Ep 11 Source Code

How to fix StartPoint Card , BackPoint Card and BacktoSchool Card is not work.

ScreenShot20170304[2003]000 - Ep 11 Source Code - RaGEZONE Forums

I check in ItemEditor and maplist.ini and Level.rcc is no problem. I don't know why.

Sorry I'm bad english :bawling:
 
guys! anyone knows how to put number on the middle of each inventory page button? 1, 2, 3, 4, 5 number like that?
TheLeaker27 - Ep 11 Source Code - RaGEZONE Forums
 
Introduction:
this is the updated source from the [Release] Ep10 Source Code (No More Selling :)) and [Release]Tyranny Source ( TOWER WARS ), the only thing missing in this release is GUI so let's all hope that finally someone can share the GUI and finally stop the reselling of the source code and GUI

Features:
-New Interface(GS)
-Tower Wars
-AP Detection
-Wrapper
-ItemSort
-ETC


Credits:
To all who worked on this project

Reference:
http://forum.ragezone.com/f528/ep10-source-code-selling-1119746/
http://forum.ragezone.com/f528/tyranny-source-tower-wars-1123297/

PS:
It's ironic how Dev teams worked so hard with the updates and one mole just rat it out flat on just wanting some extra profit it's so unbearable to watch.

Link:


Fixes:

Mapslist:


Comment:


GUI(FINALLY):


PET SUMMON:

Thankyou for share.
 
Edit in InventoryWindow.cpp or InventoryWindow.h

Source > RanClientUILib > Interface > ......

Hmmmm. INVENTORY_BUTTON1_TEXT right? The code for the numbers between page button. I have it already on my source but now show up on inventory? I already compared with itembank.cpp
 
How to fix StartPoint Card , BackPoint Card and BacktoSchool Card is not work.

View attachment 159946

I check in ItemEditor and maplist.ini and Level.rcc is no problem. I don't know why.

Sorry I'm bad english :bawling:
Tsukaima your problem is too easy
because you are using emulator all item or function using database are bug try it on VMWARE
PET CARD SKILL etc are bug on emulator
 
guys! anyone knows how to put number on the middle of each inventory page button? 1, 2, 3, 4, 5 number like that?
TheLeaker27 - Ep 11 Source Code - RaGEZONE Forums

open InventoryPage.cpp

find
m_ButtonText->AddText ( ID2GAMEWORD ( "NEW_INVENTORY_BUTTON_SLOT", i ), NS_UITEXTCOLOR::BLACK );

change
m_ButtonText->AddText ( ID2GAMEWORD ( "NEW_INVENTORY_BUTTON_SLOT", i ), NS_UITEXTCOLOR::WHITE );

