EP9 4 Class Client & Source

ok tks,
Thugz08 - EP9 4 Class Client & Source - RaGEZONE Forums
how i show button pk win pk lost near by level, thanks
 
Re: EP9 4 Class Client & Source

open uiinnercfg03.txt

find
<CONTROL Local="Common" Id="BASIC_PKWIN_DISPLAY">

<CONTROL Local="Common" Id="BASIC_PKWIN_DISPLAY_TEXT">

<CONTROL Local="Common" Id="BASIC_PKLOSS_DISPLAY">

<CONTROL Local="Common" Id="BASIC_PKLOSS_DISPLAY_TEXT">

and change coordinates it in game
 
Re: EP9 4 Class Client &amp; Source

open uiinnercfg03.txt

find
<CONTROL Local="Common" Id="BASIC_PKWIN_DISPLAY">

<CONTROL Local="Common" Id="BASIC_PKWIN_DISPLAY_TEXT">

<CONTROL Local="Common" Id="BASIC_PKLOSS_DISPLAY">

<CONTROL Local="Common" Id="BASIC_PKLOSS_DISPLAY_TEXT">

and change coordinates it in game

coordinates, sorry i dont undestand?
 
change X=" Y=" it is coordinates pk win pk lost i want move

Ex:
<CONTROL Local="Common" Id="BASIC_PKWIN_DISPLAY">
<WINDOW_POS X="120" Y="41" W="59" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main_1.dds</TEXTURE>
<TEXTURE_POS X="0" Y="16" W="59" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_PKWIN_DISPLAY_TEXT">
<WINDOW_POS X="23" Y="1" W="30" H="15" />
</CONTROL>

X,Y is coordinates you need edit
 
Re: EP9 4 Class Client &amp; Source

can i using function chat global any where in game, example i want to call this function when i killed member in game ???



change X=" Y=" it is coordinates pk win pk lost i want move

Ex:
<CONTROL Local="Common" Id="BASIC_PKWIN_DISPLAY">
<WINDOW_POS X="120" Y="41" W="59" H="15" />
<TEXTURE SizeX="512" SizeY="512">Interface_Main_1.dds</TEXTURE>
<TEXTURE_POS X="0" Y="16" W="59" H="15" />
</CONTROL>
<CONTROL Local="Common" Id="BASIC_PKWIN_DISPLAY_TEXT">
<WINDOW_POS X="23" Y="1" W="30" H="15" />
</CONTROL>

X,Y is coordinates you need edit

still not working , please help me
 
Re: EP9 4 Class Client &amp; Source

Your source don't add pk win, pk lose should it don't show ingame

Execution time : 2015-09-25 08:44:01
[2015-09-25 08:44:01] ERROR : CRanFilter::LOAD(), File Open moblogic1.bin

hey can help me fix this bug ?



[2015-09-25 09:02:26] ERROR : CIniLoader::open(), File Open comment.ini
[2015-09-25 09:02:26] ERROR : CGLCommentFile::LOADFILE(), File Open comment.ini
 
use [Edit]TextFile.exe (RanEditor) open file moblogic1.bin and save as replace file already open

i was remove the password in Unzipper.cpp and make new rjinkey in file rjinkey.cpp and remove the crypt, then i change all .rcc but bugtrap when i start game

if( IsEncrypted( info.dwFlags ) ) // MEMO : ¾Ïȣȭ µÈ ÆÄÀÏÀ̸é...
{
if( unzOpenCurrentFilePassword(m_uzFile, "") != UNZ_OK )
return UINT_MAX;
}
else
{
if( unzOpenCurrentFile(m_uzFile) != UNZ_OK )
return UINT_MAX;
}
how to fix it bro ?
 
when you make new rjinkey you must use [Edit]TextFile.exe new build open all file in glogic.rcc and glogicserver.rcc then save as and replace file before that

Yes i was rebuild all file in glogic, but still bugtrap, what file i need to rebuilt ? ex: npctalk, question ??
 
Re: EP9 4 Class Client &amp; Source

Read again the comment i have said

Yes, i had do it? but ....



game.exe caused INT_DIVIDE_BY_ZERO in module "D:\.Relic Ran 4 Class\game.exe" at 0023:0068B6A2, LoadingThread()+4130 byte(s) in "d:\4class5\ranclientuilib\interface\loadingthread.cpp", line 668+7 byte(s)
 
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