Error __BADGE Titanium

Newbie Spellweaver
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Guys, has anyone presented this problem with this system in the DB? When unlocking a Badge, it doesn't save it. It only marks $ instead of the badge ID.

1746742623253 - Error __BADGE Titanium - RaGEZONE Forums


I'm using these titanium scripts that are already ready for the DB
1746742819969 - Error __BADGE Titanium - RaGEZONE Forums

1746742837946 - Error __BADGE Titanium - RaGEZONE Forums
 
It seems that I need to update the initial data of BASE.VALUE_TBL, which is similar to my previous problem of not saving. When I update BASE.VALUE_TBL, it runs normally and saves
 
Upvote 0
It seems that I need to update the initial data of BASE.VALUE_TBL, which is similar to my previous problem of not saving. When I update BASE.VALUE_TBL, it runs normally and saves
Bro, do you know which column to add to the update or how you did it?

This is my BASE_VALUE_TBL table.
SELECT TOP (980000) [g_nSex]
,[m_vScale_x]
,[m_dwMotion]
,[m_fAngle]
,[m_nHitPoint]
,[m_nManaPoint]
,[m_nFatiguePoint]
,[m_dwRideItemIdx]
,[m_dwGold]
,[m_nJob]
,[m_pActMover]
,[m_nStr]
,[m_nSta]
,[m_nDex]
,[m_nInt]
,[m_nLevel]
,[m_nExp1]
,[m_nExp2]
,[m_aJobSkill]
,[m_aLicenseSkill]
,[m_aJobLv]
,[m_dwExpertLv]
,[m_idMarkingWorld]
,[m_vMarkingPos_x]
,[m_vMarkingPos_y]
,[m_vMarkingPos_z]
,[m_nRemainGP]
,[m_nRemainLP]
,[m_nFlightLv]
,[m_nFxp]
,[m_nTxp]
,[m_lpQuestCntArray]
,[m_chAuthority]
,[m_dwMode]
,[blockby]
,[TotalPlayTime]
,[isblock]
,[m_Inventory]
,[m_Inventory2]
,[m_Inventory3]
,[m_Inventory4]
,[m_apIndex]
,[m_adwEquipment]
,[m_aSlotApplet]
,[m_aSlotItem]
,[m_aSlotQueue]
,[m_SkillBar]
,[m_dwObjIndex]
,[m_Card]
,[m_Cube]
,[m_apIndex_Card]
,[m_dwObjIndex_Card]
,[m_apIndex_Cube]
,[m_dwObjIndex_Cube]
,[m_idparty]
,[m_nNumKill]
,[m_idMuerderer]
,[m_nSlaughter]
,[m_nFame]
,[m_nDeathExp]
,[m_nDeathLevel]
,[m_dwFlyTime]
,[m_nMessengerState]
,[m_Bank]
,[m_apIndex_Bank]
,[m_dwObjIndex_Bank]
,[m_dwGoldBank]
FROM [CHARACTER_01_DBF].[dbo].[BASE_VALUE_TBL]

It seems that I need to update the initial data of BASE.VALUE_TBL, which is similar to my previous problem of not saving. When I update BASE.VALUE_TBL, it runs normally and saves
I tried adding the BASE_VALUE_TBL of titanium but when I go to unlock a Badge the DB crashes
 
Last edited:
Upvote 0
Bro, do you know which column to add to the update or how you did it?

This is my BASE_VALUE_TBL table.