save and rebuild
 
uiinnercfg01

Find This

CHARACTER_WINDOW_VEHICLE_MY_VEHICLE_LIST_REGION



replace this all with vehicle







<!-- Modify By Danny Castillo --><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MY_VEHICLE_LIST_REGION"><WINDOW_POS X="4" Y="0" W="395" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MY_VEHICLE_LIST_PAGE_REGION"><WINDOW_POS X="4" Y="37" W="340" H="19" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_SETTING_REGION"><WINDOW_POS X="4" Y="57" W="340" H="267" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MESHRENDER_REGION"><WINDOW_POS X="12" Y="60" W="300" H="240" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MESHRENDER_LINE_REGION"> <WINDOW_POS X="4" Y="57" W="340" H="267" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE> <TEXTURE_POS X="0" Y="19" W="1" H="1" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_BUY_TYPE_REGION"><WINDOW_POS X="4" Y="325" W="340" H="19" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_BUY_LIST_REGION"><WINDOW_POS X="4" Y="350" W="340" H="19" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_BUY_PAGE_REGION"><WINDOW_POS X="4" Y="380" W="395" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_QUESTION_BUTTON"><WINDOW_POS X="420" Y="100" W="5" H="5" /><TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE><TEXTURE_POS X="90" Y="40" W="5" H="5" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_QUESTION_BUTTON_OVER"><WINDOW_POS X="0" Y="0" W="5" H="5" /><TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE><TEXTURE_POS X="106" Y="40" W="5" H="5" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_NAME"><WINDOW_POS X="20" Y="80" W="300" H="15"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SPEED_TEXT"><WINDOW_POS X="20" Y="95" W="300" H="15"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_BATTERY_TEXT"><WINDOW_POS X="20" Y="110" W="300" H="15"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_BOOST_TEXT"><WINDOW_POS X="45" Y="335" W="300" H="15"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_BOOST_ICON"><WINDOW_POS X="355" Y="330" W="35" H="35" /><TEXTURE SizeX="512" SizeY="512">outgui_character.dds</TEXTURE><TEXTURE_POS X="35" Y="431" W="40" H="40" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT1"><WINDOW_POS X="355" Y="40" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="0" Y="121" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT1_OVER"><WINDOW_POS X="355" Y="40" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="463" Y="262" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT2"><WINDOW_POS X="355" Y="80" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="0" Y="121" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT2_OVER"><WINDOW_POS X="355" Y="80" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="463" Y="262" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT3"><WINDOW_POS X="355" Y="120" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="0" Y="121" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT3_OVER"><WINDOW_POS X="355" Y="120" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="463" Y="262" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT4"><WINDOW_POS X="355" Y="160" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="0" Y="121" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT4_OVER"><WINDOW_POS X="355" Y="160" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="463" Y="262" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT5"><WINDOW_POS X="355" Y="200" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="0" Y="121" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT5_OVER"><WINDOW_POS X="355" Y="200" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="463" Y="262" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT6"><WINDOW_POS X="355" Y="240" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="0" Y="121" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT6_OVER"><WINDOW_POS X="355" Y="240" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="463" Y="262" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT7"><WINDOW_POS X="355" Y="280" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="0" Y="121" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_PARTS_SLOT7_OVER"><WINDOW_POS X="355" Y="280" W="35" H="35"/><TEXTURE SizeX="512" SizeY="512">Interface_Main.png</TEXTURE><TEXTURE_POS