Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Error on compiling Semi-Official Source Code

Experienced Elementalist
Joined
Feb 21, 2013
Messages
292
Reaction score
5
When i compile Semi-Official it's ok but when i merge the rijn of chaos ran to the source this is the error comes when compiling it:

G-Logic\GLCharacter.cpp(1207) : error C2065: 'PIECE_ELE01' : undeclared identifierG-Logic\GLCharacter.cpp(1208) : error C2065: 'PIECE_ELE02' : undeclared identifierG-Logic\GLCharacter.cpp(1209) : error C2065: 'PIECE_ELE03' : undeclared identifierG-Logic\GLCharacter.cpp(1210) : error C2065: 'PIECE_ELE04' : undeclared identifierG-Logic\GLCharacter.cpp(1568) : error C2065: 'GLAT_SELF_SKILL' : undeclared identifierG-Logic\GLCharacter.cpp(1568) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(1569) : error C2065: 'GLAT_SELF_SKILL2' : undeclared identifierG-Logic\GLCharacter.cpp(1569) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(1626) : error C3861: 'GLAT_SELF_SKILL': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(1626) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(1627) : error C3861: 'GLAT_SELF_SKILL2': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(1627) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(3452) : error C3861: 'GLAT_SELF_SKILL': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(3452) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(3453) : error C3861: 'GLAT_SELF_SKILL2': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(3453) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(3611) : error C3861: 'GLAT_SELF_SKILL': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(3611) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(3612) : error C3861: 'GLAT_SELF_SKILL2': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(3612) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(4356) : error C3861: 'GLAT_SELF_SKILL': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(4356) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(4357) : error C3861: 'GLAT_SELF_SKILL2': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(4357) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(4606) : warning C4244: 'initializing' : conversion from 'SIZE_T' to 'int', possible loss of dataG-Logic\GLCharacter.cpp(4632) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
G-Logic\GLCharacter.cpp(5946) : warning C4244: '=' : conversion from 'const WORD' to 'BYTE', possible loss of data
 
Custom Title Activated
Loyal Member
Joined
Jul 16, 2012
Messages
1,314
Reaction score
116
When i compile Semi-Official it's ok but when i merge the rijn of chaos ran to the source this is the error comes when compiling it:

G-Logic\GLCharacter.cpp(1207) : error C2065: 'PIECE_ELE01' : undeclared identifierG-Logic\GLCharacter.cpp(1208) : error C2065: 'PIECE_ELE02' : undeclared identifierG-Logic\GLCharacter.cpp(1209) : error C2065: 'PIECE_ELE03' : undeclared identifierG-Logic\GLCharacter.cpp(1210) : error C2065: 'PIECE_ELE04' : undeclared identifierG-Logic\GLCharacter.cpp(1568) : error C2065: 'GLAT_SELF_SKILL' : undeclared identifierG-Logic\GLCharacter.cpp(1568) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(1569) : error C2065: 'GLAT_SELF_SKILL2' : undeclared identifierG-Logic\GLCharacter.cpp(1569) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(1626) : error C3861: 'GLAT_SELF_SKILL': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(1626) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(1627) : error C3861: 'GLAT_SELF_SKILL2': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(1627) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(3452) : error C3861: 'GLAT_SELF_SKILL': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(3452) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(3453) : error C3861: 'GLAT_SELF_SKILL2': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(3453) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(3611) : error C3861: 'GLAT_SELF_SKILL': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(3611) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(3612) : error C3861: 'GLAT_SELF_SKILL2': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(3612) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(4356) : error C3861: 'GLAT_SELF_SKILL': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(4356) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(4357) : error C3861: 'GLAT_SELF_SKILL2': identifier not found, even with argument-dependent lookupG-Logic\GLCharacter.cpp(4357) : error C2051: case expression not constantG-Logic\GLCharacter.cpp(4606) : warning C4244: 'initializing' : conversion from 'SIZE_T' to 'int', possible loss of dataG-Logic\GLCharacter.cpp(4632) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
G-Logic\GLCharacter.cpp(5946) : warning C4244: '=' : conversion from 'const WORD' to 'BYTE', possible loss of data
guide here ...LINK
 
Upvote 0
Back
Top