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EP3 Server Source Files

Re: EP7 Server Source Files

Hint for all of you, GlobalMgrSvr needs to be open and give him time to load for like 10 seconds then start the other services.
 
Re: EP7 Server Source Files

just one question ? why exactly are you doing this ?

I want to see you all working again like 4 years ago.I am maybe one of the oldest members from the cabal area.
And for the other i don`t want to host an cabal server so i have no interest in seeing this files compiled,i just managed to get them by mistake and i decided to share them since there is so much "noise" about this.
Now if i see a good progress and you all working as a team to start something out of this i will release the db to.
 
Re: EP7 Server Source Files

@ubis, yes share them, will be nice indeed.

@CABAL FOR FREE, could you share nicely please today bins, db and server files too?:( We are all waiting for that.
 
Last edited:
Re: EP7 Server Source Files

Last WorldSvr Build log:

Code:
1>------ Rebuild All started: Project: NetLib, Configuration: Debug Win32 ------
1>Build started 2013.01.13. 19:53:15.
1>_PrepareForClean:
1>  Deleting file "../../Bin/Obj/NetLib/Debug\NetLib.lastbuildstate".
1>InitializeBuildStatus:
1>  Touching "../../Bin/Obj/NetLib/Debug\NetLib.unsuccessfulbuild".
1>ClCompile:
1>  AES.cpp
1>  AES_Wrapper.cpp
1>  ConfigInfo.cpp
1>  Context.cpp
1>  ExceptionDump.cpp
1>  IOLayer.cpp
1>  LinkHandler.cpp
1>  LinkLayer.cpp
1>  MemCoreDumper.cpp
1>  NetKernel.cpp
1>  ProcessLayer.cpp
1>  Script.cpp
1>  SockHandler.cpp
1>  SystemLog.cpp
1>e:\cabalsrc\netlib\processqueue.h(27): error C2660: 'ACE_Message_Queue<_ACE_SYNCH>::wait_not_empty_cond' : function does not take 2 arguments
1>          with
1>          [
1>              _ACE_SYNCH=ACE_MT_SYNCH
1>          ]
1>          e:\cabalsrc\netlib\processqueue.h(17) : while compiling class template member function 'int ProcessQueue<_ACE_SYNCH>::dequeues(ACE_Message_Block **,size_t *,ACE_Time_Value *)'
1>          with
1>          [
1>              _ACE_SYNCH=ACE_MT_SYNCH
1>          ]
1>          e:\cabalsrc\netlib\processlayer.cpp(24) : see reference to class template instantiation 'ProcessQueue<_ACE_SYNCH>' being compiled
1>          with
1>          [
1>              _ACE_SYNCH=ACE_MT_SYNCH
1>          ]
1>  UserHandler.cpp
1>  Utility.cpp
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:10.30
2>------ Rebuild All started: Project: WorldSvr, Configuration: Debug Win32 ------
2>Build started 2013.01.13. 19:53:25.
2>_PrepareForClean:
2>  Deleting file "../../Bin/Obj/WorldSvr/Debug\WorldSvr.lastbuildstate".
2>InitializeBuildStatus:
2>  Touching "../../Bin/Obj/WorldSvr/Debug\WorldSvr.unsuccessfulbuild".
2>cl : Command line warning D9030: '/Gm' is incompatible with multiprocessing; ignoring /MP switch
2>  WorldSvr.cpp
2>  WorldMgr.cpp
2>  World.cpp
2>  Lobby.cpp
2>  GMMob.cpp
2>  ExceptionDumpEx.cpp
2>  ContextEx.cpp
2>  GASH.cpp
2>  QD_PartternPart.cpp
2>  QD_Manager.cpp
2>  QD.cpp
2>  SystemEx.cpp
2>  Monitor.cpp
2>  ItemWepn.cpp
2>  ItemUsing.cpp
2>  ItemPublish.cpp
2>  ItemChangeManager.cpp
2>  ItemArmr.cpp
2>  ItemAcsy.cpp
2>  BelongItem.cpp
2>  Generating Code...
2>  Compiling...
2>  GuildWar.cpp
2>  Mail.cpp
2>  SKillMotionBuff.cpp
2>  RiseBuff.cpp
2>  PotionBuff.cpp
2>  InchantBuff.cpp
2>  DeBuff.cpp
2>  BuffMgr.cpp
2>  BlowBuff.cpp
2>  StyleMastery.cpp
2>  SkillG032.cpp
2>  SkillG031.cpp
2>  SkillG021.cpp
2>  SkillG014.cpp
2>  SkillG013.cpp
2>  SkillG012.cpp
2>  SkillG011.cpp
2>  SkillG005.cpp
2>  SkillG004.cpp
2>  SkillG003.cpp
2>  Generating Code...
2>  Compiling...
2>  SkillG002.cpp
2>  SkillG001.cpp
2>  PassiveSkill.cpp
2>  BuffSkill.cpp
2>  BMode006.cpp
2>  BMode005.cpp
2>  BMode004.cpp
2>  BMode003.cpp
2>  BMode002.cpp
2>  BMode001.cpp
2>  BattleMode.cpp
2>  AuraMode.cpp
2>  AstralSkill.cpp
2>  QuestOpn.cpp
2>  QuestCls.cpp
2>  QuestCcl.cpp
2>  UpgCore.cpp
2>  OptCore.cpp
2>  XTrap.cpp
2>  Warp.cpp
2>  Generating Code...
2>  Compiling...
2>  WareHouse.cpp
2>  Verify.cpp
2>  UnInitialize.cpp
2>  Trade.cpp
2>  Title.cpp
2>  Timer.cpp
2>  Tile.cpp
2>  System.cpp
2>  Snap.cpp
2>  SMastery.cpp
2>  SkillTrain.cpp
2>  SkillTo.cpp
2>  SkillSlot.cpp
2>  SkillMgr.cpp
2>  Skill.cpp
2>  Shot.cpp
2>  Route.cpp
2>  Reputation.cpp
2>  Relay.cpp
2>  QuickSlot.cpp
2>  Generating Code...
2>  Compiling...
2>  QuestDungeon.cpp
2>  Quest.cpp
2>  PVP.cpp
2>  PShop.cpp
2>  ProcSystem.cpp
2>  Party.cpp
2>  Parameter.cpp
2>  Pack.cpp
2>  Nation.cpp
2>  Move.cpp
2>  Migration.cpp
2>  Link.cpp
2>  ItemSerial.cpp
2>  Item.cpp
2>  Inventory.cpp
2>  Initialize.cpp
2>  HeartBeat.cpp
2>  Hack.cpp
2>  Guild.cpp
2>  GMCommand.cpp
2>  Generating Code...
2>  Compiling...
2>  Global.cpp
2>  GameGuard.cpp
2>  ForceEffect.cpp
2>  Enchant.cpp
2>  Emigration.cpp
2>  DungeonSingleQuest.cpp
2>  DeadReckoning.cpp
2>  Connect.cpp
2>  Communication.cpp
2>  ChargeInfo.cpp
2>  Character.cpp
2>  Cast.cpp
2>  CashItem.cpp
2>  Bonus.cpp
2>  BModeTo.cpp
2>  Attack.cpp
2>  Apex.cpp
2>  WarObject.cpp
2>  UserObject.cpp
2>  TitleSystem.cpp
2>  Generating Code...
2>  Compiling...
2>  SkillNG.cpp
2>  SkillBy.cpp
2>  SelectTarget.cpp