I tried adding the BASE_VALUE_TBL of titanium but when I go to unlock a Badge the DB crashes
What I mean is, you can try changing your own initial data
Code:
[BASE_VALUE_TBL]([g_nSex], [m_vScale_x], [m_dwMotion], [m_fAngle], [m_nHitPoint], [m_nManaPoint], [m_nFatiguePoint], [m_dwRideItemIdx], [m_dwGold], [m_nJob], [m_pActMover], [m_nStr], [m_nSta], [m_nDex], [m_nInt], [m_nLevel], [m_nExp1], [m_nExp2], [m_aJobSkill], [m_aLicenseSkill], [m_aJobLv], [m_dwExpertLv], [m_idMarkingWorld], [m_vMarkingPos_x], [m_vMarkingPos_y], [m_vMarkingPos_z], [m_nRemainGP], [m_nRemainLP], [m_nFlightLv], [m_nFxp], [m_nTxp], [m_lpQuestCntArray], [m_chAuthority], [m_dwMode], [blockby], [TotalPlayTime], [isblock], [m_Inventory], [m_Inventory2], [m_Inventory3], [m_Inventory4], [m_apIndex], [m_adwEquipment], [m_aSlotApplet], [m_aSlotItem], [m_aSlotQueue], [m_SkillBar], [m_dwObjIndex], [m_Card], [m_Cube], [m_apIndex_Card], [m_dwObjIndex_Card], [m_apIndex_Cube], [m_dwObjIndex_Cube], [m_idparty], [m_nNumKill], [m_idMuerderer], [m_nSlaughter], [m_nFame], [m_nDeathExp], [m_nDeathLevel], [m_dwFlyTime], [m_nMessengerState], [m_Bank], [m_apIndex_Bank], [m_dwObjIndex_Bank], [m_dwGoldBank]) VALUES(N'1', 1, 0, 0, 230, 63, 32, 0, 0, 4, N'0,0', 15, 15, 15, 15, 1, 0, 0, N'0,1,1,1/0,1,2,1/0,1,3,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/$', N'0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/$', N'1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/$', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'$', N'F', 268566528, NULL, 0, N'F', N'0,31171,0,0,,1,0,4,0,0,0,-216454360,0,0,0,0,0,-1,0,0,0/1,31169,0,0,,1,0,4,0,0,0,1033629322,0,0,0,0,0,-1,0,0,0/3,31175,0,0,,1,0,4,0,0,0,284805522,0,0,0,0,0,-1,0,0,0/8,31170,0,0,,1,0,4,0,0,0,241855674,0,0,0,0,0,-1,0,0,0/11,31174,0,0,,1,0,4,0,0,0,-297927591,0,0,0,0,0,-1,0,0,0/12,31173,0,0,,1,0,4,0,0,0,1208972709,0,0,0,0,0,-1,0,0,0/175,31172,0,0,,1,0,4,0,0,0,-1938195068,0,0,0,0,0,-1,0,0,0/181,2830,0,0,,99,0,-1,0,0,0,-1000075568,0,0,0,0,0,-1,0,0,0/', N'', N'', N'$', N'12/181/14/10/7/5/4/2/6/9/177/17/84/178/13/15/35/36/18/37/174/179/24/34/33/23/31/22/26/30/21/32/28/20/27/25/180/19/38/39/16/41/56/44/43/45/46/47/48/49/42/51/52/53/54/55/64/57/58/59/60/61/62/63/50/65/66/67/68/69/70/71/72/73/74/75/76/77/78/79/80/81/82/83/172/173/170/171/182/85/86/87/92/93/94/95/96/97/98/99/100/101/102/103/104/105/106/107/108/109/110/111/112/113/114/115/116/117/118/119/120/121/122/123/124/125/130/133/128/127/129/132/131/126/134/135/136/137/138/139/140/141/142/143/144/145/146/147/148/149/150/151/152/153/154/155/156/157/158/159/160/161/162/163/164/165/166/167/-1/-1/8/-1/0/175/1/-1/-1/-1/11/3/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$', N'0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/$', N'$', N'$', N'$', 