X="463" Y="262" W="35" H="35" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MY_VEHICLE_SLOT"><WINDOW_POS X="3" Y="0" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MY_VEHICLE_LIST_SLOT1"><WINDOW_POS X="53" Y="0" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MY_VEHICLE_LIST_SLOT2"><WINDOW_POS X="103" Y="0" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MY_VEHICLE_LIST_SLOT3"><WINDOW_POS X="163" Y="0" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MY_VEHICLE_LIST_SLOT4"><WINDOW_POS X="213" Y="0" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MY_VEHICLE_LIST_SLOT5"><WINDOW_POS X="263" Y="0" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MY_VEHICLE_LIST_SLOT6"><WINDOW_POS X="313" Y="0" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MY_VEHICLE_LIST_SLOT7"><WINDOW_POS X="363" Y="0" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MY_LIST_PAGE_NUMBER"><WINDOW_POS X="158" Y="40" W="33" H="15"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MY_LIST_PRE_PAGE_BUTTON_NORMAL"><WINDOW_POS X="149" Y="38" W="19" H="15"/><TEXTURE SizeX="256" SizeY="128">Gui_Attend_Record.dds</TEXTURE><TEXTURE_POS X="99" Y="74" W="19" H="15" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_MY_LIST_NEXT_PAGE_BUTTON_NORMAL"><WINDOW_POS X="182" Y="38" W="19" H="15"/><TEXTURE SizeX="256" SizeY="128">Gui_Attend_Record.dds</TEXTURE><TEXTURE_POS X="156" Y="74" W="19" H="15" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_PRE_PAGE_BUTTON_OVER_TEXTUREINFO"><WINDOW_POS X="0" Y="0" W="19" H="15"/><TEXTURE SizeX="256" SizeY="128">Gui_Attend_Record.dds</TEXTURE><TEXTURE_POS X="118" Y="74" W="19" H="15" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_PRE_PAGE_BUTTON_CLICK_TEXTUREINFO"><WINDOW_POS X="0" Y="0" W="19" H="15"/><TEXTURE SizeX="256" SizeY="128">Gui_Attend_Record.dds</TEXTURE><TEXTURE_POS X="137" Y="74" W="19" H="15" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_NEXT_PAGE_BUTTON_OVER_TEXTUREINFO"><WINDOW_POS X="0" Y="0" W="19" H="15"/><TEXTURE SizeX="256" SizeY="128">Gui_Attend_Record.dds</TEXTURE><TEXTURE_POS X="175" Y="74" W="19" H="15" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_NEXT_PAGE_BUTTON_CLICK_TEXTUREINFO"><WINDOW_POS X="0" Y="0" W="19" H="15"/><TEXTURE SizeX="256" SizeY="128">Gui_Attend_Record.dds</TEXTURE><TEXTURE_POS X="194" Y="74" W="19" H="15" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_RADIO_TEXT"><WINDOW_POS X="10" Y="15" W="80" H="14" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_BOARD_RADIO_BUTTON"><WINDOW_POS X="5" Y="327" W="85" H="15"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_BIKE_RADIO_BUTTON"><WINDOW_POS X="90" Y="327" W="85" H="15"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_PARTS_RADIO_BUTTON"><WINDOW_POS X="190" Y="327" W="85" H="15"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_BATTERY_RADIO_BUTTON"><WINDOW_POS X="290" Y="327" W="85" H="15"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_VEHICLE_LIST_SLOT1"><WINDOW_POS X="3" Y="380" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_VEHICLE_LIST_SLOT2"><WINDOW_POS X="53" Y="380" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_VEHICLE_LIST_SLOT3"><WINDOW_POS X="103" Y="380" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_VEHICLE_LIST_SLOT4"><WINDOW_POS X="163" Y="380" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_VEHICLE_LIST_SLOT5"><WINDOW_POS X="213" Y="380" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_VEHICLE_LIST_SLOT6"><WINDOW_POS X="263" Y="380" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_VEHICLE_LIST_SLOT7"><WINDOW_POS X="313" Y="380" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_VEHICLE_LIST_SLOT8"><WINDOW_POS X="363" Y="380" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_LIST_PAGE_NUMBER"><WINDOW_POS X="158" Y="353" W="33" H="15"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_LIST_PRE_PAGE_BUTTON_NORMAL"><WINDOW_POS X="149" Y="351" W="19" H="15"/><TEXTURE SizeX="256" SizeY="128">Gui_Attend_Record.dds</TEXTURE><TEXTURE_POS X="99" Y="74" W="19" H="15" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_LIST_NEXT_PAGE_BUTTON_NORMAL"><WINDOW_POS X="182" Y="351" W="19" H="15"/><TEXTURE SizeX="256" SizeY="128">Gui_Attend_Record.dds</TEXTURE><TEXTURE_POS X="156" Y="74" W="19" H="15" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_LIST_BUY_BUTTON"><TYPE Type="1"/><WINDOW_POS X="370" Y="460" W="80" H="18" /></CONTROL><!-- End Modify -->