2>  Phase.cpp
2>  PetRepository.cpp
2>  PathFind.cpp
2>  PartCharge.cpp
2>  OptionPool.cpp
2>  NullFunc.cpp
2>  Migration2.cpp
2>  InstantWarSystem.cpp
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<10,boost::lambda::function_action<10,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1743) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2>          with
2>          [
2>              Arity=10,
2>              Act=boost::lambda::function_action<10>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1710) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<10,boost::lambda::function_action<10,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8,Par9),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8,Par9),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1673) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<9,boost::lambda::function_action<9,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1526) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2>          with
2>          [
2>              Arity=9,
2>              Act=boost::lambda::function_action<9>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1494) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<9,boost::lambda::function_action<9,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1458) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<8,boost::lambda::function_action<8,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1322) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2>          with
2>          [
2>              Arity=8,
2>              Act=boost::lambda::function_action<8>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1291) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<8,boost::lambda::function_action<8,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1257) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<7,boost::lambda::function_action<7,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1123) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2>          with
2>          [
2>              Arity=7,
2>              Act=boost::lambda::function_action<7>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1092) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<7,boost::lambda::function_action<7,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1058) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<6,boost::lambda::function_action<6,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(927) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2>          with
2>          [
2>              Arity=6,
2>              Act=boost::lambda::function_action<6>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(899) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<6,boost::lambda::function_action<6,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(867) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<5,boost::lambda::function_action<5,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(738) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2>          with
2>          [
2>              Arity=5,
2>              Act=boost::lambda::function_action<5>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(710) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<5,boost::lambda::function_action<5,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4),const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(679) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<4,boost::lambda::function_action<4,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(558) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2>          with
2>          [
2>              Arity=4,
2>              Act=boost::lambda::function_action<4>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(532) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<4,boost::lambda::function_action<4,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3),const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3),const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(503) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2914: 'boost::lambda::bind' : cannot deduce template argument as function argument is ambiguous
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(387) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2914: 'boost::lambda::bind' : cannot deduce template argument as function argument is ambiguous
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          with
2>          [
2>              Arity=3,
2>              Act=boost::lambda::function_action<3>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(361) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<2,boost::lambda::function_action<2,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &)' : expects 2 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(232) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &)' : expects 2 arguments - 3 provided
2>          with
2>          [
2>              Arity=2,