0, N'172/174/7/179/6/5/8/4/170/9/3/178/0/14/2/15/40/11/18/37/33/30/27/25/22/35/28/34/32/-1/29/26/31/24/23/16/17/19/38/39/-1/41/50/44/43/45/46/47/48/49/64/51/52/53/54/55/42/57/58/59/60/61/62/63/56/65/66/67/68/69/70/71/72/73/74/75/76/77/78/79/80/81/82/83/12/89/90/91/-1/-1/-1/-1/92/93/94/95/96/97/98/99/100/101/102/103/104/105/106/107/108/109/110/111/112/113/114/115/116/117/118/119/120/121/122/123/124/125/133/129/128/130/126/132/131/127/134/135/136/137/138/139/140/141/142/143/144/145/146/147/148/149/150/151/152/153/154/155/156/157/158/159/160/161/162/163/164/165/166/167/-1/-1/86/87/84/85/20/173/-1/10/13/21/36/1/88/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$', N'$', N'$', N'5/36/37/38/39/40/41/$', N'0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/$', N'0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/$', N'0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/$', 0, 0, 0, 0, 0, 0, 0, 0, 0, N'$', N'$', N'$', 0)
[BASE_VALUE_TBL]([g_nSex], [m_vScale_x], [m_dwMotion], [m_fAngle], [m_nHitPoint], [m_nManaPoint], [m_nFatiguePoint], [m_dwRideItemIdx], [m_dwGold], [m_nJob], [m_pActMover], [m_nStr], [m_nSta], [m_nDex], [m_nInt], [m_nLevel], [m_nExp1], [m_nExp2], [m_aJobSkill], [m_aLicenseSkill], [m_aJobLv], [m_dwExpertLv], [m_idMarkingWorld], [m_vMarkingPos_x], [m_vMarkingPos_y], [m_vMarkingPos_z], [m_nRemainGP], [m_nRemainLP], [m_nFlightLv], [m_nFxp], [m_nTxp], [m_lpQuestCntArray], [m_chAuthority], [m_dwMode], [blockby], [TotalPlayTime], [isblock], [m_Inventory], [m_Inventory2], [m_Inventory3], [m_Inventory4], [m_apIndex], [m_adwEquipment], [m_aSlotApplet], [m_aSlotItem], [m_aSlotQueue], [m_SkillBar], [m_dwObjIndex], [m_Card], [m_Cube], [m_apIndex_Card], [m_dwObjIndex_Card], [m_apIndex_Cube], [m_dwObjIndex_Cube], [m_idparty], [m_nNumKill], [m_idMuerderer], [m_nSlaughter], [m_nFame], [m_nDeathExp], [m_nDeathLevel], [m_dwFlyTime], [m_nMessengerState], [m_Bank], [m_apIndex_Bank], [m_dwObjIndex_Bank], [m_dwGoldBank]) VALUES(N'0', 1, 0, 0, 230, 63, 32, 0, 0, 0, N'0,0', 15, 15, 15, 15, 1, 0, 0, N'0,1,1,1/0,1,2,1/0,1,3,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/$', N'0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/$', N'1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/$', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'$', N'F', 268566528, NULL, 0, N'F', N'', N'', N'', N'$', N'$', N'$', N'$', N'$', N'$', 0, N'$', N'$', N'$', N'5/36/37/38/39/40/41/$', N'0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/$', N'0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/$', N'0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/$', 0, 0, 0, 0, 0, 0, 0, 0, 0, N'$', N'$', N'$', 0)
 
