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Episode 7 6class with ingame function

Junior Spellweaver
Joined
Oct 6, 2014
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Please help.

TYRANNY gui
How to make it draggable?



 
Last edited:
Newbie Spellweaver
Joined
May 2, 2020
Messages
11
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Credits: Shutelo

Find This On InventoryWindow.cpp

CInnerInterface::GetInstance().SHOW_ITEM_INFO ( sInvenItem.sItemCustom, FALSE, FALSE, FALSE, sInvenItem.wPosX, sInvenItem.wPosY );


Paste With This :
CInnerInterface::GetInstance().SHOW_ITEM_INFO ( sInvenItem.sItemCustom, bMarketOpen, FALSE, FALSE, sInvenItem.wPosX, sInvenItem.wPosY );


Find This :
CInnerInterface::GetInstance().SHOW_BOXINFO( sInvenItem.sItemCustom, bMarketOpen, FALSE, FALSE, sInvenItem.wPosX, sInvenItem.wPosY );

Paste With This :
// CInnerInterface::GetInstance().SHOW_BOXINFO( sInvenItem.sItemCustom, bMarketOpen, FALSE, FALSE, sInvenItem.wPosX, sInvenItem.wPosY );


Success Thank you
 
Skilled Illusionist
Joined
Jul 13, 2016
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11
Here you go legend is that really you?
 
Newbie Spellweaver
Joined
Dec 3, 2015
Messages
51
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2
Declaration of Random Buffs in TW is in Tyranny.ini.
if you want to edit that buff check in skill Editor :)

Master I mean Im planning to merge to another Source but i cant find the declaration of the random buff SC
 
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