2>              Act=boost::lambda::function_action<2>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(212) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<2,boost::lambda::function_action<2,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1),const Arg2>::type>> boost::lambda::bind(Result (__cdecl &)(Par1),const Arg2 &)' : expects 2 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(190) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<1,boost::lambda::function_action<1,T>>,detail::bind_tuple_mapper<const Arg1>::type>> boost::lambda::bind(const Arg1 &)' : expects 1 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(91) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1>::type>> boost::lambda::bind(const Arg1 &)' : expects 1 arguments - 3 provided
2>          with
2>          [
2>              Arity=1,
2>              Act=boost::lambda::function_action<1>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(71) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(823): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<1,boost::lambda::function_action<1,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(void)>::type>> boost::lambda::bind(Result (__cdecl &)(void))' : expects 1 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(49) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<10,boost::lambda::function_action<10,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1743) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2>          with
2>          [
2>              Arity=10,
2>              Act=boost::lambda::function_action<10>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1710) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<10,boost::lambda::function_action<10,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8,Par9),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8,Par9),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1673) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<9,boost::lambda::function_action<9,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1526) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2>          with
2>          [
2>              Arity=9,
2>              Act=boost::lambda::function_action<9>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1494) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<9,boost::lambda::function_action<9,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1458) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<8,boost::lambda::function_action<8,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1322) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2>          with
2>          [
2>              Arity=8,
2>              Act=boost::lambda::function_action<8>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1291) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<8,boost::lambda::function_action<8,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1257) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<7,boost::lambda::function_action<7,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1123) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2>          with
2>          [
2>              Arity=7,
2>              Act=boost::lambda::function_action<7>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1092) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<7,boost::lambda::function_action<7,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1058) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<6,boost::lambda::function_action<6,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(927) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2>          with
2>          [
2>              Arity=6,
2>              Act=boost::lambda::function_action<6>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(899) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<6,boost::lambda::function_action<6,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(867) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<5,boost::lambda::function_action<5,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(738) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2>          with
2>          [
2>              Arity=5,
2>              Act=boost::lambda::function_action<5>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(710) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<5,boost::lambda::function_action<5,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4),const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(679) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<4,boost::lambda::function_action<4,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(558) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2>          with
2>          [
2>              Arity=4,
2>              Act=boost::lambda::function_action<4>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(532) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<4,boost::lambda::function_action<4,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3),const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3),const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(503) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2914: 'boost::lambda::bind' : cannot deduce template argument as function argument is ambiguous