Upvote 0
What I mean is, you can try changing your own initial data
Code:
[BASE_VALUE_TBL]([g_nSex], [m_vScale_x], [m_dwMotion], [m_fAngle], [m_nHitPoint], [m_nManaPoint], [m_nFatiguePoint], [m_dwRideItemIdx], [m_dwGold], [m_nJob], [m_pActMover], [m_nStr], [m_nSta], [m_nDex], [m_nInt], [m_nLevel], [m_nExp1], [m_nExp2], [m_aJobSkill], [m_aLicenseSkill], [m_aJobLv], [m_dwExpertLv], [m_idMarkingWorld], [m_vMarkingPos_x], [m_vMarkingPos_y], [m_vMarkingPos_z], [m_nRemainGP], [m_nRemainLP], [m_nFlightLv], [m_nFxp], [m_nTxp], [m_lpQuestCntArray], [m_chAuthority], [m_dwMode], [blockby], [TotalPlayTime], [isblock], [m_Inventory], [m_Inventory2], [m_Inventory3], [m_Inventory4], [m_apIndex], [m_adwEquipment], [m_aSlotApplet], [m_aSlotItem], [m_aSlotQueue], [m_SkillBar], [m_dwObjIndex], [m_Card], [m_Cube], [m_apIndex_Card], [m_dwObjIndex_Card], [m_apIndex_Cube], [m_dwObjIndex_Cube], [m_idparty], [m_nNumKill], [m_idMuerderer], [m_nSlaughter], [m_nFame], [m_nDeathExp], [m_nDeathLevel], [m_dwFlyTime], [m_nMessengerState], [m_Bank], [m_apIndex_Bank], [m_dwObjIndex_Bank], [m_dwGoldBank]) VALUES(N'1', 1, 0, 0, 230, 63, 32, 0, 0, 4, N'0,0', 15, 15, 15, 15, 1, 0, 0, N'0,1,1,1/0,1,2,1/0,1,3,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/$', N'0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/$', N'1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/$', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'$', N'F', 268566528, NULL, 0, N'F', N'0,31171,0,0,,1,0,4,0,0,0,-216454360,0,0,0,0,0,-1,0,0,0/1,31169,0,0,,1,0,4,0,0,0,1033629322,0,0,0,0,0,-1,0,0,0/3,31175,0,0,,1,0,4,0,0,0,284805522,0,0,0,0,0,-1,0,0,0/8,31170,0,0,,1,0,4,0,0,0,241855674,0,0,0,0,0,-1,0,0,0/11,31174,0,0,,1,0,4,0,0,0,-297927591,0,0,0,0,0,-1,0,0,0/12,31173,0,0,,1,0,4,0,0,0,1208972709,0,0,0,0,0,-1,0,0,0/175,31172,0,0,,1,0,4,0,0,0,-1938195068,0,0,0,0,0,-1,0,0,0/181,2830,0,0,,99,0,-1,0,0,0,-1000075568,0,0,0,0,0,-1,0,0,0/', N'', N'', N'$', N'12/181/14/10/7/5/4/2/6/9/177/17/84/178/13/15/35/36/18/37/174/179/24/34/33/23/31/22/26/30/21/32/28/20/27/25/180/19/38/39/16/41/56/44/43/45/46/47/48/49/42/51/52/53/54/55/64/57/58/59/60/61/62/63/50/65/66/67/68/69/70/71/72/73/74/75/76/77/78/79/80/81/82/83/172/173/170/171/182/85/86/87/92/93/94/95/96/97/98/99/100/101/102/103/104/105/106/107/108/109/110/111/112/113/114/115/116/117/118/119/120/121/122/123/124/125/130/133/128/127/129/132/131/126/134/135/136/137/138/139/140/141/142/143/144/145/146/147/148/149/150/151/152/153/154/155/156/157/158/159/160/161/162/163/164/165/166/167/-1/-1/8/-1/0/175/1/-1/-1/-1/11/3/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$', N'0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/$', N'$', N'$', N'$', 0, N'172/174/7/179/6/5/8/4/170/9/3/178/0/14/2/15/40/11/18/37/33/30/27/25/22/35/28/34/32/-1/29/26/31/24/23/16/17/19/38/39/-1/41/50/44/43/45/46/47/48/49/64/51/52/53/54/55/42/57/58/59/60/61/62/63/56/65/66/67/68/69/70/71/72/73/74/75/76/77/78/79/80/81/82/83/12/89/90/91/-1/-1/-1/-1/92/93/94/95/96/97/98/99/100/101/102/103/104/105/106/107/108/109/110/111/112/113/114/115/116/117/118/119/120/121/122/123/124/125/133/129/128/130/126/132/131/127/134/135/136/137/138/139/140/141/142/143/144/145/146/147/148/149/150/151/152/153/154/155/156/157/158/159/160/161/162/163/164/165/166/167/-1/-1/86/87/84/85/20/173/-1/10/13/21/36/1/88/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$', N'$', N'$', N'5/36/37/38/39/40/41/$', N'0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/$', N'0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/$', N'0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/$', 0, 0, 0, 0, 0, 0, 0, 0, 0, N'$', N'$', N'$', 0)
[BASE_VALUE_TBL]([g_nSex], [m_vScale_x], [m_dwMotion], [m_fAngle], [m_nHitPoint], [m_nManaPoint], [m_nFatiguePoint], [m_dwRideItemIdx], [m_dwGold], [m_nJob], [m_pActMover], [m_nStr], [m_nSta], [m_nDex], [m_nInt], [m_nLevel], [m_nExp1], [m_nExp2], [m_aJobSkill], [m_aLicenseSkill], [m_aJobLv], [m_dwExpertLv], [m_idMarkingWorld], [m_vMarkingPos_x], [m_vMarkingPos_y], [m_vMarkingPos_z], [m_nRemainGP], [m_nRemainLP], [m_nFlightLv], [m_nFxp], [m_nTxp], [m_lpQuestCntArray], [m_chAuthority], [m_dwMode], [blockby], [TotalPlayTime], [isblock], [m_Inventory], [m_Inventory2], [m_Inventory3], [m_Inventory4], [m_apIndex], [m_adwEquipment], [m_aSlotApplet], [m_aSlotItem], [m_aSlotQueue], [m_SkillBar], [m_dwObjIndex], [m_Card], [m_Cube], [m_apIndex_Card], [m_dwObjIndex_Card], [m_apIndex_Cube], [m_dwObjIndex_Cube], [m_idparty], [m_nNumKill], [m_idMuerderer], [m_nSlaughter], [m_nFame], [m_nDeathExp], [m_nDeathLevel], [m_dwFlyTime], [m_nMessengerState], [m_Bank], [m_apIndex_Bank], [m_dwObjIndex_Bank], [m_dwGoldBank]) VALUES(N'0', 1, 0, 0, 230, 63, 32, 0, 0, 0, N'0,0', 15, 15, 15, 15, 1, 0, 0, N'0,1,1,1/0,1,2,1/0,1,3,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/0,1,-1,1/$', N'0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/0,0,0,1/$', N'1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/1/$', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'$', N'F', 268566528, NULL, 0, N'F', N'', N'', N'', N'$', N'$', N'$', N'$', N'$', N'$', 0, N'$', N'$', N'$', N'5/36/37/38/39/40/41/$', N'0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/$', N'0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/$', N'0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/$', 0, 0, 0, 0, 0, 0, 0, 0, 0, N'$', N'$', N'$', 0)
What initial data are you referring to, bro?
 
