[EP39] Mobs.scp

Dungeon not mobs.scp
QQ_1755933836780 - [EP39] Mobs.scp - RaGEZONE Forums
I'm studying monster attacks, not dungeons, do you understand?
 
Didn’t start working on that yet, still busy with other things.
To support speeding it up share me a KR Test Server Account with a late game Character in it.

All scp files are 100% reproducable if you know how it is being processed. May have a look in the source code for hints.
i have PM me
 
how can one find out what the mob name for each mobID is? sorry for noob question
 
How to use it. I have EP35 server already by
 
will there be one for EP40+, since many mob stats got changed in that Episode
 
[2026-06-03 12:12:57.828400 140672994703744]: [###INVALID###] 'ITEMUNIT::GetItemData(itemIdx).IsValid() == false' Failed : File: Item.scp, Table: Item, Row: 4 [Game/GameSystem.cpp:2248]ACE_ASSERT: file Game/GameSystem.cpp, line 2248 assertion failed for 'ITEMUNIT::GetItemData(itemIdx).IsValid() == false'.Aborting...[2026-06-03 12:12:57.828501 140672994703744]: SIGABRT
I have use Ep33 with lib ep35 (with monster limit hook extension), but when add mobs.scp E39 I got this error, how to fix notestsoft
 
Back