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(387) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2914: 'boost::lambda::bind' : cannot deduce template argument as function argument is ambiguous
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          with
2>          [
2>              Arity=3,
2>              Act=boost::lambda::function_action<3>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(361) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<2,boost::lambda::function_action<2,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &)' : expects 2 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(232) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &)' : expects 2 arguments - 3 provided
2>          with
2>          [
2>              Arity=2,
2>              Act=boost::lambda::function_action<2>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(212) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<2,boost::lambda::function_action<2,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1),const Arg2>::type>> boost::lambda::bind(Result (__cdecl &)(Par1),const Arg2 &)' : expects 2 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(190) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<1,boost::lambda::function_action<1,T>>,detail::bind_tuple_mapper<const Arg1>::type>> boost::lambda::bind(const Arg1 &)' : expects 1 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(91) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1>::type>> boost::lambda::bind(const Arg1 &)' : expects 1 arguments - 3 provided
2>          with
2>          [
2>              Arity=1,
2>              Act=boost::lambda::function_action<1>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(71) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(831): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<1,boost::lambda::function_action<1,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(void)>::type>> boost::lambda::bind(Result (__cdecl &)(void))' : expects 1 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(49) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<10,boost::lambda::function_action<10,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1743) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2>          with
2>          [
2>              Arity=10,
2>              Act=boost::lambda::function_action<10>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1710) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<10,boost::lambda::function_action<10,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8,Par9),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9,const Arg10>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8,Par9),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &,const Arg10 &)' : expects 10 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1673) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<9,boost::lambda::function_action<9,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1526) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2>          with
2>          [
2>              Arity=9,
2>              Act=boost::lambda::function_action<9>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1494) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<9,boost::lambda::function_action<9,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8,const Arg9>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7,Par8),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &,const Arg9 &)' : expects 9 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1458) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<8,boost::lambda::function_action<8,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1322) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2>          with
2>          [
2>              Arity=8,
2>              Act=boost::lambda::function_action<8>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1291) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<8,boost::lambda::function_action<8,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7,const Arg8>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6,Par7),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &,const Arg8 &)' : expects 8 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1257) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<7,boost::lambda::function_action<7,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1123) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2>          with
2>          [
2>              Arity=7,
2>              Act=boost::lambda::function_action<7>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1092) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<7,boost::lambda::function_action<7,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6,const Arg7>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5,Par6),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &,const Arg7 &)' : expects 7 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(1058) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<6,boost::lambda::function_action<6,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(927) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2>          with