Upvote 0
What initial data are you referring to, bro?
You should also have this initial data in the file you are using
Code:
N'F', N'0,31171,0,0,,1,0,4,0,0,0,-216454360,0,0,0,0,0,-1,0,0,0/1,31169,0,0,,1,0,4,0,0,0,1033629322,0,0,0,0,0,-1,0,0,0/3,31175,0,0,,1,0,4,0,0,0,284805522,0,0,0,0,0,-1,0,0,0/8,31170,0,0,,1,0,4,0,0,0,241855674,0,0,0,0,0,-1,0,0,0/11,31174,0,0,,1,0,4,0,0,0,-297927591,0,0,0,0,0,-1,0,0,0/12,31173,0,0,,1,0,4,0,0,0,1208972709,0,0,0,0,0,-1,0,0,0/175,31172,0,0,,1,0,4,0,0,0,-1938195068,0,0,0,0,0,-1,0,0,0/181,2830,0,0,,99,0,-1,0,0,0,-1000075568,0,0,0,0,0,-1,0,0,0/',
Updating this male and female data should work fine, but I'm not sure, but you can give it a try
 
Upvote 0
You should also have this initial data in the file you are using
Code:
N'F', N'0,31171,0,0,,1,0,4,0,0,0,-216454360,0,0,0,0,0,-1,0,0,0/1,31169,0,0,,1,0,4,0,0,0,1033629322,0,0,0,0,0,-1,0,0,0/3,31175,0,0,,1,0,4,0,0,0,284805522,0,0,0,0,0,-1,0,0,0/8,31170,0,0,,1,0,4,0,0,0,241855674,0,0,0,0,0,-1,0,0,0/11,31174,0,0,,1,0,4,0,0,0,-297927591,0,0,0,0,0,-1,0,0,0/12,31173,0,0,,1,0,4,0,0,0,1208972709,0,0,0,0,0,-1,0,0,0/175,31172,0,0,,1,0,4,0,0,0,-1938195068,0,0,0,0,0,-1,0,0,0/181,2830,0,0,,99,0,-1,0,0,0,-1000075568,0,0,0,0,0,-1,0,0,0/',
Updating this male and female data should work fine, but I'm not sure, but you can give it a try
But in what part of the DB do I have to add those codes bro
 
Upvote 0
But in what part of the DB do I have to add those codes bro
This should exist in your database and you need to update it. It should be fine now, not adding the one I posted. This is just an example
 
Upvote 0
This should exist in your database and you need to update it. It should be fine now, not adding the one I posted. This is just an example
I understand, but my question is in which table and in which column is this? :unsure:
 
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