
;tower status update interval ( will consume higher server cpu if interval is too small )
TOWER_UPDATE_INTERVAL = 5
;
;
;top 11 up to this number will recieve etch award
AWARD_ITEM_LIMIT= 100
;
;minimum kills to qualify in recieving etch reward
AWARD_KILL_MIN = 10
;
;
;reward item per top
AWARD_ITEM_001= mid,sid
AWARD_ITEM_002= mid,sid
AWARD_ITEM_003= mid,sid
AWARD_ITEM_004= mid,sid
AWARD_ITEM_005= mid,sid
AWARD_ITEM_006= mid,sid
AWARD_ITEM_007= mid,sid
AWARD_ITEM_008= mid,sid
AWARD_ITEM_009= mid,sid
AWARD_ITEM_010= mid,sid
;
;reward etch
AWARD_ITEM_ETCH = mid,sid
;



Also at Mapslist here's some tip
Code:
[0] - (1) InstantMap
[0] - (2) Redzone
[0] - (3) CDMZone
[0] - (4) SWZone ( Don't use this)
[0] - (5) RRZone
[0] - (6) CardActivity
[0] - (7) TWZone (Use This)

i got this error..can u share ur default?



here u are the missing dds..hope its help
 

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Hi Mr. Fusion7 , sorry for disturbing you, may i know, on what steps did you perform to be able to use the SPP map? cause mine, still have a 'Unknown Version' error, I also tried release_a , and also try to decrypt and encrypt the sps.lev
 
@Lysan32 yes this already have the real SPP/Tyranny and the SW-cdm based which i recommend to not use it
 
Hi Mr. Fusion7 , sorry for disturbing you, may i know, on what steps did you perform to be able to use the SPP map? cause mine, still have a 'Unknown Version' error, I also tried release_a , and also try to decrypt and encrypt the sps.lev

look for diffent .lev..maybe the .lev not compatible..im not using .lev on ggclient
 
if field/agent says that it is a new file version or something that means the agentserver(ranclientlib) still has the old wld ver change it to v19
 
Hi Mr. @TheLeaker27 what files do i need to edit it is GLAGLandMan.cpp and GLLandManSet.cpp ? or can you give us a hint. thanks
 
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