<!-- Modify by Danny Castillo --><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_ANIMATION_CHECKBOX_TEXT"><WINDOW_POS X="22" Y="350" W="200" H="15"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_ANIMATION_CHECKBOX"><WINDOW_POS X="5" Y="350" W="15" H="15"/><TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE><TEXTURE_POS X="55" Y="14" W="14" H="14" /></CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_ANIMATION_CHECKBOX_ON"><WINDOW_POS X="0" Y="0" W="14" H="14"/><TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE><TEXTURE_POS X="69" Y="14" W="14" H="14" /></CONTROL><!-- Modify by Danny Castillo End -->



sorry im newbie in posting in forum



open InventoryPage.cpp

find
m_ButtonText->AddText ( ID2GAMEWORD ( "NEW_INVENTORY_BUTTON_SLOT", i ), NS_UITEXTCOLOR::BLACK );

change
m_ButtonText->AddText ( ID2GAMEWORD ( "NEW_INVENTORY_BUTTON_SLOT", i ), NS_UITEXTCOLOR::WHITE );

save and rebuild


sir @blackcatyb
you know how to fix wrapper and sort and battlefieldUi thank​
 
How to fix StartPoint Card , BackPoint Card and BacktoSchool Card is not work.

View attachment 159946

I check in ItemEditor and maplist.ini and Level.rcc is no problem. I don't know why.

Sorry I'm bad english :bawling:

วิธีแก้จ้าตัวเอง....

How to fix it ? Cannot use Card


Change this in Maplist.ini
Code:
MAP = 	[1]	[innerzone_01.lev]			[0,0]		[0]	[1,0,0,0,1,1,0,0,0,0,0]		[SG_Campus1F]		[ran07.ogg]		[loading_032.dds]	[0][0][0][0][0][COLOR="#FF0000"][1][/COLOR][0]


More understanding

Use [0] off mode
Use [1] on mode

Code:
MAP = 	[1]	[innerzone_01.lev]			[0,0]		[0]	[1,0,0,0,1,1,0,0,0,0,0]		[SG_Campus1F]		[ran07.ogg]		[loading_032.dds]	[COLOR="#FF0000"][0][0][0][0][0][0][0][/COLOR]

[COLOR="#FF0000"][0][0][0][0][0][0][0][/COLOR]

Description for Understand ?
[COLOR="#FF0000"][0][/COLOR] InstantMap
[COLOR="#FF0000"][0][/COLOR] RedZone
[COLOR="#FF0000"][0][/COLOR] CDMZone
[COLOR="#FF0000"][0][/COLOR] SWZone
[COLOR="#FF0000"][0][/COLOR] RRZone
[COLOR="#FF0000"][0][/COLOR] CardActivity
[COLOR="#FF0000"][0][/COLOR] TWZone
 
hmmm sir! how about character window? button for additional information of character? can you please help me? if the CHARACTER_ADDITIONAL_WINDOW is set to showgroup, then how to make the only button will appear is going to left, then if CHARACTER_ADDITIONAL_WINDOW is set to hidegroup the only button will appear is going to right. btw ths is my code.

case ADDITIONAL_BUTTON:
{
if ( CHECK_MOUSE_IN ( dwMsg ) )
{
if ( dwMsg & UIMSG_LB_UP )
{
CInnerInterface::GetInstance().ShowGroupFocus ( CHARACTER_ADDITIONAL_WINDOW, true );
}
}
}
{
if ( CHECK_MOUSEIN_LBUPLIKE ( dwMsg ) )
{
if( !CInnerInterface::GetInstance().IsVisibleGroup ( CHARACTER_ADDITIONAL_WINDOW ) )
{
m_pAddInfoButtonL->SetVisibleSingle ( TRUE );
m_pAddInfoButtonR->SetVisibleSingle ( FALSE );
}
else
{
m_pAddInfoButtonR->SetVisibleSingle ( TRUE );
m_pAddInfoButtonL->SetVisibleSingle ( FALSE );
}
}
}
break;

/*case ADDITIONAL_R_BUTTON:
{
if ( CHECK_MOUSE_IN ( dwMsg ) )
{
if ( dwMsg & UIMSG_LB_UP )
{
if ( !CInnerInterface::GetInstance().IsVisibleGroup ( CHARACTER_ADDITIONAL_WINDOW ) )
{
CInnerInterface::GetInstance().HideGroup ( CHARACTER_ADDITIONAL_WINDOW );
m_pAddInfoButtonL->SetVisibleSingle ( TRUE );
m_pAddInfoButtonR->SetVisibleSingle ( FALSE );
}
}
}
}
break;*/
 
How to change maximum upgrade of Weapon and Sets? default is +15?

thanks :)
 
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