2>          [
2>              Arity=6,
2>              Act=boost::lambda::function_action<6>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(899) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<6,boost::lambda::function_action<6,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4,Par5),const Arg2,const Arg3,const Arg4,const Arg5,const Arg6>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4,Par5),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &,const Arg6 &)' : expects 6 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(867) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<5,boost::lambda::function_action<5,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(738) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2>          with
2>          [
2>              Arity=5,
2>              Act=boost::lambda::function_action<5>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(710) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<5,boost::lambda::function_action<5,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3,Par4),const Arg2,const Arg3,const Arg4,const Arg5>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3,Par4),const Arg2 &,const Arg3 &,const Arg4 &,const Arg5 &)' : expects 5 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(679) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<4,boost::lambda::function_action<4,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(558) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2>          with
2>          [
2>              Arity=4,
2>              Act=boost::lambda::function_action<4>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(532) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<4,boost::lambda::function_action<4,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2,Par3),const Arg2,const Arg3,const Arg4>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2,Par3),const Arg2 &,const Arg3 &,const Arg4 &)' : expects 4 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(503) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2914: 'boost::lambda::bind' : cannot deduce template argument as function argument is ambiguous
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(387) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2914: 'boost::lambda::bind' : cannot deduce template argument as function argument is ambiguous
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2,const Arg3>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          with
2>          [
2>              Arity=3,
2>              Act=boost::lambda::function_action<3>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(361) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2784: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<3,boost::lambda::function_action<3,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1,Par2),const Arg2,const Arg3>::type>> boost::lambda::bind(Result (__cdecl &)(Par1,Par2),const Arg2 &,const Arg3 &)' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(333) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<2,boost::lambda::function_action<2,T>>,detail::bind_tuple_mapper<const Arg1,const Arg2>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &)' : expects 2 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(232) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1,const Arg2>::type>> boost::lambda::bind(const Arg1 &,const Arg2 &)' : expects 2 arguments - 3 provided
2>          with
2>          [
2>              Arity=2,
2>              Act=boost::lambda::function_action<2>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(212) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<2,boost::lambda::function_action<2,T>>,detail::bind_tuple_mapper<Result(__cdecl &)(Par1),const Arg2>::type>> boost::lambda::bind(Result (__cdecl &)(Par1),const Arg2 &)' : expects 2 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(190) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<1,boost::lambda::function_action<1,T>>,detail::bind_tuple_mapper<const Arg1>::type>> boost::lambda::bind(const Arg1 &)' : expects 1 arguments - 3 provided
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(91) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): error C2780: 'const boost::lambda::lambda_functor<boost::lambda::lambda_functor_base<boost::lambda::action<Arity,Act>,detail::bind_tuple_mapper<const Arg1>::type>> boost::lambda::bind(const Arg1 &)' : expects 1 arguments - 3 provided
2>          with
2>          [
2>              Arity=1,
2>              Act=boost::lambda::function_action<1>
2>          ]
2>          e:\dev\boost\boost\lambda\detail\bind_functions.hpp(71) : see declaration of 'boost::lambda::bind'
2>e:\cabalsrc\worldsvr\game\instantwarsystem.cpp(847): fatal error C1003: error count exceeds 100; stopping compilation
2>  GlobalSkill.cpp
2>  Global2.cpp
2>  GameSystem.cpp
2>  GameManager.cpp
2>  EventTrigger.cpp
2>  Event.cpp
2>  Drop.cpp
2>  Craft.cpp
2>  BettingManager.cpp
2>  Generating Code...
2>
2>Build FAILED.
2>
2>Time Elapsed 00:10:55.13
========== Rebuild All: 0 succeeded, 2 failed, 0 skipped ==========

