Error Adding Monster in Game

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IntersectRayTri : ¹öÅØ½º¹öÆÛÀÇ °³¼ö°¡ ³Ê¹« Å©´Ù 15006


i added a new model of monster in game and after entering game
spawning him
after 2 seconds client crashes and gives this error

what the _ is it ? ^_^
 
IntersectRayTri : ¹öÅØ½º¹öÆÛÀÇ °³¼ö°¡ ³Ê¹« Å©´Ù 15006


i added a new model of monster in game and after entering game
spawning him
after 2 seconds client crashes and gives this error

what the _ is it ? ^_^

Hells, you need help :O?

IntersectRayTri : - when was doing this it failed
15006 - 90% id of monster
¹öÅØ½º¹öÆÛÀÇ °³¼ö°¡ ³Ê¹« Å©´Ù - message in korean :)
 
i just need to know what IntersectRayTri is
its some new monster model from WoW
prolly the animations are corrupt for it not sure

but i don`t understand what IntersectRayTri is , so i can fix it :)
 
i fixed it thanks :)

here :

Hells - Error Adding Monster in Game - RaGEZONE Forums
 
lol

check this out

Code:
_common/Object3d.cpp

This searches much


static D3DXVECTOR3 _vPool[4096];
replace

static D3DXVECTOR3 _vPool[4202];
and

_common/ModelObject.h

search

#define MAX_SF_SPLINE 4096
replace

#define MAX_SF_SPLINE 4202
 

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for those that don't know, IntersectRayTri is a function that works like Ray Tracing.

In a nutshell, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects.

Geek Time:
You need to realize that the 3d model animation is a series of flat images similar to flipbook animation. Even though you can spin the model around in 3d, it still is flat on the screen.

Ontopic:
This function checks whether the line being traced intersects a specific plane or face on the model. Apparently it only checks until the max amount of something then it crashes meaning it badly needs optimized.

Its should be named IntersectRayTriangle. Wolfenstein3d used this algorithm technique a lot and the game was 2d in fact. You wouldnt even know unless you looked into it. Neat eh?
 
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