msvs - EP3 Server Source Files - RaGEZONE Forums
anyone have an idea?
 
Last edited:
Re: EP7 Server Source Files

Required libraries - .
Inside there are 2 folders bin and lib. Just copy lib\ folder files to MSVC9 lib\
And inside bin folder, there are 2 dll files for starting compiled LoginSvr and GlobalMgrSvr.


GlobalMgrSvr compiles nicely, just need to delete or comment this line in GlobalMgrSvr\GlobalMgrSvr.cpp file:
Code:
#include "../../../Tool/Src/MachineLicense/LicenseHelper/LicenseHelper.h"

Now trying to compile DBAgent, missing otlv4.h header file here:
Paste it to DBAgent\Database.

Compiles easily without error, but something is with linking...

Code:
2>Linking...
2>   Creating library C:\Users\Jokubas\Desktop\Cabal Source\DBAgent\../../Bin\DBAgent.lib and object C:\Users\Jokubas\Desktop\Cabal Source\DBAgent\../../Bin\DBAgent.exp
2>ProcSystem.obj : error LNK2019: unresolved external symbol "int __cdecl OnIPCCensusNation(class CProcessLayer *,struct PROCESSDATACONTEXT *)" (?OnIPCCensusNation@@YAHPAVCProcessLayer@@PAUPROCESSDATACONTEXT@@@Z) referenced in function "private: void __thiscall CProcSystem::OpenProcedure(void)" (?OpenProcedure@CProcSystem@@AAEXXZ)
2>C:\Users\Jokubas\Desktop\Cabal Source\DBAgent\../../Bin\DBAgent.exe : fatal error LNK1120: 1 unresolved externals
2>Build log was saved at "file://c:\Users\Jokubas\Desktop\Bin\Obj\DBAgent\Debug_Ex\BuildLog.htm"
2>DBAgent - 2 error(s), 0 warning(s)
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Damn it, i'm C programmer not C++ :(:
 
Re: EP7 Server Source Files

Required libraries - .
Inside there are 2 folders bin and lib. Just copy lib\ folder files to MSVC9 lib\
And inside bin folder, there are 2 dll files for starting compiled LoginSvr and GlobalMgrSvr.


GlobalMgrSvr compiles nicely, just need to delete or comment this line in GlobalMgrSvr\GlobalMgrSvr.cpp file:
Code:
#include "../../../Tool/Src/MachineLicense/LicenseHelper/LicenseHelper.h"

Now trying to compile DBAgent, missing otlv4.h header file here:
Paste it to DBAgent\Database.

Compiles easily without error, but something is with linking...

Code:
2>Linking...
2>   Creating library C:\Users\Jokubas\Desktop\Cabal Source\DBAgent\../../Bin\DBAgent.lib and object C:\Users\Jokubas\Desktop\Cabal Source\DBAgent\../../Bin\DBAgent.exp
2>ProcSystem.obj : error LNK2019: unresolved external symbol "int __cdecl OnIPCCensusNation(class CProcessLayer *,struct PROCESSDATACONTEXT *)" (?OnIPCCensusNation@@YAHPAVCProcessLayer@@PAUPROCESSDATACONTEXT@@@Z) referenced in function "private: void __thiscall CProcSystem::OpenProcedure(void)" (?OpenProcedure@CProcSystem@@AAEXXZ)
2>C:\Users\Jokubas\Desktop\Cabal Source\DBAgent\../../Bin\DBAgent.exe : fatal error LNK1120: 1 unresolved externals
2>Build log was saved at "file://c:\Users\Jokubas\Desktop\Bin\Obj\DBAgent\Debug_Ex\BuildLog.htm"
2>DBAgent - 2 error(s), 0 warning(s)
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Damn it, i'm C programmer not C++ :(:

the line that is giving the problem is
"// CensusNation
REGISTER_NOLOCK_PROC(g_sSysProcedureMap, IPC_CENSUSNATION, OnIPCCensusNation);"

on the file DBAgent\Proc\ProcSystem.cpp

The method referenced, OnIPCCensusNation, is not implemented, it should be implemented in
DBAgent\Database\Nation.cpp
But this is an empty file :S
 
Last edited:
Re: EP7 Server Source Files

in order to rewrite nation.cpp. We need to know the database procedure, so we really need the database.
On becoming aware of the procedure I guess I could rewrite the method without problems.
In the meantime, we should comment these line.
REGISTER_NOLOCK_PROC(g_sSysProcedureMap, IPC_CENSUSNATION, OnIPCCensusNation);
 
Re: EP7 Server Source Files

Terzo please do not underestimate windows servers. The technology evolved a lot since 2000. You can now trust to say that your server is in good hands even with win32 platform.
its just my opinion
 
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